Saturday 16 May 2009

Drafting with Jim - #4

By Jim Marlow

Hey everyone,

Hope you have been enjoying the drafts so far, i have this one and another which i have done and will upload next week and that will conclude the drafting with articles for little while, depending on whether i remember to record my draft next thursday, but after that i will be going back to Bury, which i know is irregular in terms of a weekly format, so wont be able to record drafts that often.

Anyway, this was another 8-4 queue.

Pack 1, pick 1 - topan ascetic

this pack is a bit of a blank, the only other option was a bloodpyre elemental, and it's annoying passing this and a jund panorama to the left when im going green but whatever, best card in the pack i guess.

Pack 1, pick 2 - oblivion ring

obviously a strong pick, the rare was gone so no strong signal but i have to pass a jund charm, so hopefully guy to my left will stick out of naya

Pack 1, pick 3 - skullmulcher

This was an awful pick, one of my worst. This card does not fit in the card of deck im going for at all, plus im passing a knight of the skyward eye. Idiot, all i can say!

Pack 1, pick 4 - magma spray

Pack 1, pick 5 - realm razor

Still a sprouting thrinax in the pack, kind of wish i was jund now, razor is a bomb though, just a bit crap when you draw him when your behind

Pack 1, pick 6 - welkin guide

much more suited to my deck than the rip clan crasher i pass, and hopefully the naturalize will wheel

Pack 1, pick 7 - hissing iguanar

Not as good as in the jund deck im feeding but a shallow pack

Pack 1, pick 8 - rip clan crasher

Pack 1, pick 9 - incurable ogre

Pack 1, pick 10 - obelisk of naya

Remaining picks - obelisk of jund, behemoths herald, angels herald, mighty emergence, marble chalice

Pack 2, pick 1 - naya panorama, sigh.

Another terrible pack, probably the worst pack i have ever seen. Tar fiend, is ok i guess but everything else is just awful, if i paid £3 for this and ripped it i would punch a baby.

Pack 2, pick 2 - wild nacatl

again not a great pack for me, but kitty is pretty good

Pack 2, pick 3 - resounding silence

Better than in the aggressive naya deck, and also good against the rhox war monk im passing

Pack 2, pick 4 - resounding thunder

im surprised this got to me, o well, pretty awesome anyway.

Pack 2, pick 5 - resounding silence

Court archers was close, guess im on the man plan in alara reborn

Pack 2, pick 6 - druid of the anima

nice

Pack 2, pick 7 - jungle weaver

Pack 2, pick 8 - quasali ambusher

Remaining picks - dragons herald, sangrite surge, guardians of akrasa, yoked plowbeast, cancell, bloodthorn taunter, swamp

Pack 3, pick 1 - vagrant plowbeast

Another crappy pack, great. Obviously all decks want a flameblast dragon but even a half decent 1st pick would be nice.

Pack 3, pick 2 - cylian sunsinger

Havent played a lot with this dude, but seems awesome

Pack 3, pick 3 - wild leotau

i love this card soo much

Pack 3, pick 4 - fiery fall

Pack 3, pick 5 - sacellum archers

Not sure how good this guy is, but it seems ok, no harpoon sniper.

Pack 3, pick 6 - wild leotau

exploding borders and gleam of resistance also in the pack.

Pack 3, pick 7 - beacon behemoth

Hes a pretty solid big guy, certainly better for me than the macta rioters

Pack 3, pick 8 - molten frame

Remaining picks - sedraxis alchemist, scattershot archer, molten frame, scattershot archer, grixis illusionist, scattershot archer, mountain

Final decklist

1 x magma spray
1 x wild nacatl
1 x druid of the anima
1 x cylian sunsinger
1 x rip clan crasher
1 x resounding thunder
1 x oblivion ring
1 x hissing iguanar
1 x quasali ambusher
1 x topan ascetic
1 x sacellum archers
2 x resounding silence
2 x wild leotau
1 x incurable ogre
1 x skullmulcher
1 x welkin guide
1 x beacon behemoth
1 x fiery fall
1 x realm razor
1 x jungle weaver
1 x vagrant plowbeast


Round 1

Game 1 - i get pretty aggressive with various dudes, eventually getting a leotau and hissing iguanar after some early removal from my opponant. However, my opponant gets a pestilent kathari and scavenger drake which prove to be annoying. We play draw go for a while, with him drawing removal and me drawing land...shame.

Game 2 - i blow him out with a decent curve, crasher into ascetic into wild leotau, and it's all over pretty quickly. hilariously this game, i have more than lethal on the board but my opponant plays dragon fodder to stay alive, leaving him with a goblin outlander and 2 goblin tokens. I draw hissing iguanar which is pretty much the final nail in the coffin because i know he's chumping, so tap three lands and misclick to play my....oblivion ring, which obviously has to remove one of the tokens as the outlander has pro-white...awkward. Luckily he scooped next turn.

Game 3 - I get my opponant down to 10 when he manages to get some guys together in the form of kederekt creeper and pestilent kathari, but doesnt have mana to activate. I oblivion ring the creeper and get him to 6, but from here i draw nothing until he manages to get another creeper and a scavenger drake. My library is down to 11 cards, one of which i know is resounding thunder, and my only card in hand is fiery fall. Every time i draw another guy to squeeze some damage through my opponant plays a blocker or removal spell. During this time he manages to get me from 16 to 10. I draw realm razor, leaving 9 cards in library, and im not sure whether to play it, because my vagrant plowbeast is keeping him from attacking me for mor than 1 with his flying dork guy. i play realm razor, he floats mana and dark tempers my realm razor, ( i used some mana to regen the plowbeast). He then untaps, dark tempers my plowbeast and swings with 2 guys, leaving enough behind. I think, take the damage, then landcycle the fiery fall to get my lone swamp for the cycle. I draw... incurable ogre. I reveal my hand to my opponant then draw another card after conceeding and resounding thunder is the next card down.....stupid realm razor.


O well.


Hope you enjoyed this, ill have the other one up on monday or most probably tuesday, along with a report of my *crosses fingers* succesfull day at the altrincham regionals on sunday.


Until then,


Jim


As always, feel free to comment on anything about this article, or anything unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any ideas, articles, pictures or anything else to ss07jm@leeds.ac.uk

4 comments:

  1. I disagree on your pick 3. The first two picks indicate a Bant/Naya deck and Skullmulcher is excellent at picking up the crap creatures that are no longer relevant and converting them into fresh cards (like the 1/1 draw elf for 2, or dragon fodder). I love me a skullmulcher. Also, when playing online it's best to follow the correct way of playing cards - announce the card first, then pick targets, then cost etc.. it gets you out of misclicks and is good practice. Unlucky on the draft though, your deck looked really good.

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  2. yeah i normally do it that way, it was just a hurried play due to the game being over already.

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  3. i agree with you that my first 2 picks indicate bant/naya, but i have passed bloodpyre elemental and jund charm, so im almost certainly feeding jund to someone to my left.

    The skullmulcher is good in bant/naya but not as good as knight of the skyward eye, and passing the knight is a bad signal to send.

    Yeah was a bit annoying, i thought the deck was pretty good too.

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  4. I think the Skullmulcher is a bigger signal that Green is open. If they see a good common they can assume better commons or rares or something have gone. If they see a great rare they can safely assume it's very open - think pick orders rather than individual card quality for signals.

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