Wednesday, 17 February 2010

The WNM GPT and going Rogue

By Wagz

Recently I played in a PTQ for Pro Tour San Juan and was lucky enough to win it. The next day I played in a GPT for Madrid in Manchester. I am going to the Grand Prix in Madrid, which is next weekend so decided trying to get some byes and practicing my deck would be top notch. I went 3-0, ID, ID, win Quarter Finals and lose Semi Finals. I checked my DCI Total Rating the next Wednesday to find with horror that I had actually lost 10 points at the GPT, bringing me to 1943 which is 7 points below the level for 2 Byes.

I had actually lost a Bye at a GPT.

I therefore had to play in WNM to get my rating up to the level. However, since my rating was so high I needed to outright 3-0 two WNMs in a row and hope that one of my opponents had a decent enough rating to give me 2 points from the match. Half of my wish was answered when 2 weeks ago I played Time Sieve Combo at WNM and went 3-0, gaining 4 ratings points in the process. I went into tonight's battle needing to 3-0 to succeed. Here's what I played:

4 Birds of Paradise
4 Noble Hierarch
4 Hedron Crab
4 Knight of the Reliquary
4 Ranger of Eos
4 Baneslayer Angel
3 Path to Exile
4 Ponder
2 Trapmaker's Snare
4 Archive Trap
4 Misty Rainforest
4 Terramorphic Expanse
3 Halimar Depths
3 Plains
4 Island
5 Forest

Sideboard:
4 Rhox War Monk
4 Negate
1 Path to Exile
3 Wall of Reverence
1 Trapmaker's Snare
2 Felidar Sovereign

The plan was to mill them game 1 and side into fat lifegain creatures games 2 and 3 after they screw up their deck in sideboarding (or get more mill in against control decks).

Round 1

Was against Colin Ward piloting Jund. I kept a slightly sketchy Birds, 2 Forest, 2 Island, Path, Archive Trap but draw a second Trap straight away to 26 him off a fetchland. I made the Birds turn 1 and turn 2 was able to EOT Path his Sprouting Thrinax and use the Trapmaker's Snare I'd drawn to fetch my third Archive Trap. I drew the Hedron Crab now (how lucky) and milled him another 3 cards and another 3 the next turn to put the game away.

Game 2 I get two mana guys down by turn 2 and he had a Pyroclasm to wreck my team. I wasn't so happy with this but was able to make a 4/4 Knight of the Reliquary on turn 3, discard 2 lands to the Bloodbraid-Blightning combo and then make a second 6/6 Knight of the Reliquary. I didn't attack to keep the option of Pathing my own guy (only card left in hand) to avoid getting wrecked by Maelstrom Pulse but he doesn't have it so I Path his Putrid Leech EOT and start swinging with my fat monsters.

Round 2

This round I played Dan Hiscutt who was running a B/R Unearth deck. He was unable to get hold of some Extractor Demons before the tournament started but I didn't fancy drawing him cards by milling his Unearth cards. I therefore used my Crab to mill myself to 'level up' my Knight of the Reliquary to stem the tide of his attacks before getting a Baneslayer Angel down who is just obnoxious really.

Game 2 it takes me a lot longer to get there as I kept Terramorphic Expanse, Birds, Hierarch and spells (I kept Terramorphic Expanse, 2 Birds and spells last game) but he had the removals. I draw turn 3 Plains, turn 4 Terramorphic Expanse to start casting my spells on turn 5 but luckily my massive creatures stop his from killing me and I take the match.

Round 3

Crunch time - win and in, as they say. I faced John Ingham who always has wacky brews. He borrowed 2 Sunpetal Grove and a Stoneforge Mystic off me at the start of the tournament so I dread to think what he has. He starts with Kitesail Apprentice into Bone Saw, swinging in for 3 on turn 2. I was a bit surprised but I get a start with a mana guy and 2 Hedron Crabs to start the milling about. I make a Knight of the Reliquary after getting put to 9 life opposite a Kitesail Apprentice with a Bone Saw, a Knight of the White Orchid and a Kor Skyfisher. John tapped 3 of his 4 lands for a Sigil of Distinction, equipped it to the Skyfisher and used Brave the Elements to give his guys protection from White. He'd forgotten that my Hedron Crab could block his Knight unfortunately and so only dropped me to 2. I untapped, used Ranger of Eos for the last 2 Crabs and used Knight to get a fetch into a normal land, dropping me to 1 life but exhausting his library to make him lose in his draw step. Sorry John :(

Game 2 I keep a bit of a slow one with turn 3,4,5,6 lifegain monsters. Sometimes it's just not good enough though as he makes turn 1 Kor Duelist, turn 2 Mystic for Sigil, turn 3 Sigil for 3 equipped to Duelist and knock me to 12, I make my Rhox War Monk but he has a Kor Hookmaster and swung me to 5. A Wall of Reverence for me briefly gained me 3 life but a Path to Exile took it to game 3, jinkies!

Game 3 I keep another slowish one but I have the advantage of being on the play, so I don't take 50,000 damage before I cast a spell. I get turn 3 War Monk, turn 4 Knight of the Reliquary. I make a turn 5 Wall of Reverence but it is pathed before I gain any life. He uses the Mystics to fetch and make Unscythe which he equips to a Kor Skyfisher and I make a Baneslayer so we start to develope a stand-off. I get a second and a third Baneslayer down, using Ponder and Fetchlands and Knight into Halimar Depths to generate good cards in hand and have Path to Exiles to clear a Path for my Baneslayers to start swinging in and dropped John to 0 life, who knew Baneslayer was bonkers?

I don't think this deck is the bees knees but it took people by surprise, which is often what it takes to get a few wins. I don't think going rogue gives you a huge advantage if the deck you are playing is crap but it does generate an advantage you wouldn't normally have - confusion. So long as the deck you're running is good enough and you don't lose much value by not playing the good deck instead then going rogue can provide a lot of value to win a tournament.

I'll have to play something else a bit funny next WNM but I won't be so scared of losing next time, that's for sure!

P.S. Make sure to watch the Pro Tour San Diego coverage this weekend, Team Leeds' very own Andy Edwards is going to win it.

Thursday, 11 February 2010

Drafting with Jim #16

By Jim Marlow

Hey everyone,

I know its been a long while since i put a draft up here so i thought i would throw one up here. From reading through it i can only assume from some good late picks that its a 4-3-2-2, but it was over a month ago so i dont really know.

I have a few more drafts in my folder but im going to be releasing them slowly because my dissertation is giving me 12,000 reasons to not play modo untill April, so hopefully the few iv done over the last 6 weeks i can put a couple a week up untill then to keep you animals happy.

Event #: 851620
Time: 1/7/2010 11:05:55 PM
Players:
MBaughman1983
Doctor24
Schlumi
--> wiggi1
lackhand
clownstyle
Intet819
Maxx2803

------ ZEN ------

Pack 1 pick 1:
Pillarfield Ox
River Boa
Grazing Gladehart
Inferno Trap
Carnage Altar
Conqueror's Pledge
Paralyzing Grasp
Forest
Surrakar Marauder
Oran-Rief Recluse
Ruinous Minotaur
--> Hideous End
Kor Cartographer
Plated Geopede
Stonework Puma

Pretty good pack, probably between the hideous end, the geopede and the inferno trap, i would happily defend either.

Pack 1 pick 2:
Nimbus Wings
--> Vampire Hexmage
Spell Pierce
Vampire Lacerator
Territorial Baloth
Island
Mindless Null
Seascape Aerialist
Soaring Seacliff
Tempest Owl
Noble Vestige
Hedron Scrabbler
Gomazoa
Spire Barrage

i really like hexmage, stops about 75% of the creatures in the format attacking

Pack 1 pick 3:
--> Nimana Sell-Sword
Vampire's Bite
Whiplash Trap
Plains
Vastwood Gorger
Magma Rift
Mind Sludge
Scythe Tiger
Kor Outfitter
Baloth Cage Trap
Adventuring Gear
Trapfinder's Trick
Windborne Charge

I dont know whether sludge is the pick here, but i dont know how heavily in black i am going to end up and sell-sword is a bloogy good guy.

Pack 1 pick 4:
Sejiri Refuge
Goblin War Paint
--> Living Tsunami
Kor Cartographer
Ravenous Trap
Caller of Gales
Desecrated Earth
Swamp
Heartstabber Mosquito
Umara Raptor
Caravan Hurda
Narrow Escape

Mosquito is fine but i would pick the raptor or living tsunami over it here because they're better. Dont know whether raptor is the better pick with a couple double black spells here but living tsunami is pretty hot.

Pack 1 pick 5:
Bold Defense
Forest
Shieldmate's Blessing
Mire Blight
Zendikar Farguide
Magma Rift
Shatterskull Giant
Into the Roil
Kor Outfitter (FOIL)
Khalni Heart Expedition
--> Nimana Sell-Sword

Pretty saucy here. Im still pretty happy with the tsunami pick. Sell-sword is also nice and easy to cast so i can move more heavily into either black or blue as the draft dictates, which is pretty nice.

Pack 1 pick 6:
Soaring Seacliff
Mountain
Pillarfield Ox
Gomazoa
Ruinous Minotaur
Runeflare Trap
Akoum Refuge
--> Stonework Puma
Vampire Lacerator
Paralyzing Grasp

Stonework puma is one of my favourite creatures, plus double sell-sword means he's pretty awesome.

Pack 1 pick 7:
--> Welkin Tern
Bold Defense
Forest
Shatterskull Giant
Pyromancer Ascension
Stonework Puma
Spidersilk Net
Merfolk Wayfinder
Into the Roil

wow, lots of pretty good cards here, i think tern still gets the nod here. Still dreaming of having the umara raptor and picking the puma though, filthy allies

Pack 1 pick 8:
Teetering Peaks
Mire Blight
Zendikar Farguide
Shieldmate's Blessing
Cancel
--> Hagra Diabolist
Hagra Crocodile
Plains

seems good

Pack 1 pick 9:
Carnage Altar
Paralyzing Grasp
Forest
Oran-Rief Recluse
Ruinous Minotaur
Kor Cartographer
--> Stonework Puma

Pack 1 pick 10:
Nimbus Wings
Island
--> Seascape Aerialist
Soaring Seacliff
Tempest Owl
Noble Vestige

Pack 1 pick 11:
--> Whiplash Trap
Plains
Vastwood Gorger
Kor Outfitter
Trapfinder's Trick

Pack 1 pick 12:
--> Ravenous Trap
Caller of Gales
Swamp
Narrow Escape

Pack 1 pick 13:
Bold Defense
Forest
--> Mire Blight

Pack 1 pick 14:
--> Soaring Seacliff
Mountain

Pack 1 pick 15:
--> Bold Defense

------ ZEN ------

Pack 2 pick 1:
Grazing Gladehart (FOIL)
Sadistic Sacrament
Guul Draz Vampire
Crypt Ripper
Kazandu Blademaster
Narrow Escape
Kor Hookmaster
Carnage Altar
Plated Geopede
Nissa's Chosen
Caravan Hurda
Goblin Shortcutter
--> Trusty Machete
Turntimber Grove
Mountain

Machete is my favourite card to open in this format, which is awesome. Annoyingly its a pretty strong pack but i cant expect a lot to table. To be honest knowing this draft someone will find a way to put an umara raptor in the pack instead of the basic land when it comes round.

Pack 2 pick 2:
--> Welkin Tern
Plains
Kor Cartographer
Kor Outfitter
Shoal Serpent
Inferno Trap
Primal Bellow
Spidersilk Net
Harrow
Spell Pierce
Grim Discovery
Demolish
Bog Tatters
World Queller

Yush, 2 Tern!!!

Pack 2 pick 3:
Vastwood Gorger
--> Summoner's Bane
Forest
Mire Blight
Sunspring Expedition
Swamp (FOIL)
Ruinous Minotaur
Slaughter Cry
Electropotence
Zektar Shrine Expedition
Scythe Tiger
Unstable Footing
Explorer's Scope

I dont particularly like this card, especially in the type of deck im drafting which hopes to attack then make a guy every turn. Poor pack really.

Pack 2 pick 4:
Cancel
--> Welkin Tern
Beast Hunt
Bog Tatters
Plains
Spidersilk Net
Slaughter Cry
Kor Outfitter
Electropotence
Carnage Altar
Scythe Tiger
Quest for the Holy Relic

3 Terns!!!!

Pack 2 pick 5:
Nissa's Chosen
Vastwood Gorger
Quest for the Holy Relic
Adventuring Gear
Caller of Gales
Narrow Escape
Goblin War Paint
Plains
--> Nimana Sell-Sword
Baloth Cage Trap
Highland Berserker

Seems pretty good.

Pack 2 pick 6:
Lethargy Trap
Mountain
Tanglesap
Goblin War Paint
--> Guul Draz Vampire
Goblin Bushwhacker
Oran-Rief Recluse
Ior Ruin Expedition
Hellfire Mongrel
Kor Aeronaut

Pack 2 pick 7:
Pillarfield Ox
Turntimber Grove
Lavaball Trap
Seismic Shudder
Swamp
Caravan Hurda
--> Hagra Diabolist
Needlebite Trap
Sky Ruin Drake

Pack 2 pick 8:
Relic Crush
Plains
--> Noble Vestige
Mindless Null
Nimbus Wings
Quest for the Holy Relic
Trapmaker's Snare
Spell Pierce

Pack 2 pick 9:
Sadistic Sacrament
Narrow Escape
--> Kor Hookmaster
Carnage Altar
Caravan Hurda
Turntimber Grove
Mountain

Pack 2 pick 10:
Plains
Kor Outfitter
Shoal Serpent
Spidersilk Net
--> Spell Pierce
Demolish

Pack 2 pick 11:
Forest
Mire Blight
Sunspring Expedition
--> Ruinous Minotaur
Scythe Tiger

Pack 2 pick 12:
--> Beast Hunt
Plains
Scythe Tiger
Quest for the Holy Relic

Pack 2 pick 13:
Quest for the Holy Relic
--> Caller of Gales
Plains

Pack 2 pick 14:
Mountain
--> Tanglesap

Pack 2 pick 15:
--> Swamp

------ ZEN ------

Pack 3 pick 1:
Cliff Threader
Oran-Rief Recluse
Tuktuk Grunts
Forest
Kor Hookmaster
Piranha Marsh
Hedron Crab
Bladetusk Boar
Shepherd of the Lost
Timbermaw Larva
Paralyzing Grasp
--> Heartstabber Mosquito
Grazing Gladehart
Landbind Ritual
Gigantiform

Maybe i should have taken the paralysing grasp, becauase i dont even know if this guy makes my deck right now. Im short on removal but hopefully im aggresive enough that this doesnt matter. Maybe hating the shepherd is the pick, i dont know.

Pack 3 pick 2:
Soul Stair Expedition
Kazandu Blademaster
Tempest Owl
Whiplash Trap
Mindless Null
Sunspring Expedition
Mold Shambler
Kor Duelist
Khalni Heart Expedition
Kabira Crossroads
Molten Ravager
Living Tsunami
Forest
--> Disfigure

Dont really know about this one. Im pretty short on removal and iv got a boat load of 4 drops but living tsunami is a bit of a house, what do people think?

Pack 3 pick 3:
Cliff Threader
Khalni Heart Expedition
Adventuring Gear
Molten Ravager
Gatekeeper of Malakir
Windrider Eel
Swamp
Shieldmate's Blessing
Shoal Serpent
Soul Stair Expedition
--> Sea Gate Loremaster
Mold Shambler
Ravenous Trap

Sea gate lormaster is pretty bomby, and much easier to cast than gatekeeper. I think without other removal its hard to dictate what creature the opponants sac etc. I still think gatekeeper is good all game but loremaster is still fine.

Pack 3 pick 4:
Sunspring Expedition
Noble Vestige
--> Æther Figment
Island
Demolish
Feast of Blood
Blood Tribute (FOIL)
Akoum Refuge
Tuktuk Grunts
Joraga Bard
Expedition Map
Cancel

Pack 3 pick 5:
Goblin Bushwhacker
Makindi Shieldmate
Spreading Seas
--> Heartstabber Mosquito
Guul Draz Vampire
Kor Sanctifiers
Primal Bellow
Spidersilk Net
Island
Lethargy Trap
Ondu Cleric

Pack 3 pick 6:
Kazandu Refuge
Bold Defense
--> Sky Ruin Drake
Seismic Shudder
Magosi, the Waterveil
Plains
Vines of Vastwood
Merfolk Wayfinder
Pillarfield Ox
Turntimber Grove

Pack 3 pick 7:
Trapmaker's Snare
Khalni Heart Expedition
Plains
--> Magma Rift
Tempest Owl
Soul Stair Expedition
Mire Blight
Sky Ruin Drake
Pillarfield Ox

Pack 3 pick 8:
Expedition Map
--> Welkin Tern
Mountain
Spreading Seas
Narrow Escape
Predatory Urge
Runeflare Trap
Greenweaver Druid

Ding! 4 Terns is some sickness.

Pack 3 pick 9:
--> Oran-Rief Recluse
Forest
Kor Hookmaster
Piranha Marsh
Hedron Crab
Paralyzing Grasp
Landbind Ritual

Pack 3 pick 10:
Tempest Owl
--> Whiplash Trap
Mindless Null
Sunspring Expedition
Kabira Crossroads
Forest

Pack 3 pick 11:
Khalni Heart Expedition
--> Swamp
Shieldmate's Blessing
Shoal Serpent
Ravenous Trap

Pack 3 pick 12:
Sunspring Expedition
Noble Vestige
Island
--> Cancel

Pack 3 pick 13:
--> Spreading Seas
Island
Lethargy Trap

Pack 3 pick 14:
Plains
--> Merfolk Wayfinder

Pack 3 pick 15:
--> Mire Blight


I think the draft went pretty well i guess. I got some late gifts in the first pack which was pretty nice, and a load of terns which are pretty good. Removal is light but this is not a huge problem, and the old annoying problem of seeing a blank pack then the next pack has 2 bombs you want. Cant complain, i think my deck is pretty sick.

Decklist.

1 guul draz vampire
1 disfigure
1 trusty machete
1 vampire hexmage
1 aether figment
4 welkin Tern
2 stonework puma
1 hideous end
3 nimana sell sword
1 living tsunami
2 heartstabber mosquito
2 hagra diabolist
1 seascape aerialist
1 sea gate loremaster

18 lands (mostly swamps and islands)

The deck is pretty good, i dont think i lost a game with it. I still think there were definately some different picks to be made, but most of them seem pretty close even if i think i got it wrong in the end so overall im pretty happy. Mostly i need to remember that only in 4-3-2-2's do you get this kind of sickness.

O well, hope you enjoyed it.

See you all soon.


Until then,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Saturday, 6 February 2010

*Live* Coverage of the Team Leeds Worldwake Release Event

By John Ingham

ROUND 1; Paul Wray vs Andy Edwards
Paul Wray:WUB midrange
Andy Edwards:RBG jank

Paul Wray wins the roll

Game 1

Andy mulligans down to 6

TURN 1:
  • Paul Wray:swamp

  • Andy Edwards: swamp

TURN 2:
  • Paul Wray: plains, cliff threader

  • Andy Edwards: forest, lotus cobra

TURN 3:
  • Paul Wray: quicksand, smother cobra

  • Andy Edwards: forest, ruthless cullblade

TURN 4:
  • Paul Wray: in for 2, blocked by cullblade, land, kor catographer, plains into play

  • Andy Edwards: fail

TURN 5:
  • Paul Wray: 2,battle hurda

  • Andy Edwards: fail

TURN 6:
  • Paul Wray: in for 5, battle hurda

  • Andy Edwards: fail, scoop


Game 2
andy mulls to 6
TURN 1:
  • Andy Edwards: mountain

  • Paul Wray: celestial colonade

TURN 2:
  • Andy Edwards: mountain

  • Paul Wray: land, cliff threader

TURN 3:
  • Andy Edwards: disfigure clif threader

  • Paul Wray: ruthless cullblade

TURN 4:
  • Andy Edwards: land

  • Paul Wray: land, attack for 2

TURN 5:
  • Andy Edwards: land(3 swamp, 2mount)

  • Paul Wray: land(plains, 2 swamp, cel.col and q'sand) attack for 2

TURN 6:
  • Andy Edwards: hedron rover

  • Paul Wray: surrakar marauder

TURN 7:
  • andy :attack, arrow volley trap kills it, play quag vampires, kickedy kicked twice

  • Paul Wray: land-landfall, attack for 4 not blocked

TURN 8:
  • Andy Edwards: attack for 3, molten ravager

  • Paul Wray: land-landfall. attack for 2

TURN 9:
  • Andy Edwards: heart stabber mosquito kicked kills surrakar

  • Paul Wray: animate colonade, attack with both, quag vamps blocks and trade with cullblade , andy goes to 2 life

TURN 10:
  • Andy Edwards: plays lotus cobra

  • Paul Wray: felidar sovereign

TURN 11:
  • Andy Edwards: attacks with ravager and lotus cobra, paul q'sands cobra, in response andy casts strength of the tajuru for four kicked twice, giving all three creatures four +1/+1 counters, paul blocks ravager with sovereign, gaining four life, taking 5 damage

  • Paul Wray: draw vapor snare,play it - steals Andy's blocker, swing for the win!




ROUND 2; Martin sylvester vs Craig Stevenson
Martin sylvester:dirty mill stuff
Craig Stevenson:UBW fliers

Martin sylvester wins the roll

Game 1
TURN 1:
  • Martin sylvester: halimar depths

  • Craig Stevenson: plains, perimeter captain


TURN 2:
  • Martin sylvester: halimar excavator , mill abyssal persecutor

  • Craig Stevenson: kor skyfisher,return perimeter guard


TURN 3:
  • Martin sylvester: snapping creeper

  • Craig Stevenson: attack with skyfisher, apex hawks

TURN 4:
  • Martin sylvester: land, attack with vigilance creeper, hedron rover

  • Craig Stevenson: land, attack for 4 with both fliers , fledgling griffin

TURN 5:
  • Martin sylvester: attack for 4 with rover, make

    surrakar banisher, bounce skyfisher

  • Craig Stevenson: attack for 4 with fliers, vapor snare targeting surrakar banisher

TURN 6:
  • Martin sylvester: landfall and in for 4 with rover

  • Craig Stevenson: return land for vapor snare, play land.
    attack with fliers once more, and the surrakar too this time - martin blocks surrakar with snapping creeper and halimar excavator, damage on killing the creeper, martin takes four, putting him on 6. Journey to nowhere, targeting enclave elite, bouncing journey and rover with aether tradewinds.

TURN 7:
  • Martin sylvester: plays sejiri merfolk, attack with halimar

  • Craig Stevenson:cast treaure hunt, draw one card, attack with fliers for 4, martin to 2life , plays more guys

TURN 8:
  • Martin sylvester: scoops



Game 2
Craig mulligans down to 4
TURN 1:
  • Martin sylvester: island, hedron crab

  • Craig Stevenson: fetch, break...-martin archive trap.

    Craig...SCOOP!




TURN 1:
  • Craig Stevenson: halimar depths

  • Martin Sylvester: island

TURN 2:
  • Craig Stevenson: plains

  • Martin Sylvester: halimar depths

TURN 3:
  • Craig Stevenson:swamp

  • Martin Sylvester: forest, horizon drake

TURN 4:
  • Craig Stevenson:kor skyfisher, return halimar depths, replay it

  • Martin Sylvester: halimar depths, attack, craig blocks,
    both die. enclave elite

TURN 5:
  • Craig Stevenson: treasure hunt, draws two

  • Martin Sylvester: swing for 2,hedron crab, forest mill 3

TURN 6:
  • Craig Stevenson:apex hawk kicked once

  • Martin Sylvester:land mill 3, swing with elite, 2 damage

TURN 7:
  • Craig Stevenson: attacks, plays windrider Eel. EoT,
    Martin casts archive trap, mill 13

  • Martin Sylvester: land mill 3. 3 cards left in Craig's
    deck!

TURN 8:
  • Craig Stevenson:landfall,attacks for 7 with fliers,
    putting Matin to 10 life. Jagwasp swarm. Fledgling Griffin.
    EoT:Martin casts aether tradewinds, bounce a land.


Game martin...milled Craig out.


ROUND 3; Rob Gardner vs Graham Wilson
Rob Gardner:WR beats
Graham Wilson:URB, mixed, but great tech
Rob Gardner wins the roll

Game 1
Rob mulligans down to 6
TURN 1:
  • Rob Gardner: mountain

  • Graham Wilson: swamp

TURN 2:
  • Rob Gardner: plains, akoum bladesinger, attack for 2

  • Graham Wilson:mountain

TURN 3:
  • Rob Gardner:mountain, swing for 1, goblin roughrider

  • Graham Wilson: swamp

TURN 4:
  • Rob Gardner:plains, swing for 4

  • Graham Wilson:mountain, jagwasp swarm

TURN 5:
  • Rob Gardner:mountain, searing blaze swarm, attack for 4

  • Graham Wilson:mountain, marsh casualties-kicked.kill opp's team

TURN 6:
  • Rob Gardner:plains, trusty machete

  • Graham Wilson:island, jagwasp swarm, death's shadow, winged zendikon

TURN 7:
  • Rob Gardner:topdecked day of judgement...phew!

  • Graham Wilson:no play

TURN 8:
  • Rob Gardner:plated geopede, equip

  • Graham Wilson:vapor snare the 'pede.

TURN 9:
  • Rob Gardner:mountain, go

  • Graham Wilson:mordant dragon, island, swing for 5

TURN 10:
  • Rob Gardner:plains, lightkeeper of emeria, kicked 3 times...to 21 life (forget to equip his machete off opp's creature-D'oh!)

  • Graham Wilson:winged zendikon a swamp, hideous end angel, pump dragon, swing with team for 11 ,Rob down to 8!

TURN 11:
  • Rob Gardner:Kor Hookmaster, tap down dragon, equip machete

  • Graham Wilson:shoreline salvager, attack with zendikon, 2 damage through

TURN 12:
  • Rob Gardner:draw, looks sad...scoop

Game 2
Graham and Rob both mull to 6
TURN 1:
  • Rob Gardner:mountain

  • Graham Wilson:swamp

TURN 2:
  • Rob Gardner:mountain, geopede

  • Graham Wilson: mountain, boduka brigand

TURN 3:
  • Rob Gardner:swing for one, highland berseker, misses a land drop

  • Graham Wilson: island,

TURN 4:
  • Rob Gardner:swing for 3, no land...oops

  • Graham Wilson:swamp, shoreline salvager, swing for 2

TURN 5:
  • Rob Gardner:18 lands in deck, but draw none, pass

  • Graham Wilson:mountain, torch slinger-kicked, shooting berserker dead, swing for 4, draw a card off salvager

TURN 6:
  • Rob Gardner: 0 land, akoum battlesinger, attack for 2

  • Graham Wilson:mountain,vapour snare the 'pede, attack for 7 and draw a card, (opp on 6.)

TURN 7:
  • Rob Gardner:draw...scoop


Game two, massive screw and on only red mana for Rob leaves

him with pretty much no plays.



ROUND 4; Andrew Devine vs Martin Sylvester
Andy D. GW angry beats
Martin S. GU mill/aggro

Game 1
Missed start...goes long, martin wins with archive trap mill

Game 2
Andy mulligans to 6
TURN 1:
  • Andrew Devine:plains loam lion

  • Martin Sylvester: forest


TURN 2:
  • Andrew Devine: forest, swing for 2, hammer of ruin


  • Martin Sylvester: island,excavator, mill 1


TURN 3:
  • Andrew Devine:equip,swing for 4

  • Martin Sylvester:swing for 1,forest, greenweaver druid



TURN 4:
  • Andrew Devine:grazing gladeheart, sejiri steppe prot

    gree lion, swing for 4 and gained two life

  • Martin Sylvester:khalni plant land, sky ruin drake



TURN 5:
  • Andrew Devine:plains, gain 2. swing with cat, blocked,

    pumped with veteran's reflections, ruin ghost

  • Martin Sylvester: forest, hedron rover, enclave elite.



TURN 6:
  • Andrew Devine:land, gain two. swing with lion. blocked

    with plant.

  • Martin Sylvester:landfall island, swing for 4 with rover.

    cast living tsunami. EoT Andy blinks a land with ruin ghost to

    gain 2 life


TURN 7:
  • Andrew Devine:Iona's judgement rover.

  • Martin Sylvester: attack with, tsunami and elite



TURN 8:
  • Andrew Devine: skyfisher, bounce prot land, pro green

    lion, ruin ghost blink prot land, give lion pro blue...beat

    face!

  • Martin Sylvester:swing with tsunami. halimar depths,

    horizon drake


TURN 9:
  • Andrew Devine:make flier prot blue with ruin ghost

    blink trick, swing for the win.




Game 3
Andy mulligans down to 6

TURN 1:
  • Martin Sylvester: forest

  • Andrew Devine:kab.crossroads


TURN 2:
  • Martin Sylvester: island, harabaz druid

  • Andrew Devine:forest, marsh threader


TURN 3:
  • Martin Sylvester: greenweaver druid

  • Andrew Devine:land, nissa's chosen, swing for 2



TURN 4:
  • Martin Sylvester: sky ruin drake

  • Andrew Devine:gladeheart, land, gain two, prot blue his

    theader guy, swing for 6 ...one is blocked but lives



TURN 5:
  • Martin Sylvester:halimar excavator, mill for two,

    hitting bomb ally wolf maker and ruin ghost- all Andy's tricks

    are neutered . play snapping creeper

  • Andrew Devine:snapping creeper


TURN 6:
  • Martin Sylvester:Avenger of Zendikar,three plants,

    play island, pump plant team up! Beat with drake

  • Andrew Devine: kor hookmaster, tap down Avenger.



TURN 7:
  • Martin Sylvester:harrow, sac an island, fetch island,

    forset, pump up the plants twice. swing in with the now 3/4

    plant team and sky ruin drake. Andy gang blocks two guys to

    each of martin's plants. M plays hedron rover.

  • Andrew Devine: kazandu blademaster. EoT Martin aether

    tradewinds his Avenger and Andy's blademaster.



TURN 8:
  • Martin Sylvester:Play avenger, making 5 0/1 plants


  • Andrew Devine:leatherback baloth


TURN 9:
  • Martin Sylvester:land, pump team plantymen. swing with

    drake.

  • Andrew Devine:blademaster. EoT. Martin archive traps Andy.



TURN 10:
  • Martin Sylvester:land, pump plant men, now 2/3. swing

    with plants, drake, rover. Andy blocks rover with baloth,

    chosen blocks a plant, two 'bears' hit a plant. Andy goes to4

    life.

  • Andrew Devine:plains, scoops.




ROUND 5; Mick Un-Pro Edwards vs Sam Underdog walsh
Mick Un-Pro Edwards:
Sam Underdog walsh:

Mick Un-Pro Edwards wins the roll

Game 1

TURN 1:
  • Mick Un-Pro Edwards: swamp, gruul draz vamp

  • Sam Underdog walsh: swamp


TURN 2:
  • Mick Un-Pro Edwards:forest, swing for 1

  • Sam Underdog walsh: plains


TURN 3:
  • Mick Un-Pro Edwards: swamp, bojuka brigand

  • Sam Underdog walsh: plains, agadeem occultist



TURN 4:
  • Mick Un-Pro Edwards:

  • Sam Underdog walsh:


TURN 5:
  • Mick Un-Pro Edwards: stonework puma, swings, three

    through

  • Sam Underdog walsh: land, go.


TURN 6:
  • Mick Un-Pro Edwards:machete, equip to gruul draz,

    swing all. smother kills gruul draz. EoT:put gruul Draz in

    play under sam's control

  • Sam Underdog walsh:battle hurda


TURN 7:
  • Mick Un-Pro Edwards: kill agadeem occultist

  • Sam Underdog walsh:


TURN 8:
  • Mick Un-Pro Edwards:kill battle hurda with urge to

    feed, swing, put sam to 8

  • Sam Underdog walsh:land, tomb hex kill bojuka brigand



TURN 9:
  • Mick Un-Pro Edwards:land, equip machete, swing for

    four...sam to 4 life. pulse tracker

  • Sam Underdog walsh:tap a mighty seven mana....apex hawks

    kicked twice..oh.


TURN 10:
  • Mick Un-Pro Edwards:swing, puma ang apex trade, sam

    takes 2.

  • Sam Underdog walsh: "mana flood"..."scoop"



Game 2
Sam mulligans, Mick keeps.

TURN 1:
  • Sam Underdog walsh: land

  • Mick Un-Pro Edwards:land, terrible terrible pulse tracker



TURN 2:
  • Sam Underdog walsh:land, fledgling griffin

  • Mick Un-Pro Edwards: land, swing and pump with groundswell



TURN 3:
  • Sam Underdog walsh:land, kor outfitter, explorer's

    scope

  • Mick Un-Pro Edwards:miss land drop, vampire lacerator



TURN 4:
  • Sam Underdog walsh:miss land drop

  • Mick Un-Pro Edwards: land, beat with vamp, 2/2

    bears-gnarlid pack


TURN 5:
  • Sam Underdog walsh:no land drop, kitesail apprentice,

    equip scope

  • Mick Un-Pro Edwards: swing with vamp and gnarlid,

    outfitter trades.


TURN 6:
  • Sam Underdog walsh: kitsail apprentice gets RFG'd by

    nemesis trap. apex hawk

  • Mick Un-Pro Edwards: swing with vamp and tracker, hawk

    blocks and is killed by the pump of vines of vastwood



TURN 7:
  • Sam Underdog walsh:swamp, go

  • Mick Un-Pro Edwards:swing with vamp and tracker,

    turntimber basilisk...Sam tomb hex kills basilisk



TURN 8:
  • Sam Underdog walsh:zip

  • Mick Un-Pro Edwards: bash


TURN 9:
  • Sam Underdog walsh:make bojuka brigand...oh, failure

    to block error!

  • Mick Un-Pro Edwards: swings with crappy guys for victory!

Wednesday, 3 February 2010

Pre-release Weekend

By Jim Marlow

Hey everyone,

The worldwake pre-release is in the books and despite a decent pool i managed to once again pull a 0-2 drop....o no wait i was judging. This weekend i managed to get the best of both worlds, by judging my first magic tournament at the Leeds prerelease on saturday, then got the train to York to play on Sunday in their event. I cant remember a prerelease event being as fun as this one, and considering that i dont think much of the set, i think this speaks volumes for the work of the TO's in York and Leeds in putting together a couple of amazing events.

Saturday - Leeds.

Rob had managed to get a really cool room booked for the pre-release, and i really hope we get to go there more often, it was just the right size to offer enough room but not be too big and empty.

Being almost nocturnal, particularly if there is a magic event looming, i hadnt really had enough sleep for this event, but still managed to meet Rob at the required time to get stuff set up for the day. I was a bit nervous to be judging in my first magic tournament, not only because i was unsure whether i knew the rules well enough, but more because i didnt want to make mistakes that affected the players of Leeds, who are all good friends of mine.

Anyway, the whole day went as smooth as i had hoped. I did shit a brick when the first hand went in the air but to my complete surprise i knew the answer. Apparently this was the case for almost every question throughout the day, which felt pretty good. For those people who dont realise how cheaty judges are, they tend to just read the card aloud back to you, at which point you realise how simple the question you are asking is, tah-dah!. It seems judging is about 40% having confidence in yourself that you know the answer, 55% telling the player confidently that this is the answer and about 5% knowing the rules (approx). Anyway, it was pretty awesome to be judging my first event, Rob, Ben and I seemed to keep everyone happy, and i managed to keep the DQ's to an absolute minimum (things got pretty hairy when i started getting tired)

Anyway, a couple of drafts fired that i was lucky enough to watch over, which was really awesome. Triple small set drafts are always hilarious, and worldwake is a pretty weak, so i have no idea if any of the 12 drafters had any idea of what they were doing - or if they did, they managed to hide it very well when drafting. The players seemed pretty content to rare draft and be done with it, and i cant really blame them.

I know the hardcore among you will be amazed that i managed to survive an entire magic tournament without scrubbing....well luckily for me the chance arose late in the day when we mustered 8 players for a ZZW draft in the adjacent room. With my veins now carrying more red bull than blood i mercifully did not miss my cue to scrub and lost to Colin in the first round, although he did have a pretty good deck.


Sunday - York

I got to York a little bit later than expected because apparently of the half dozen trains leaving Leeds for York within a half hour period i managed to hop on one that went via Wakefield and Doncaster - which im pretty sure are quite a way away from York right??. Anyways, got there on time and caught up with some of the people from York, many of whom i had spent some time with at Nationals last year but it was awesome to see them again.

Shame on no other Leeds players going though.

My pool was ok, but i didnt have any particularly deep colours, and my better cards were awkwardly costed. I ended up playing a G/r/b deck splashing for disfigure and tomb hex of a verdant catacombs and pilgrims eye. My deck was powered by a wolfbriar elemental and a terastodon, which were pretty good all day, and leatherback baloth was pretty awesome.

I managed to Win my firsttwo rounds pretty easily, roudn 2 i got troubles with some flyers including the huge sphinx guy. Luckily i managed to fetch, tomb hex and kill it with baloth in combat, and that was about all she wrote.

Round 3 went to 3 games, and a greedy 2 land keep on the draw against the eventual winner was my downfall. I kept swamp mountain and 5 spells including the 2/1 discard guy and burst lightning and tomb hex, but didnt draw lands and he was pretty aggresive. To be honest i dont think i could have won if i had drawn the lands i wanted.

Round 4 i lost to Chris Vincent playing a very similar r/b deck, which apparently is the best colour combination, who knew. My draws were too slow and too bad to get in either game, although i felt better when Chris said he had not lost a game all day.

Round 5 put me back in a far more managable bracket, and this round was pretty straightforward. 3-2 on the day, i think i ended up 4th or 5th for my troubles too, which was nice.

So i didnt do badly at the prerelease, wow, guess i really am a changed man. Well i packed my thigns and felt pretty good that i hadnt scrubbed today.

.....Then i found out there were 7 people in a WWW queue.

So my deck was ok actually, some fool passed me a basalisk collar p1,p2. I had first picked talus paladin on the rare grabs, but felt he was pretty busty if i can grab some join the ranks or any allies. Luckily for me the guy across the table voiced out loud how he was annoyed at the lack of allies because he had decided to draft them before the draft....and i hadnt been getting any, urgh.

So my deck ended up u/w with a tiny black splash which was pretty awkward. I knew i was definately playing white because i got 3 apex hawks pack 1, and then got 3 ionas jugement pack 3. My blue was ok too with some other flyers, but i was short on playables because blue somehow got cut pack 2 ridiculously and after feeding black and green i got 2 wasp lancers, or whatever the snapping drake guy is called.

I ended up scrubbing in 3 games to a guy who made turn 1 arbor elf every game. His deck idea wasnt to bad to be honest, he had a couple of the multikicker bear that he could make big with all his mana. Basically he won games 1 and 3 by casting beastial menace on turns 3 and 4 respectively. I could stall but his deck made a creature a turn, and eventually lots of bad green guys got there.

awkward.


Anyway, lets hope the new draft format proves to bring life to triple Zendikar, which is starting to get a bit stale i think.


See you all soon.


Until then,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Saturday, 30 January 2010

*Live* Coverage of the Team Leeds Prerelease

By Wagz

Hi all and welcome to the live coverage of the Team Leeds Prerelease. We will be giving reports on the Feature match on a game-by-game basis, starting here:

Match 1: Colin Ward vs. Rob Catton

Colin wins the die roll and declares he will "live the dream". A plains each with a kitesail apprentice for Rob. Colin makes a 2nd plains and a cliff threader, while Rob makes the mountain and marsh threader. No 3rd land for colin but a kicked skitter of lizards for rob brings the beats and the life totals are 18-14.

Finally a swamp for Colin, both players landwalkers are turned on. In Rob's attack just the marsh threader comes in but it is killed off and a shatterskull giant takes it's place. 3rd plains for colin and an apex hawks comes down. Rob sends his 4/3 and 2/2 in and the 2/1 sits in front of the lizard, before Rob makes a razor boomerang. Sejiri refuge brings it back to 18-11 but the giant bashes for 4. A kicked apex hawks comes down for colin and rob makes 2 1/1 allies end of turn.

No attacks from Rob but a shepherd of the lost leads to a blood seeker for Colin which gets killed by the boomerang. The angel gets into the roiled when it tries to attack but comes straight back down again. Winning the angel wars, Colin makes admonition angel, a 6/6 monstrosity which has landfall - oblivion ring. a kicked ruinblaster takes out colin's blue mana and rob replays the boomerang. A land exiles the Shepherd of the Lost but Eldrazi Monument makes an epic team on Rob's side of the battlefield. The Ruinblaster got blocked, taking Colin to 1 and the draw step yielded no more blockers

Rob 1 - 0 Colin

Colin will play first again for game 2 and Rob mulls to 6. Sejiri Refuge gives Colin the early lead and his Marsh Threader is the first threat of the game. Rob matches it with Fledgling Griffin. Threader attacks and is joined by Apex Hawks. Griffin beats to 18-18 and a Hellfire Mongrel comes in for Rob. Rob takes 4 and Colin Wind Zendikon's up a plains before making a Perimeter Captain. Landfalled Griffin attacks and is reinforced by Marsh Threader for Rob. Colin makes a Dread Sanctuary and swings in for 4 in the air. Landfall Calrisian flies in again (this guy seems good) and Hada Freeblade stands lone.

Colin flies in for another 4 and Rob makes Stoneforge Mystic, fetching up his Boomerang. Colin makes a plains but is lacking Black mana. Another 4 in the air of course brings it to 15-2 but Rob has the Eldrazi Monument for some big army. Only the Mystic comes in for 2, Rob keeping his blocks back for the moment. Another Plains for Colin but shows his annoyance at the number of Black spells in hand. Except, of course, the Admonition Angel which threatens to wreck Rob's team any time soon.

Umara Raptor for Colin makes it 6 guys to 4 but he is obviously happy to let Rob wreck his own team with the Monument (you have to sac a guy if you have one, it's not optional). Rob EOTs a Stone Idol Trap in an attempt to have a big enough team and sacs the Griffin in his upkeep. Rob has 3 cards in hand, one of which includes the Boomerang. Stone Idol gets in for 7 and Rob makes an Aeronaut and Boomerang. Colin swings in with the team of 6 guys and Rob can't block enough to stay alive.

Rob 1 - 1 Colin

Game 3 sees Colin wishing to live the dream once more. Turn 2 Griffin for Rob is better than Sejiri Refuge and Quicksand. Still no black mana for Colin but it turns off the Marsh Threader. Voyager Drake is Colin's first creature and it's just bigger than anything Rob's made so far. Rob turns a previously laid land into a 4/2 trampler via the Red Zendikon but a Battle Hurda threatens to stop that. Stoneforger Mystic comes down and finds nothing. Colin dances at the sight of a Swamp, makes Wind Zendiplains and swings in for 5, 11-15 in Rob's favour.

Marsh Threader sinks in Quicksand when it tries to Swampwalk over - that's no real Swamp evidently. Kor Aeronaut was removed as a threat to Colin's blockers and a Khalni Gem for Colin resets his Sejiri Refuge before he swung in over the air for another 5. Ruthless Cullblade for Colin enters the battlefield as a 4/2 and Rob makes two allies EOT. Ruinblaster comes down and kills the Refuge and a 1/1 Skitter of Lizards bulks up Rob's team, clearly looking for the Monument again. Colin swings in once more, putting Rob to 2 and Rob scooped it up when he couldn't deal with the flying team.

Colin 2 - 1 Rob Catton

Match 2: Greg Engiert vs. Paul Wray

Paul starts us off with a mulligan but Greg has one of his own. Paul's second hand is keepable but Greg doesn't like his. Kraken Hatchling is Paul's immediate threat (the 1 drops are really good nowadays) but Greg has a Pulse Tracker who ain't afraid of no Kraken. Surrakar Marauder from Greg looks to be a beatstick but with a starting hand of 5 it might not be enough. It is immediately Disfigured anyway and Paul curves nicely into a Windrider Eel, leaving Greg languishing on 2 lands. 1 of them cast the Burst Lightning to kill the flier and an attack from the Tracker makes it 20-17.

Calcite Snapper is the next card on Paul's side, a new Blue card which looks to have constructed playability written all over it. It certainly stops the beats from Greg's guy but he finds his third land to make a Cunning Sparkmage. Adventuring Gear gets equipped by the Kraken Hatchling and a land beefs him up but there is no swing. Sparkmage deals his one EOT and a 4th land makes a Bladetusk Boar for the Pole. Landfall makes the Kraken a beater for 2 and a ping makes it 18-15. Boar swings his 3 and a 4th swamp enters Gregs manabase. Tomb Hex stops the Board before it becomes a problem but the Pulse Tracker has become Kitesailed and swings for 2+1. Dead Reckoning gets back the Eel for Paul and kills the Tracker. Sparkmage takes Paul to 7 while Greg still sits comfortably at 18. Paul replays his Eel, leaving him with 1 card in hand to Greg's 2 but bigger creatures than a 1/1 flying Sparkmage. The Eel picks up the Adventuring Gear and Paul takes 1 EOT. Lacerator comes in for Greg and Disfigure kills the Eel, putting him in a good position with that inevitable Sparkmage. Paul never finds the land to kick his Mosquito and the players move to game 2.

Paul 0 - 1 Greg

Paul plays first but Greg has the first play with a turn 2 Kitesail, a card which is better than I first thought (and I first thought it was an answer to Nighthawk). Greg spends his turn 3 making a Hammer of Ruin, but has no-one to get dressed up for the ball. Paul is making a land a turn but has no plays as yet. 3/2 flier for Greg opposes a 4/2 Swampwalking Tog Batters from Paul but the Jagwasp Swarm picks up the Hammer and threatens the bigger beats. That Sparkmage comes along for another ride. 4 from Batters and a 2/1 Cullblade, which Greg ignores to deal Paul another 1, 16-14 to Greg. Tomb Hex deals with the 5/2 flier but he is replaced by Kazuul, Tyrant of the Cliffs, a massive Rare creature with a Ghostly Prison style ability. Toggy B deals his 4. Kazuul gets an Ogre and Burst Lightning deals with Toggy. Nighthawk for Greg and Crypt Ripper for Paul but it gets Punishing Fired. Greg puts all the equipment on his Nighthawk and Paul cannot do much but concede.

Paul 0 - 2 Greg

Match 3: Mick Edwards vs. John Ingham.

After giving your Head Judge abuse about not getting a Kor Duelist each, both players keep their hand. Mick's Adventuring Gear is met with Explore into Black-Red Manland. Teetering Peaks pumps up a 1/1 Skitter to drop Mick by 3 of his life total. The lizard gets in again and is joined by a 0/1 Plant and a 1/4 Vigilance, proving that John's team really can get there. Mick makes a 2/4 Flier, pretty much negating John's entire attack. A once-kicked Wolfbriar Elemental brings a 2/2 friend and it looks like Mick 'the Pro' Edwards is in trouble. Equipped Gear, landfall and Basilisk Collar played + equipped is a 4 point swing with a 4 point life increase. The swing back sees Veteran's reflexes from Mick to untap his 2/4, making it a 3/5 Lifelink Deathtouch to kill the Wolfbriar. Snapping Creeper comes in for John but it doesn't look like it can face the Geared Lightkeeper of Emeria. A second Lightkeeper

comes down while gaining Mick 4 life. John finds a Mold Shambler to off the Basilisk Collar but Mick has the flying beats and the life totals are 27-10. Mick gets a Toggy B but John has a Kicked Oran-Rief Recluse to deal with one Flier. 2/3 and Wolf swing, dropping Mick's buffed life total slightly. The non-dead Angel gets Geared up and beats for 4 with a landfall pump.

Nighthawk joins the squad and Mick's in some good shape. Likes his fiers and lifelink does this pro. Shambler, Vigilanced 2/3 and 2/2 Wolf swing in and Mick pauses for a think. Nighthawk blocks the 2/3 and a Murasa Pyromancer finishes it off after combat. Crypt Ripper for Mick and another land for John and it looks like a bit of a stalemate until Mick can find a land to pump his angel to get past the Recluse. Urge to Feed for John gets rid of Tog Batters and Mick can only summon a Nimana Sell-Sword.

Mold Shambler deals 3sies in an attempt to get Mick's life down but Mick finds a land to pump is angel. The Recluse is pumped by Groundswell, however and we are at a stalemate once more. Mick finds a kicked 2/2 Swampwalker to get over for the last 2 to take the game.

Mick 1 - 0 John

0/1 Token and a tapped green mana land faces off a Basilisk Collar in an unlikely duel. Mick brings the death with a kicked Quahog Vampires but it meets its own death to Tomb Hex. Unkicked Wolfbriar Elemental after a potential hesitant Mold Shambler but he keeps it up, presumably for that Collar. Mick makes his own unkicked Lightkeeper of Emeria but takes 4 for the first real blood. John makes the Mold Shambler, trying to represent a team big enough to get the job done. Mick equips the collar and swings for 2, gaining 2. John's swing back (with the 0/1 inclusive every time) and Veteran's Reflexes is a second surprise factor. Tomb Hex makes the Angel smaller but the deathtouch still deals with the Elemental. Life totals are 16 to Mick and 18 to John. Toggy B from Mick and Oran-Rief Survivalist from John makes for not quite a fair fight. Basilisk Collar leaps onto the Togs and a 4 point unblockable lifelinker does a job. Apex Hawks is made for Mick but it is clearly there for the ride as Togs will surely deal the full amount. Cute Mob are belong to John but he's been stuck on 4 lands for a long time. In the face of Gear on the Togs John scoops it up.

Mick 2 - 0 John

Round 4: Mick Edwards vs Jon Slack

Your reporter missed the first game due to setting up a draft but Mick Edwards is 1 up.

Mick 1 - 0 Jon

Mick makes a turn 2 Hexmage but Jon makes a Giant Scorpion to hold it off. An Adventuring Gear helps the Hexmage get through and a Basilisk Collar comes into play to make combat even more one-sided. The Scorpion tries getting in for a cheeky one but is tricked by the Hexmage's Veteran Reflexes. Jon makes a Ruthless Cullblade to get something on the battlefield and Mick equips the Hexmage and swings, missing on his land drop. 2nd Swamp from Jon allows a kicked Bloodhusk Ritualist to knock a Lightkeeper of Emeria from Mick's hand and after swinging he makes a kicked Quahog Vampire.

Swampwalk is looking very good in the BW on BU matchup. Jon makes a third swamp and passes the turn. Mick attacks with both his guys and Jon blocks the Hexmage with his Ritualist. Jon uses Urge to Feed to pump his team and kill the Swampwalker but First Strike and Deathtouch deals with the Ritualist. Mick finally finds a fourth land to pump his Hexmage. Post-combat an attempted Angel is Canceled. Toggy B comes to Jon's aid but the Lifelink, Deathtouch and First Strike makes for a formidable Warrior in the Vampire Shaman. Dead Reckoning for Mick gets the Angel back onto his library and kills off Togs. Tomb Hex finally spells doom for the Hexmage and Hideous End deals with the Angel, clearing the board and making it 29-6 in Mick's favour. An Apex Hawks picks up the Adventuring Gear and Jon can only draw his card and say go. Jon counters an attempted EOT Join the Ranks but he is close to death. Unkicked Kor Sanctifiers gets played after the Hawks drop Jon to 2 and Wind Zendikon turns and Island into a blocker. It's not enough, however, as Mick overkills with Skyfisher and Hookmaster to take out the blocker.

Mick 2 - 0 Jon

Round 5: Andy Bodle vs Dan Hiscutt
Battle for the Boosters (coverage by Ben Heath)

Dan opens with plains. Andy replies with Swamp and 'terrible card' (he said so), Pulse tracker.
Dan plays mountain, passes turn. Andy attacks with terrible card, plays Cliff Threader, which Dan dismisses with Burst Lightning.
Dan 18 Andy 20
Dan reveals a third colour, Forest found through Misty Rainforest, and plays Apex hawks with no kicker.
Dan 17 Andy 20
Andy plays and equips Adventuring Gear to Pulse tracker and swings.
Dan 13 Andy 20
dan draws, swings with hawks and then plays marsh flats and makes it a chrusher zendikon.
Dan 13 Andy 18
Andy swings with Pulse tracker, dan blocks with zendikon, returning flats to hand
Dan 12 Andy 18
Dan swings with Apex hawks, then magma rifts tracker, sacking a forest.
Dan 12 Andy 16
Andy draws, plays a land and passes
Dan swings with apex hawks and passes
D 12 A 14
Andy draws and plays marsh threader
Dan draws, swings with hawks then searches for plains with marsh flats. he then plays rolling terrains, deealing 1 damage.
D 11 A 11
Andy puts gear on threader and then swings for 4 and then passes
D 7 A 11
dan plays sejiri steppe, naming black for apex hawks. turns out to be a misplay as he then plays zekar shrine expedition. then swings for 2.
D 7 A 9
Andy plays trusty machete, equips onto threader then swings for 6, putting dan on 1
D 1 A 9
Dan plays a land (zSE 1) and then plays his bomb, hellkite charger.after much thought he passes
Andy swings with threader, dan blocks with hawks. Andy plays walking atlas post combat and sticks the machete onto it.
dan swings with hellkite chrager, andy uses hex to give it -2/-2, with dan paying 7 he got to swing again, but that left andy on 3 with a free board to swing at, and it was onto game 2.

Dan 0 Andy 1

Dan on the play in game 2.
Dan bins opening hand, Andy chooses to keep.
Dan plays sejeri steppe, Andy plays swamp then pulse tracker (again)
Dan plays forest through misty rainforest, plays kor skyfisher returning forest
D 19 A 20
Andy plays swamp and passes
dan plays smouldering spires, skyfisher goes through for 2
D 19 A 18
andy hexes skyfisher with landfall (swamp), and swings through with tracker
D 17 A 18
dan plays mountain and passes
andy attacks with tracker, misses landdrop and passes
D 15 A 18
dan plays mountain and burst lightnings tracker and passes
andy plays a plains and then a kor cartographer and finds a plains
dan plays forest and passes
andy swings and then dan responds with stone idol trap. the token is quickly smothered. cliff thresher hits the board on andy's side
D 13 A 18
dan plays a stonework puma and then passes
andy plays lodestone golem and then swings with thresher and cartographer. dan let's them through to take 4, this is deliberate though as he inferno traps the lodestone golem.
D 9 A 18
dan magma rifts threader sacing the mountain, then swings with stonework puma, swinging for 2.
D 9 A 16
andy attacks for 2, then plays apex hawks with 1 kicker.
D 7 A 16
dan makes a forest a guardian zendikon, and then passes.
andy swings through the air for 3 with hawks and then kicks heartstabber mosquito to destroy the zendikon.
D 4 A 16
dan plays kor sanctifiers without kicker.
andy plays dead reckoning, sticking lodestone golem back onto the top of his deck and destroying the sanctifiers.
dan shakes hands and concedes the match

dan 0 andy 2

Match 6: Chris Vincent vs. Valentin Mahrwald

2 of the York players make our final match of the afternoon. A mulligan for Valentin starts things off, but Chris claims he "never mulligans, just keeps bad hands". Hexmage faces off a Goblin Shortcutter and is joined by a Steppe Lynx after taking the first chunk of damage. Molten Ravager looks like the blocker of choice but is offed in combat with the help of Tomb Hex. A second Shortcutter evens up the dude field and the first one swings in for Valentin. The counterattack makes it Chris 14, Valentin 10. An end of turn Aeronaut for Chris is killed off by a 'trapped' Inferno Trap and an untap sees Iona judging the Hexmage ill-fit to stay on the battlefield. Chris has the Steppe Lynx and a 2/2 Ally but without his land drops he is not winning the race against the Shortcutter twins when his Halo Hunter is sent on a Journey to Nowhere. 6 life apiece and 2 small dudes on either side, it looks like he who pulls the trigger will win. A Steppe Lynx suicides to one Shortcutter but the other meets a Hideous End. Kor Hookmaster taps down the ally and Iona judges the Journey to Nowhere, she gets everywhere. The two dudes can't deal Chris enough damage and he can't block the Halo Hunter so Chris takes the game.

Chris 1 - 0 Valentin

Steppe Lynx for Chris starts things off and a Kor Firewalker starts Valentin's offence. Valentin's Goblin Roughrider is Disfigured but is soon joined by a Pillarfield Ox and a second Firewalker. A Hookmaster really puts the boot in and a Fledgling Griffin creates an unassailable army for Valentin. Chris doesn't have what it takes and scoops it up to the exceedingly quick offence.

Chris 1 - 1 Valentin

2nd turn Griffin is the first creature for Chris, which is immediately unable to block due to Shortcutter. A 3rd turn Steppe Lynx for Chris is never as good as a 1st turn one but he has the Disfigure for the potential trader in Goblin Roughrider. A 2/2 Ally helps the weenie team but an opposing Quicksand, Firewalker and Roughrider look to take care of those shenanigans. Valentin's Lightkeeper is sent to Nowhere and a Hexmage beings what looks like a Ground stall until Kazuul, Tyrant of the Cliffs gives Valentin the fatty advantage, seeing off a Steppe Lynx on his first rampage.

Valentin's other Kor Firewalker enters the fray, which isn't the strongest against a BW deck but gets him incremental life off his own Red spells. A 3/2 flier on the other side gives Chris enough blockers but Inferno Trap sees off the Hexmage, leaving a 3/2 flier and a 2/2 which cannot block for Chris. The whole team rocks in and the 3/2 flier trades with the Roughrider. Kortographer takes care of what looks like mana issues for Chris. "Are you tapped out?" asks Valentin before kicking a Bushwhacker and swinging for the win.

Chris 1 - 2 Valentin

Thanks very much to all the players, the full result breakdown is (edit it yourself but the numbers are correct):

Tie 1 Tie 2 Tie 3 Matches
Rank No. Name Points OMW% PGW% OGW% P/W/D/B
1 36 Engiert, Grzegorz 16 64.8148 83.3333 59.2796 6/5/1/0
2 11 Ward, Colin 16 64.8148 66.6667 63.3333 6/5/1/0
3 20 Mahrwald, Valentin 15 55.5556 78.5714 54.5177 6/5/0/0
4 28 Bodle, Andy 15 53.7037 71.4286 54.9471 6/5/0/0
5 19 Day, Joshua 15 47.2222 71.4286 48.2479 6/5/0/0
6 18 Edwards, Nathan 12 67.5926 60.0000 60.2320 6/4/0/0
7 21 vincent, chris 12 59.2593 71.4286 56.2576 6/4/0/0
8 1 Devine, Andrew 12 56.4815 66.6667 56.7262 6/4/0/0
9 24 Edwards, Mick 12 55.5556 71.4286 49.5116 6/4/0/0
10 37 Kitchen, Matthew 12 55.5556 66.6667 54.6825 6/4/0/0
11 29 hiscutt, dan 12 52.7778 57.1429 52.0045 6/4/0/0
12 3 Wilson, Adam 9 63.8889 46.1538 63.2479 6/3/0/0
13 34 Grzesik, Dawid 9 58.3333 50.0000 55.5693 6/3/0/0
14 16 Stevenson, Craig 9 56.4815 53.3333 52.0635 6/3/0/0
15 41 Edwards, Andrew 9 55.5556 50.0000 52.6984 6/3/0/0
16 8 ingham, john a 9 55.5556 46.1538 57.6190 6/3/0/0
17 38 Sloss, Coran 9 55.0000 50.0000 50.4762 5/2/0/1
18 2 Hall, Kenneth Martin 9 44.4444 50.0000 45.9463 6/3/0/0
19 25 Tea, David 9 44.4444 42.8571 46.9658 6/3/0/0
20 27 Smith, Lucas 9 38.8889 40.0000 42.0635 6/3/0/0
21 30 Jaskulowski, Marcin 9 37.5000 60.0000 40.0000 4/3/0/0
22 33 Slack, Jonathan 8 49.0741 46.1538 50.0534 6/2/2/0
23 9 Teasdale, Keir 8 37.9630 46.1538 41.0460 6/2/2/0
24 26 Tulloch, Craig 6 55.5556 42.8571 53.9499 6/2/0/0
25 14 Pemberton, Andrew J 6 55.5556 40.0000 51.4881 6/2/0/0
26 22 Tyson, Steve 6 53.2407 42.8571 49.2735 6/2/0/0
27 5 Whittaker, Danny 6 44.4444 62.5000 43.0556 3/2/0/0
28 40 Reeve, Kathryn 6 43.3333 38.4615 45.1984 5/1/0/1
29 32 Majkowski, Krzysztof 4 54.1667 44.4444 51.0417 4/1/1/0
30 15 Wong, Fu-Sheng 3 66.6667 50.0000 57.7381 3/1/0/0
31 31 Osuchowski, Bartosz 3 66.6667 33.3333 66.6667 2/0/0/1
32 35 Stowinski, Lukasz 3 66.6667 33.3333 63.4921 3/1/0/0
33 42 Hammond, Mark I 3 66.6667 28.5714 68.0556 3/1/0/0
34 17 Wray, Paul 3 58.7963 28.5714 54.2735 6/1/0/0
35 7 Gunnell, Kevin 3 55.5556 33.3333 55.7540 3/1/0/0
36 12 Malone, Paul 3 33.3333 37.5000 38.8889 3/1/0/0
37 23 Coltman, Ben 1 70.3704 37.5000 63.6905 3/0/1/0
38 10 Boniface, Aaron 1 37.5000 14.8148 39.9306 4/0/1/0
39 6 Brocklehurst, John 1 33.3333 29.1667 33.3333 3/0/1/0
40 4 Catton, Rob 0 83.3333 33.3333 63.3333 2/0/0/0
41 39 Leung, Jonathan 0 55.5556 33.3333 50.0000 3/0/0/0
42 13 Taylor, Daniel 0 55.5556 14.2857 49.2063 3/0/0/0

Pre-release anticipation

By Jim Marlow

Hey everyone,

I really hope that very few of you are faced with the cool hard fate that is not being able to participate in a pre-release this morning, because they really are something to look forward to. The great thing about pre-releases is that its ridiculously relaxed, and everyone, from pro-tour participants to totally new gamers are there for the same reason, with the same motivation.

Luckily for me, however, i get to judge the aforementioned experiance, and fingers crossed will be able to play in York on Sunday, for d....d...double excitement, squelch!!?!. Anyway, for those keen chaps who like me have definately woken up because they literally couldnt bear the excitement any longer, i have had a good gander at the spoilers and made a couple of lists of cards i will be looking to get my filthy mits on at some point over the weekend, and others i will be glad to see the back of.....only for the price to rocket, no doubt!


Me Likey

1 - Jace, the mind sculpter

lots of people, mostly correctly, assume the price of a magic card is relative to its quality as a card. The plainswalkers and then mythic rares really messed this system up, and this is awesome. Jace has already been valued at the top end price of mythic rares, but no-one really seems to know whether this relates to him being any good or huge hype paid for by an orange symbol. Personally, i think he is really awesome. Obviously he doesnt fall directly into any of the tier 1 decks right now, but i really hope there is a deck that can abuse him, because he has 3 very useful and powerful abilities, and if the ultimate goes off who the hell knows what will happen, im fairly sure few will find out.

2 - explore

I love this card, it lets me do lots of things that i want to do when playing magic, and it lets me do them for 2 mana and a card. Sign me up for 4 please.

3 - Halimar Depths

This is 100% my favourite card in worldwake, and probably my favourite land ever. Ridiculous.

4 - Terastodon

Please can i cast this once in my life. Terastodon is massive and blows up 3 lands, all for a healthy 8 mana...thats like turn 3 right? imagine how much people would hate me if i resolved this guy against them, and that sir, is why i play the game.

5 - Scrib Nibblers

To be honest, im not all that excited about anything else, obviously the man lands are cool but this guy has a hilarious name, and thats all i ask of a good card really.


I have no idea why i forgot this guy, but obviously abyssal persecutor is the absolute nonsence as well, have fun losing to this guy for the next 12 months. Also, kor firewalker, standard playable if stupid WW shows its hideously ugly face again, but really is it worth talking about, its a bear.


Me no Likey


1 - mysteries of the deep

This card does not excite me. I know i havent played standard in a while but what is this? I dont think you can count on this being 3 cards, and so its just not there is it? This card should go in a toilet/bin/skip (circle as appropriate)


2 - Amulet of vigor

I dont even know why i mention this card, to be honest the cards i dont like could probably be summed up by 'the rest of worldwake', but having just watched this weeks magic show it had to get a mention. Im used to Even Irwin going nuts over every card in a set and saying how it will be the best card ever yeah with some lolcat backgroud, but this time, he went too far! If i ever find myself playing extended, then play a karoo land with 3 amulets of vigor on the pitch - there will be only 1 trigger im afraid - that of the gun pointed directly at the side of my temple.

3 - treasure hunt

I actually like this card, its clearly pretty good. I just dont like how wet certain people have been getting over it. Its clearly 1.75 times better than i give a shit about, but it didnt take a moron to see that this was a good card right? I just hope someone finds a way to combo with this card or draw their entire deck or something. I want to get excited about the possibilities of this card, not at the captain obvious comments about it being a spell that draws cards.

4 - Spell contortion

When you were spoiled, you were playable, shame on you.

5 - khalni garden

this card does not get me excited. Again, its clearly pretty good, but some people are going mad for this, and im just not really.


O well, i really need to be getting ready now or Rob will be angry at me being late. I hope everyone has a nice pre-release if you are going to one, maybe i will see you tomorrow in York. Apologies for this coffee fueled rant, but so many pros have done similar articles saying more acurately and for better reasons why cards are good or bad, that i just thought i would be hugely opinionated and generally a bit of a cock, i hope this came through, if not let me know.


See you all soon.


Until then,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Wednesday, 27 January 2010

Scapeshift in Extended

By Jim Marlow

Hey everyone,

So Worldwake is pretty much known to the masses, i havent really had time to take in all the cards, as there have been a load spoiled recently, but after a few reads i will compile a list of my favourite ones, and those that i think are not that hot, for constructed or otherwise.

For now i thought i would let everyone know just where i am up to in Extended right now, before it gets overshadowed by the child-like excitement of a prerelease.

Scapeshift was the deck i took to the Nottingham PTQ, where the power of zero hours sleep allowed me the grace of a 1-3 record - (1-3 because i forgot to drop after round 3, so conceeded my 4th round to Kenny so i could cube). After the little of the PTQ i played in i had very few, but some thoughts on the performance of the deck and some changes i wanted to make before i next played it.



The Bad News -

If you the article(s) i did going into the PTQ i thought about taking out the oracle, because i had been finding him a bit underwhelming. He is actually not the easiest chap to cast on turn 2, and although he can lead to some busted games, i am actually not that hot for him. He is best in the mirror where its a race to go off, but then again, he can still be underwhelming here. Against zoo there are far better bodies, and against control decks you dont need the body. I think the majority of lists still playing him are playing him because he was being played before.

I wasnt convinced by the electrolyze either - i know exactly why it is in there, and i understand that its massively risky being cold to certain hate. Everyone seems to be mixing it up with magma jet, into the roil, echoing truth, repeal and infi variants of combinations of them all to basically hose teeg and meddling mage. To be honest, I will almost certainly be cutting my magma jet/electrolyze slot for something else, because i think the implications of using them are quite slim and even then there are other outs that i either have in my deck or can/will have brought in for these matchups.

Repeal was also a pretty bad call - i think i got a bit too focussed on t1 repeal a chrome mox or something, or being able to bounce chalice (which doesnt really hurt me anyway). Basically, echoing truth does everything repeal does except draw a card, most of the time for cheaper - and it also hoses dredge, which is randomly awesome.

Ancient grudge was pretty bad in the sideboard - i dont really know if i should be finding room to bring this in against thopter foundry, and still i dont really know how the match should work ( i think generally badly for me). I think that scapeshift should be pressuring tezz to assemble the combo or disrupt enough to stop yours, but there is very little room for you to do both. I think i may have come up with an idea to solve this but im not sure.

I think i should have also played the second breeding pool. I was worried about blood moon effects and only played 1, but on 2 separate occasions across 3 rounds found myself searching out basic forest and sat with cryptic command in hand doing nothing, sigh.



The Good News -

Gigadrowse was definately the truth - it provides a one shot window to go off, and is very good against any of the blue decks, although weakest against faeries - which is probably true of the deck in general.

Not playing ponder made me realise how awesome it was. Being tired made me assert how bad ponder was in the deck fairly strongly, but in both my lossesw there were at least 1-2 turn windows where scapeshift in hand or drawn was a won match. Ponder is the extra bit of manipulation the deck needs to be reliable, and you can control your draws more with the shuffle effects of the ramp spells, it was certainly missed in Nottingham.

Vendilion Clique may the droid i am looking for. Coiling oracle proved to be anywhere from meh to ok, but a friend offered me clique instead, which i needed little convincing to throw in other the snake. The ability to apply pressure is pretty crucial, and he is better in the mirror match than coiling oracle, the matchup where he was best.



The List

Please dont take this as the 75 i will play for the remainder by any means, but consider this the working list.

4 x vendilion clique
4 x wood elves
4 x sakura tribe eldar

4 x scapeshift
4 x peer through depths
3 x ponder
4 x search for tomorrow


4 x remand
3 x cryptic command
2 x echoing truth
1 x gigadrowse

4 x steam vents
4 x stomping ground
2 x breeding pool
2 x valakut the molten pinnacle
2 x mountain
2 x flooded grove
3 x forest
4 x island


S/B
4 x Firespout
3 x ravenous trap
2 x relic of progenitus
2 x gigadrowse

Sorry for the 11 card sideboard, trying to keep some of the other cards secret in case it turns out to be good tech, although this probably wont turn out to be the case.

Hopefully this will be good for a ticket to San Juan, but more importantly hopefully I will be good enough for a ticket to San Juan.


Until then,


See you all soon,


Jim

As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Monday, 25 January 2010

January Update

By Jim Marlow

Hey everyone,

If anyone has been locked in a cupboard, Team Leeds has once again proved that it can supply some of the best magic in England, this time in the form of Rob Wagner winning a PTQ for San Juan. Obviously congratulations to Rob on this amazing indiviual achievement, who no doubt credits his victory to the depth and volume of his preperation for tournament magic.

It seems that magic is getting far more exciting again, not only is Extended a pretty hot topic, but obviously Worldwake is coming out shortly, and there seem to be a few gems that look to shake up standard and hopefully the format will become somewhat playable. As if any more excitement was necessary, its time again to qualify (or not) for GB Nationals, which for me is very exciting, because this means i get to tour round the country doing the thing i love with some awesome friends, hopefully i will see everyone along the way!

I think the thing i am most excited about is the possibility of shaking up standard. There is a lot of talk about new blue based control decks with jace, treasure hunt and halimar depths giving blue the boost it desperately needed.

Obviously there is still some of worldwake to be spoiled, and it still remains to see whether the potential decks that worldwake threatens to offer - probably some incarnation of white weenie/allies beatdown along with this blue based 5cc or whatever, will shake the format up or not.

At the moment i think i would like to play a version of Conley Woods' Worlds deck, using lotus cobra along with fetchlands and harrow and a bucketload of land destruction and some boom-booms.

Over the next few days and weeks i will hopefully have another draft to go up, a closer look at some of my favourite cards from worldwake, and some that i dont like so much, and i will be posting the extended deck i will hopefully following Rob to San Juan with. Keep an eye out for all these and possibly more.


Until then,


See you all soon,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Monday, 18 January 2010

Tournament Report - PTQ Nottingham *Winner winner chicken dinner*

By Wagz

Hi all, I have just had an excellent weekend and wish to shout about it. This Saturday was a PTQ in Nottingham to qualify for Pro Tour: San Juan, which is in Puerto Rico to save you googling it. I had resolved to make much more of an effort with PTQs and suchlike this year because last year I kept having things planned and managed to attend a grand total of 2 I think. This is obviously not giving myself the best chance at getting there so I decided to a) attend more and b) play good decks. By good decks I am most likely netdecking (unless I can think of a tremendous reason to not do so) with minor tweaks, but also trying to pick a deck which would be good or at least give me chances against a large proportion of the field (the expected opposition).

This qualifying season is Extended format and it looks like the big three decks are Zoo, Thopter Foundry and Scapeshift. I felt like Zoo and Scapeshift would be picked up by a lot of the better players and I should also be prepared for random matchups because there is nothing worse than losing to something terrible round 1 and then never getting anywhere. I picked Thopter Foundry because it is good against Zoo and random jank, has decent chances against Scapeshift (but likes the opponent to make mistakes) and if I picked it up early enough then I can get a good feel for the mirror. Control decks usually have godawful mirrors but I play pretty quickly and love casting blue cards - every spell should draw cards in my opinion.

I spent December on ebay slowly getting good deals for the cards in the deck LSV and Ochoa played at Worlds, figuring that while the deck might not end up like that it was a good place to start. After testing with others and a couple of practice tournaments I got comfortable with the flow of the deck and started to sleeve up when two things happened on Thursday: 1) LSV had a more up-to-date version in mtg.com's decks to beat section with (most importantly) an up-to-date sideboard, featuring many of the cards I was considering; and 2) I found out that I had broken a bone in my right (my good) hand. The first point meant I could have a great deck and had only to figure out sideboarding, which was easy because I had practiced the matchups already. The second point meant I couldn't shuffle well at all and had trouble keeping readable life totals. I decided that I had prepared so much that I wouldn't just duck out and everyone I know would be fine to shuffle their opponent's deck for them if they had a broken hand. I also decided to play in a GPT in Manchester on Sunday, because why not (more on this later)?

The 75 I sleeved up is the following:

Maindeck (60):
1 Academy Ruins
1 Ancient Den
1 Ghost Quarter
2 Hallowed Fountain
3 Island
3 Marsh Flats
2 Misty Rainforest
2 Mystic Gate
1 Plains
1 Scalding Tarn
1 Seat of the Synod
2 Snow-Covered Island
1 Snow-Covered Plains
1Tolaria West
1 Watery Grave
2 Trinket Mage
1 Tezzeret the Seeker
3 Chrome Mox
2 Engineered Explosives
1 Pithing Needle
2 Sword of the Meek
3 Thopter Foundry
1 Tormod's Crypt
1 Vedalken Shackles
2 Cryptic Command
1 Day of Judgment
2 Gifts Ungiven
3 Mana Leak
1 Muddle the Mixture
3 Path to Exile
4 Spell Snare
4 Thirst for Knowledge
1 Wrath of God


Sideboard (15):
1 Chalice of the Void
3 Cranial Extraction
1 Engineered Explosives
3 Kitchen Finks
2 Negate
2 Pulse of the Fields
1 Tormod's Crypt
2 Vendilion Clique


A pretty wonderful 75 with a bit more mana, counters and combo than the original with a bit of a dudes sideboard switch (definitely important to get the pressure on in some matchups).

Team Leeds managed to get 3 carfulls of players down, comprising 14 of the 78 competitors. There were also lots of people from other places I've got to know through playing Magic at various events - it's a good game for meeting people across the country if you want to. After registering and making sure my arm was alright for the judges (I'd messaged the head judge, David Lyford-Smith, in advance) the pairings were given out for round 1.

Round 1 vs Seb Parker (Zoo)

An annoying pairing, to be sure, because Seb is a friend who plays in Cambridge and we're going to Grand Prix: Madrid together at the end of February (with another couple of friends). I know he's playing Zoo, which is a good matchup, but he is also a good player. Game 1 he makes a Wild Nacatl straight away and with another quick guy and some burn back-up I was dead before I could get going. I sideboard:

-1 Tormod's Crypt, -2 Cryptic Command, -1 Pithing Needle, -2 Gifts Ungiven
+2 Vendilion Clique, +1 Engineered Explosives, +3 Kitchen Finks

He doesn't draw as well game 2 and after I deal with some guys he tries to burn me out. I land a Kitchen Finks to go to 12 against his basically empty hand and he concedes to go to game 3. We each keep dodgy hands - he has a lot of land and I have 1 with 4 1 mana spells on the draw. I get to spell snare a few key cards (Teeg, Goyf) and when I finally get to 3 mana to start casting Kitchen Finks he has drawn a lot of land. After drawing all those lands he drew his Steppe Lynxes but I had a recurring Engineered Explosives lock with 3 different colours so it was simply a matter of time before I got there.

1-0 matches, 2-1 games

Round 2 vs Dom ? (Thopter Foundry)

I didn't know at the time but this guy had just beaten Fu in a mirror match. Fu was running the old version of the deck so I couldn't take the results to heart if I did know what was going on. I played a Misty Rainforest on turn 1 and he played a tapped Hallowed Fountain. This told me two things: we were mirror matching and he didn't have a Spell Snare in hand. The mirror is often about comboing quicker, or lockinh the combo with Pithing Needle and winning with a slow Trinket Mage or Tezzeret Ultimate. Thusly I made turn 2 Thopter Foundry and was not surprised when he did the same. I hadn't drawn a Sword by now so I played Trinket Mage and fetched up the Needle. I landed it after a brief counter war and was getting in happily for 2 a turn. He conceded on 8 because I had outmana'd him so dealing with the needle wouldn't matter. He was playing a version of the deck with Life from the Loam, which seems pretty good as it is tutorable with Muddle, helps get Swords in the bin and keeps getting your Academy Ruins back, an important card to be sure. With this in mind I didn't take out the usual Tormod's Crypt and elected for

-1 Wrath of God, -1 Day of Judgment, -3 Path to Exile, -1 Engineered Explosives
+2 Negate, + 2 Vendilion Clique, +2 Cranial Extraction

Game 2 is another non-starter really as I have a hand with half the combo, Tezzeret, some card draw and some counters and land, whereas he had no land to speak of. He managed to EOT discard a Sword but I got in a counter war over a Chrome Mox, leaving me free to resolve Tezz and just win with my huge mana advantage. I felt a bit lucky this round because he seems better prepared for the mirror but didn't draw lands. Still, there's a good prize on the line so it's not a good idea to feel guilty - if they stumble then you kick them while they're down.

2-0, 4-1

Round 3 vs Bruno Panara (Scapeshift)

Looks like my read on the format was a good one then. Bruno is a very good player from Edinburgh but I believe he originates in Italy. Scapeshift combo is not a great matchup for me as game 1 I have 10 dead cards and I have to pick my moment for counter wars over relevant spells. Game 1 is quite a long one. He doesn't draw too many lands if I remember correctly, while I manage to assemble my combo. He plays a Valakut which I am able to Ghost Quarter and I hope he is only playing 2 when he combos off because I am able to get out of range with the Foundry.

-3 Path to Exile, -1 Pithing Needle, -1 Tormod's Crypt, -1 Day of Judgment, -1 Wrath of God, -1 Vedalken Shackles, -2 Engineered Explosives
+3 Cranial Extraction, +2 Vendilion Clique, +2 Negate, +3 Kitchen Finks

Game 2 I get my combo going pretty quickly and get out of range while he never draws a Scapeshift. The thing about Scapeshift is that if you can reach a certain life total then they can't harm you. They need 7 lands to deal you 18, 8 lands to deal you 36, and each subsequent land adds 6 to that total. This means you can just stay ahead of them as the game progresses if you have some life gain in the deck, such as Foundry or Martyr. I contemplated playing Martyr myself but it doesn't seem to have the raw power of Thopter Control and can have difficulties closing games.

3-0, 6-1

Round 4 vs Craig Stevenson (Zoo)

Another friend, teh sux. I hate playing friends because it's always a bit awkward when someone wins and you go back to your other friends for them to ask you how it went. It's still fun to whine about how lucky they got: I feel like I am deservedly on the bad end of a bad beat story. I win the very large dice roll and fan out Misty Rainforest, Mystic Gate, Scalding Tarn, Chrome Mox, Cryptic Command, Thopter Foundry, Sword of the Meek. Time to be the aggro player then :D. I fetch an Island and Mox-Cryptic for a turn 1 Sword of the Meek. Craig takes 3 making a Wild Nacatl. I play Mystic Gate and Thopter Foundry and wish him luck as I have drawn Day of Judgment. He plays a Qasali Pridemage and bashes in for 3 so I make a thopter end of turn (it feels better to race than stop some damage when I can gain so much life). I drew and fetched another Island, briefly considered my options and decided that if he had another Pridemage then I wasn't going to win the race with 4 guys so I got in for 2 and cleared the board. 1 card in hand, combo on board, end my turn 3. He doesn't draw a good answer and scooped them up - sorry Craig.

I board the same as round 1 and Craig has to mull to 5. I don't remember much of this game but the +2's on my life total pad indicate that I got a couple of Kitchen Finks down and I remember ending up with a couple of thopters from a Foundry with no Sword.

4-0, 8-1

Round 5 vs Tom Harle (Dredge)

Round 5 is the awkward one where you can win then ID in or lose and have to win the next one. I'm not sure I'm well-equipped to fight Dredge as I have little graveyard removal and no kind of quick clock. Sure enough he starts going off quite fast and although I have an explosives to deal with some tokens I can't stop the Narcomoeba beatdown without giving him lots of 2/2 Zombies. I did manage to Path him into his third land when it became apparent he was about to Dread Return Iona but a Mana Leak saw that off.

-3 Mana Leak, -1 Vedalken Shackles, -1 Spell Snare, -2 Cryptic Command
+2 Negate, +1 Tormod's Crypt, +3 Cranial Extraction, +1 Engineered Explosives

I substitute some dead cards for some less dead cards but am unable to stop the Zombie horde. I am probably sideboarding this wrongly but it doesn't look like I have a tremendous angle of attack to the game regardless. Tom's always a good player to play against because win or lose he's happy and friendly.

4-1, 8-3

Round 6 vs Matt Light (Rubin Zoo)

This was now the crucial round as it was likely the top 8 after this round would be able to ID in. Matt's a local player but I've seen him around at a bunch of events; he's the guy from the trade a One with Nothing for an entire deck at Nats story. I knew he was playing Rubin Zoo from scouting around (it's easy at events like this to figure out what a lot of people are playing after a few rounds) which is my best match-up, so I'd better not blow it. I counter a few threats because his are more expensive than normal Zoo and I get a Tezzeret down. I think about getting my combo but figure he's bound to have a Bolt sandbagged and my best action is to fetch out Vedalken Shackles. Sure enough he has a Lightning Helix to finish off my Planeswalker but is basically kold to Shackles as I can steal all his guys and make them fight each other for my pleasure. I use an otherwise-useless Tormod's Crypt to make a 7/7 Knight of the Reliquary stealable, counter his Bolt on it but can't stop him Pathing his own guy. When I reach enough Islands to steal Baneslayers he scoops them up.

-1 Tormod's Crypt, -1 Pithing Needle, -1 Spell Snare
+2 Vendilion Clique, +1 Engineered Explosives

He comes out fast with some Noble Hierarchs and a Kataki but I get another quick Vedalken Shackles and slowly control the game. I spend a lot of time sitting behind a stolen Goyf and have counters when attempts to Bant Charm the Shackles with his own Counter back-up. He lands a Gaddock Teeg when I tap out to fetch an Engineered Explosives but when I Path Teeglesworth he concedes to the inevitable.

5-1, 10-3

Round 7 vs Stephen McIntosh (Dark Depths)

Another Cambridge player and one I knew from when I used to play there (when I was even more terrible).

-1 Hunger, -1 Hour
+1 Chilli Beef with Rice, +1 Nachos

The whole top 8 could safely ID in so we used this opportunity to get some dinner and relax before the top 8 started.

5-1-1, 10-3

Quarter Finals vs Jim (Thopter Foundry)

Not my Jim, although my Jim did know him, do they have a club? Maybe it has a gym. Anyway, the top 8 was 2 Zoo, 2 Scapeshift, 2 Thopter Foundry, Dredge and Dark Depths. I finished 4th in the swiss and faced the 5th placed Mirror match, yay. Game 1 took a very long time with some Trinket Mage beats and a small amount of comboing on both sides before the board was wiped, I stuck a Pithing Needle on his Academy Ruins and we were both in topdeck mode. I made the mistake of playing out all my lands (mana advantage is usually good in control mirrors) before I drew Thirst for Knowledge and worked out why I might want extra cards in hand. I was able to filter through my deck first and found the combo again. He got a Gifts and received a Tezzeret in the deal but I had a counter for the sword of the Meek and he had no Artifact to keep comboing with when I went off.

-1 Tormod's Crypt, -1 Wrath of God, -1 Day of Judgment, -3 Path to Exile
+2 Negate, +2 Vendilion Clique, +2 Cranial Extraction

With not long left my best chances were locking up the game for us both. I had an early combo but only got 1 guy out of my Sword before it was Extirpated, drat. He lands a Trinket Mage and I a Vendilion Clique followed by a second Thopter. I kill his Tezzeret, losing my Clique to his Thopter and trade my two tokens for his Trinket Mage, leaving the board clear. I resolve a Tezzeret and fetch up Pithing Needle naming Thopter Foundry to stop any more comboing and he scoops rather than wait out the few minutes we had remaining.

6-1-1, 12-3

Semi Finals vs Bruno Panara (Again)

He assures me he won't be so unlucky this time and he's figured out how to sideboard. By this point we had been moved into the bar area and there was a more jovial atmosphere to proceedings. I mull g1 and keep an okay but probably too slow hand. I get my combo going but am only able to reach 25 when he 36's me - told you one had to get out of range!

Same sideboarding as before, 10 dead cards out for 10 live ones. I get my combo (important, since I am actually the aggressor in this matchup) and am able to gain enough life to be out of range before he finds a Scapeshift he can adequately defend. Game 3 for the marbles then. This is a very interesting game as I manage to defend a cranial Extraction to strip away his Scapeshifts. An early Vendilion Clique stripped him of a Cloudthresher but the Cranial revealed a Rude Awakening in his hand. At the end of my turn he tapped out to Cryptic Bounce a land and draw a card and I seized the opportunity to Clique away the Awakening, legend ruling that creature to just leave me with a Kitchen Finks. He goes for a Peer through Depths which I Negate and I Negate his Negate, leaving me handless with my Finks and Thopter Combo to his 1 life and land in hand. I wish him luck and he slams Vendilion Clique down, believing it to be not enough to save him. He forgot to try Cliquing away his land but I think the top of his library was blanks when he looked afterwards. As I write this I realise I might be confusing the games with one another, but Rich Hagon was on hand to take a good match report so hopefully he'll write it up himself at some point and I can see all my mistakes again.

7-1-1, 14-4

Finals vs Richard Bland (Scapeshift)

Scapeshift again?!? At least my read on the format was accurate enough, having played 3 Zoo, 3 Scapeshift, 2 Thopter Foundry and 1 Dredge deck. My memories of this match are a bit hazy, but in game 1 he made an early Kitchen Finks, an unusual maindeck choice for Scapeshift. I got my combo and was soon able to block and kill the Finks and attack for some. He had a Firespout but I just made more guys and gained more life and I was able to attack him for lethals. This was it, 1 game win away from the Pro Tour!

Same old trusty sideboarding, didn't even need the reminder sheet for this one ;). Game 2 I kept a slow one with too many expensive spells. He Vendilion Cliques me and lets me keep, bashes in for 3 a few times but combos the win before I can recover, Sad Face.

We shuffle up for game 3. I say we; due to my broken hand I had had Andy Edwards, Jim Marlow and Neil Rigby offering to shuffle for me throughout the top 8 - stirling work guys, very appreciated. My 7 has a guy, some land and some counters so I keep it. Richard doesn't like his 7 so goes to 6. He looks long and hard about this and when I ask if it's Valakut and 5 mountains, he says that it's close but only 4. His next 5 are no good either but he keeps the 4. I know the game is mine for the taking now but my guy is a Trinket Mage and I don't want to get beat by a Vendilion Clique when my back is turned so I take it slowly and play my Mage when I have counter mana up. He only gets me an Artifact Land but I'm able to land a Kitchen Finks. A Vendilion Clique in his draw step gets countered but I have too much pressure on now and he can't get there in time.

8-1-1 16-5-1

There it was, I'd done it! My first PTQ win, and I was very happy. I think everyone around could see that it was special to me because they were all congratulating me. The judges had made a special Blue envelope with a note of congratulations and a foil lucky charm to take with me, which was lovely. Guess I'm off to Puerto Rico then :D