Hope you have been enjoying the drafts so far, i have this one and another which i have done and will upload next week and that will conclude the drafting with articles for little while, depending on whether i remember to record my draft next thursday, but after that i will be going back to Bury, which i know is irregular in terms of a weekly format, so wont be able to record drafts that often.
Anyway, this was another 8-4 queue.
Pack 1, pick 1 - topan ascetic
this pack is a bit of a blank, the only other option was a bloodpyre elemental, and it's annoying passing this and a jund panorama to the left when im going green but whatever, best card in the pack i guess.
Pack 1, pick 2 - oblivion ring
obviously a strong pick, the rare was gone so no strong signal but i have to pass a jund charm, so hopefully guy to my left will stick out of naya
Pack 1, pick 3 - skullmulcher
This was an awful pick, one of my worst. This card does not fit in the card of deck im going for at all, plus im passing a knight of the skyward eye. Idiot, all i can say!
Pack 1, pick 4 - magma spray
Pack 1, pick 5 - realm razor
Still a sprouting thrinax in the pack, kind of wish i was jund now, razor is a bomb though, just a bit crap when you draw him when your behind
Pack 1, pick 6 - welkin guide
much more suited to my deck than the rip clan crasher i pass, and hopefully the naturalize will wheel
Pack 1, pick 7 - hissing iguanar
Not as good as in the jund deck im feeding but a shallow pack
Pack 1, pick 8 - rip clan crasher
Pack 1, pick 9 - incurable ogre
Pack 1, pick 10 - obelisk of naya
Remaining picks - obelisk of jund, behemoths herald, angels herald, mighty emergence, marble chalice
Pack 2, pick 1 - naya panorama, sigh.
Another terrible pack, probably the worst pack i have ever seen. Tar fiend, is ok i guess but everything else is just awful, if i paid £3 for this and ripped it i would punch a baby.
Pack 2, pick 2 - wild nacatl
again not a great pack for me, but kitty is pretty good
Pack 2, pick 3 - resounding silence
Better than in the aggressive naya deck, and also good against the rhox war monk im passing
Pack 2, pick 4 - resounding thunder
im surprised this got to me, o well, pretty awesome anyway.
Pack 2, pick 5 - resounding silence
Court archers was close, guess im on the man plan in alara reborn
Pack 2, pick 6 - druid of the anima
Pack 2, pick 7 - jungle weaver
Pack 2, pick 8 - quasali ambusher
Remaining picks - dragons herald, sangrite surge, guardians of akrasa, yoked plowbeast, cancell, bloodthorn taunter, swamp
Pack 3, pick 1 - vagrant plowbeast
Another crappy pack, great. Obviously all decks want a flameblast dragon but even a half decent 1st pick would be nice.
Pack 3, pick 2 - cylian sunsinger
Havent played a lot with this dude, but seems awesome
Pack 3, pick 3 - wild leotau
i love this card soo much
Pack 3, pick 4 - fiery fall
Pack 3, pick 5 - sacellum archers
Not sure how good this guy is, but it seems ok, no harpoon sniper.
Pack 3, pick 6 - wild leotau
exploding borders and gleam of resistance also in the pack.
Pack 3, pick 7 - beacon behemoth
Hes a pretty solid big guy, certainly better for me than the macta rioters
Pack 3, pick 8 - molten frame
Remaining picks - sedraxis alchemist, scattershot archer, molten frame, scattershot archer, grixis illusionist, scattershot archer, mountain
1 x magma spray
1 x wild nacatl
1 x druid of the anima
1 x cylian sunsinger
1 x rip clan crasher
1 x resounding thunder
1 x oblivion ring
1 x hissing iguanar
1 x quasali ambusher
1 x topan ascetic
1 x sacellum archers
2 x resounding silence
2 x wild leotau
1 x incurable ogre
1 x skullmulcher
1 x welkin guide
1 x beacon behemoth
1 x fiery fall
1 x realm razor
1 x jungle weaver
1 x vagrant plowbeast
Game 1 - i get pretty aggressive with various dudes, eventually getting a leotau and hissing iguanar after some early removal from my opponant. However, my opponant gets a pestilent kathari and scavenger drake which prove to be annoying. We play draw go for a while, with him drawing removal and me drawing land...shame.
Game 2 - i blow him out with a decent curve, crasher into ascetic into wild leotau, and it's all over pretty quickly. hilariously this game, i have more than lethal on the board but my opponant plays dragon fodder to stay alive, leaving him with a goblin outlander and 2 goblin tokens. I draw hissing iguanar which is pretty much the final nail in the coffin because i know he's chumping, so tap three lands and misclick to play my....oblivion ring, which obviously has to remove one of the tokens as the outlander has pro-white...awkward. Luckily he scooped next turn.
Game 3 - I get my opponant down to 10 when he manages to get some guys together in the form of kederekt creeper and pestilent kathari, but doesnt have mana to activate. I oblivion ring the creeper and get him to 6, but from here i draw nothing until he manages to get another creeper and a scavenger drake. My library is down to 11 cards, one of which i know is resounding thunder, and my only card in hand is fiery fall. Every time i draw another guy to squeeze some damage through my opponant plays a blocker or removal spell. During this time he manages to get me from 16 to 10. I draw realm razor, leaving 9 cards in library, and im not sure whether to play it, because my vagrant plowbeast is keeping him from attacking me for mor than 1 with his flying dork guy. i play realm razor, he floats mana and dark tempers my realm razor, ( i used some mana to regen the plowbeast). He then untaps, dark tempers my plowbeast and swings with 2 guys, leaving enough behind. I think, take the damage, then landcycle the fiery fall to get my lone swamp for the cycle. I draw... incurable ogre. I reveal my hand to my opponant then draw another card after conceeding and resounding thunder is the next card down.....stupid realm razor.
Hope you enjoyed this, ill have the other one up on monday or most probably tuesday, along with a report of my *crosses fingers* succesfull day at the altrincham regionals on sunday.
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