Showing posts with label Sealed Deck. Show all posts
Showing posts with label Sealed Deck. Show all posts

Sunday, 28 November 2010

Deckbuilding Challenge - PTQ Manchester *9th*

By Wagz

Hi all, another PTQ gone - 9th this time unfortunately. It was by a whole point to, so I don't even get to complain about tiebreaks. I beat everyone who hadn't driven over from Leeds that day though so I can see a pattern. Today I went to the win-a-mox Legacy tourney as well and went 4-0-2 with the UG Survival-Vengevine deck, losing to Tomas Sukaitis in the quarter finals to get a sweet 5 boosters. Props to Jules Parker for lending me infinite cards for the deck :). Anyway, what I have to ask about today is my sealed pool from the PTQ. I feel I made the best of it I could but a quick glimpse from Mick Edwards and a claim of me "horribly misbuilding it" led me to want more opinions - it's a hard one when you get into it. So, enjoy the challenge of this one: (copy the cardname into http://deckbox.org/mtg/cardnamehere for a picture)

White:
Abuna Acolyte
Arrest
Glimmerpoint Stag
Glint Hawk
Indomitable Archangel
Revoke Existence
2 Salvage Scout
Soul Parry
Sunspear Shikari
Whitesun's Passage

Blue:
Darkslick Drake
Lumengrid Drake
Neurok Invisimancer
Plated Seastrider
Sky-Eel School
Steady Progress
Trinket Mage
2 Vedalken Certarch

Black:
Blackcleave Goblin
2 Blistergrub
Carnifax Demon
Corrupted Harvester
Flesh Allergy
Moriok Reaver
Necrogen Scudder
Painful Quandary
Psychic Miasma

Red:
Assault Strobe
Barrage Ogre
Flameborn Hellion
Melt Terrain
Molten Psyche
Oxidda Daredevil
2 Scoria Elemental
Tunnel Ignus
Turn to Slag
Vulshok Heartstoker

Green:
Carrion Call
Copperhorn Scout
Ezuri's Archers
Ezuri's Brigade
Lifesmith
Tel-Jilad Defiance
2 Tel-Jilad Fallen
Untamed Might
Viridian Revel

Artifact:
Barbed Battlegear
Bladed Pinions
2 Chrome Steed
Contagion Clasp
Corpse Cur
Darksteel Sentinel
Echo Circlet
Flight Spellbomb
2 Glint Hawk Idol
Golden Urn
2 Golem's Heart (1 foil!)
2 Grafted Exoskeleton
3 Ichorclaw Myr
2 Necrogen Censer (1 foil!)
Panic Spellbomb
2 Razorfield Thresher
2 Saberclaw Golem
2 Sylvok Lifestaff
2 Sylvok Replica
Trigon of Thought
Wall of Tanglecord

Land:
Island (foil!)



Decklist:








Discussion:





My first instinct was obviously "sweet, 2 Chrome Steed and some good Metalcraft rares!" However, after a scout around of my zero mana myr and mostly awful metalcraft artifacts I had to have a rethink. A check of my poison cards conjured up some strong ones, but not quite as many as I'd have liked. Carnival Demon is a sweet one though, so maybe a GB Infect deck was present. Double Grafted Exoskeleton made any potential hybrid Infect deck a lot more forgiving so I looked at that route. After the Demon and Necrogen Scudder the black cards were a bit light, but white offered me a splash of Arrest and Revoke Existence. The more I looked, though, the more I saw that I was playing 2 white cards and 2 black cards - this isn't GB splash white, more Green splash white and black. Was there a better way? White did offer some more nice cards, the 4/4 Angel being huge, Stag working nicely with a couple of my cards (Clasp, Cur, Trigon) and something to go very well with my 2 Exoskeletons... enter Shikari :). I think this was about the best I could do with it all - not enough 2 drops and too many 4 drops but addressing my curve would mean a big hit in terms of power and I wasn't prepared to not go big in a 66-man PTQ (5-2 almost definitely not making it). I know I'll probably get flak for playing what looks like a janky build, but I'd like to see a better deck out of that pool.




Monday, 25 October 2010

Tournament Report & Sealed Deck Exercise - PTQ Chesham - 3rd

By Wagz

Hi all, sorry for the lack of recent content. Jim is still in a job that doesn't allow him much (if any) time to play Magic and I've been busy with things - if anyone wants to write guest accounts then they're more than welcome :D. In any event, we're a week or so into the start of the new PTQ season and the set seems very exciting. And more importantly, it seems very difficult. I lost in the quarters of last week's PTQ in Altrincham and this weekend I lost in the semis of the 112-person PTQ in Chesham. This tells me I need to learn how to draft the set properly, but I think I know what I'm doing in sealed. I'll give you my sealed pool below and then my decklist and explanation. I went 6-1 in matches, losing round 3 and getting paired against a 5-1 with terrible breakers in the last round, squeaking a win with tight play, unfortunate mistakes from my opponent and good topdecks. What would you do with the following: (copy the cardname into http://deckbox.org/mtg/cardnamehere for a picture)

White:
1 Auriok Edgewright
1 Auriok Sunchaser
1 Fulgent Disraction
2 Ghalma's Warden
1 Loxodon Wayfarer
1 Revoke Existence
1 Salvage Scout
1 Soul Parry
1 Sunblast Angel
1 Tempered Steel
1 True Conviction
1 Whitesun's Passage

Blue:
1 Bonds of Quicksilver
2 Darkslick Drake
1 Grand Architect
1 Neurok Invisimancer
2 Plated Seastrider
1 Screeching Silcaw
1 Stoic Rebuttal
1 Turn Aside
1 Twisted Image
1 Vault Skyward
1 Vedalken Certarch

Black:
1 Blackcleave Goblin
1 Bleak Coven Vampires
1 Blistergrub
1 Dross Hopper
1 Grasp of Darkness
1 Instill Infection
1 Moriok Reaver
1 Necrogen Scudder
1 Psychic Miasma

Red:
1 Bloodshot Trainee
1 Melt Terrain
1 Ogre Geargrabber
1 Oxidda Daredevil
2 Scoria Elemental
1 Turn to Slag
2 Vulshok Heartstoker

Green:
1 Acid Web Spider
1 Alpha Tyrranax
1 Bellowing Tanglewurm
2 Blunt the Assault
1 Carapace Forger
1 Cystbearer
1 Tangle Angler
1 Tel-Jilad Fallen
1 Withstand Death

Artifact:
1 Accorder's Shield
1 Bladed Pinions
1 Chrome Steed
1 Darksteel Myr
1 Echo Circlet
1 Flight Spellbomb
1 Gold Myr
1 Golden Urn
2 Golem Foundry
1 Grafted Exoskeleton
1 Iron Myr
1 Kuldotha Forgemaster
1 Liquimetal Coating
1 Moriok Replica
1 Nihil Spellbomb
2 Origin Spellbomb
2 Palladium Myr
1 Perilous Myr
1 Prototype Portal
1 Snapsail Glider
1 Strider Harness
1 Trigon of Corruption
2 Trigon of Infestation
2 Tumble Magnet
1 Vulshok Replica



Decklist:








Discussion:





I noticed that White and Blue were the only playable colours, so that was as good a place as any to start off with. I collected all the playables in those two colours but it seemed to add up to 84. I decided to just lay down the cards I would definitely be playing and this summed to 22 - a great start!

I deliberated over the last couple of cards, which were essentially the Bonds of Quicksilver and the Prototype Portal. I was also considering Trigon of Corruption and Flight Spellbomb. I went with the Bonds due to my lack of removal and it being a lot `faster' than the Trigon but I wasn't sure about the Prototype Portal due to lack of experience with the card. I had 2 Origin Spellbomb and 2 Tumble Magnet as really good combos but at worst I could stick guys under it. It turned out to be really good or really bad so the jury's still out but I might pass on it next time - I mostly played
mine because Ben Scoones (sat opposite me) was playing his.

I lost round 3 to Eduardo Saggygarlic's UW deck with infi Ghalma's Wardens. I didn't have the greatest draws but I was definitely playing a game, just losing. I found it easier to beat the massive bombs really - and the thing about this sealed format is that everybody has them. You _will_ play against Koth, Elspeth, Sunblast Angel etc EVERY ROUND (unless you're losing) so you MUST build your deck with these cards in mind. I sided in Bladed Pinions against Planeswalker decks, for example.

The top 8 draft didn't go so well for me, I began by attempting to force Infect but ended up in a kind of Green Black Rock deck with a bunch of card advantage but nothing really powerful. I'll write on draft when I actually figure out what I'm doing. I did 4 drafts on Modo since it came out on Wednesday and went 9-3 between them but real life is different, and PTQ drafts always require a 3-0.

See you in the top 8 of the next one - don't beat me!



Saturday, 10 July 2010

*Live* Coverage of the Team Leeds M11 Prerelease

By Rob Wagner

ROUND 1; Andrew Pemberton vs Paul Wray

Andy comes from a local house of Magic players who throw excellent Cube Drafts and Paul Wray is a long-time playtest partner of Craig Stevenson's. Paul wins the roll and gets things started with a Blinding Mage off his Plains and Mountain. Andy has fetched up a Swamp and a subsequent Forest casts him a Child of the Night. 3rd land but no spell from Paul is suspcious but Andy can only match this with a Reassembling Skeleton. The Skeleton looks like a good limited card to me so we'll see how he gets on through the day. Paul draws a Palace Guard on defence but only has a Mountain untapped so no tapping for him. The Mage gets in for 1 but Andy Assassinates it before casting a Brittle Effigy, two good removal spells. Siege Mastodon comes down for Paul, acting as a massive road block. Not one that Andy is worried about though as he summons a Spined Wurm to begin the beats. Act of Treason steals the Wurm and the Skeleton jumps in the way. A Stormfront Pegasus joins the offensive and the Spined Wurm cracks back, making it 16-15 in Andy's favour. A second Assassinate kills the Siege Mastodon and things aren't looking so hot for Paul now. A second Blinding Mage looks to help out but the Skeleton reassembles end of turn. Doom Blade takes out the Wurm as it tries to attack and things are looking a lot more even again.



Barony Vampire becomes the biggest creature on the table, on Andy's side, but the Pegasus' evasion looks to be winning it at the moment. Stone Golem provides more beef for Andy but Paul's Mage is going to keep it tapped for now. Elite Vanguard and a swing for 2 with Paul's flier keep up the pressure but Andy still has the Effigy to blow any time he so chooses. Vampire and Vanguard trade but Andy has topdecked his Grave Titan and the crowd is going wild. 2 more from the Pegasus, Blinding Mage taps down the Grave Titan on attacks but now the Stone Golem is free to swing in with his 2 Zombie friends. One Zombie gets blocked by the Palace Guards but Paul takes 6, going to 9. The Goblin Tunneler he made the previous turn can allow a guy to get in unblocked but things are looking bad on the defence here. Pegasus again forces his way in, digging Andy down to a mere 6 life but at the end of the turn the Blinding Mage finds himself exiled by the Effigy. Palace Guard is a mass chump-blocker for the turn and after the Pegasus swings for 2 a drawn land allows Paul to make Hoarding Dragon and Fling it at Andy's face for exactly lethal damage, good game!

Paul 1 - 0 Andy

For Game 2 Paul mulligans a Swamp, Mountain, 5 White Spells hand after Andy has kept his 7. His 6 is a lot better though and he matches a turn 2 Child of the Night with his trusty Stormfront Pegasus. Andy assembles his Skeleton for the first time and gets in for 2 with Lifelink. Paul cancels out the life total then makes a threatening looking Warlord's Axe. Deathmark takes care of the Pegasus before Andy Signs his name in Blood to get ahead on cards. Just an Elite Vanguard for Paul which trades with the lifelinker. A 3/2 comes in for Andy who bemoans his lack of a 5th land. Paul summons a Siege Mastodon and Andy draws his Terramorphic Expanse and casts a Gargoyle Sentinel, your reporter's tip for a very solid limited card (and one which some people weren't putting in their decks). Vulshok Berserker comes into play and immediately enters the Red Zone with the Mastodon. The Skeleon takes one for the team and Andy takes his 3. Assassinate takes care of the Mastodon and the Gargoyle trades with the Berserker. Skeleton comes back tapped end of turn in time to swing with the Barony Vampire. A second Reassembling Skeleton makes its presence felt and Paul is unlikely to get through on the ground. Seeing this he makes a Cloud Crusader, possibly the top White draft common creature. Effigy takes care of it however and after an attack, Paul draws nothing and scoops them up.

Paul 1 - 1 Andy

The players wish one another luck for the decider and both keep their 7. Andy's turn 1 Llanowar Elves beats on turn 2 but a Palace Guard stops those shenanigans. Stone Golem faces Vulshok Berserker but a Fire Servant ("pretty good with Fling") threatens to break the deadlock. The Golem attacks into the Palace Guard and Vulshok Berserker, killing the Guard. Triskelion comes in and immediately kills the Fire Servant, leaving a not-so-threatening 1/1. The Berserker easily gets in for 3 and is joined by a Blinding Mage to help tap down those pesky blockers. Those blockers include Garruk's Packleader and Black Knight so the board has reached a small stalemate for the moment. Having seen these guys' decks I'm sure that will change. Andy's Greater Basilisk draws a card off the Packleader and the Packleader is tapped down, allowing Black Knight to get in for 2. Child of the Night also enters Andy's army but does not draw a card. Paul finds his Warlord's Axe, which usually allows you to trade your bad guys for their good guys. Paul only has his Berserker and Mage though so not much trading will be going on. Only the Basilisk is able to attack in now that the Berserker has picked up an Axe but Andy is still pushing Paul down, the life totals being 6 to 14. Paul has made a Goblin Tunneler but appears to have drawn his black spells before his black mana.

Oh wait, that's an Angelic Arbiter now. Pretty irrelevant, Paul says, but a 5/6 flier will still help get the defence on track. Sacred Wolf and Spined Wurm come in and draw cards for Andy. He can't attack but it likely won't matter at this point since he has an overwhelming army. Pegasus joins the defence but Paul can't attack for fear of a massive counterattack. Effigy exiles the Arbiter and then a Grave Titan comes in with 2/2's and a drawn card and it is surely over now. Andy swings with the team and Paul offers the hand.

Andy 2 - 1 Paul

ROUND 2; Andy Devine vs Nathan Edwards

Nathan is down from Scarborough and is an old-school player from 1995, playing with our very own John Ingham. Andy Devine is likely to win the Leeds Player of the Year Race but thinks he has a bad deck for today. Nathan wins the roll and sets things off with a turn 2 Augury Owl from his seemingly blue-black deck. Andy has a mountain and an island but no turn 2 play. Nathan's turn 3 Scroll Thief gets Lightning Bolted, can't let Ophidian get out of hand. Forest for Andy, or not as he picks it back up. No, it comes down again and casts Awakener Druid, making it a 4/5 creature. Nathan gets ahead on cards with a Foresee but just the Owl means he isn't high up on the attacking pecking order. Wall of Frost from Andy doesn't seem to do much at the moment but he gets in for the expected 5 damage. Nathan makes a Conundrum Sphinx, a very efficient beater who plays very well with the set's Scry mechanic. Andy sends only the 4/5 in, taking Nathan to 11. Andy then makes a second Forest and uses Sylvan Ranger to find a second Mountain. A second Augury Owl sets up Nathan's Sphinx to be very one-sided. Sure enough the Sphinx draws a Liliana's Specter and Andy's named Forest misses as he reveals Cultivate. The Specter comes in and forces Andy to discard his Diminish. Andy's Forest gets blocked and only the Ranger gets in but a post-combat Chandra's Outrage deals with the Sphinx in royal fasion.

Nathan's fliers continue to beat in, putting Andy at 10. He makes a Scroll Thief and a Crystal Ball, signalling an extremely card draw-centric deck. The Forest and Sylvan Ranger once more get in and Nathan pauses to consider Andy's tricks. Not falling for any of them he simply chumps the Forest with his 1/3 and now also faces a Garruk's Packmaster. Crystal Ball helps Nathan's draw step and he makes an Air Servant before serving for 2 with the Specter. Water Servant for Andy seems good and Ice Cage on the Air Servant serves as a very good answer, allowing Andy to swing in for a bunch. Nathan didn't draw anything of relevance and scooped them up.

Andy 1 - 0 Nathan

John Ingham and I were saying how we liked Water Servant as the players shuffled for game 2. He called it a "little Morphling" so I used the segue of "speaking of More Fling" to tell the story of how round 1 game 1 ended. Enough of my silliness for now, Nathan shuffles his 7 away, then his 6, but deems his 5 to be acceptable. The first play is a Cultivate by Andy but Nathan has the Flashfreeze at the ready. He makes an Augury Owl to try to draw into more gas but can't be happy to see Awakener Druid opposite him. He might be actually, as he has at Stabbing Pain ready to deal with the Druid, incidentally turning off the Treefolk. Foresee draws Nathan into even more gas and his Owl gets in for 1, not a bad mull to 5 at all. Andy discards a Berserker of Blood Ridge, clearly leaning on the Cultivate for his mana. Scroll Theif for Nathan look good but but Andy has found a Mountain and casts a Conundrum Sphinx of his own. Crystal Ball makes the Sphinx more one-sided for Nathan again and he draws a card where Andy misses, but Nathan still takes 4 from the attack. Juggernaut is yet more body for Andy so Nathan will need to do something with all these cards he's drawing. Royal Assasin clearly is something to do with those cards and he even has a Negate ready for Andy's Lightning Bolt, strong plays all round. Ice Cage really deals with the Assassin until Nathan can come up with a targetting ability. Sphinx draws Nathan an Augury Owl but deals him another 4. The Owl comes down alongside a Juggernaut on blocking duty but Sleep from Andy takes the game and the match.

Andy 2 - 0 Nathan



ROUND 3; Rob Catton vs Alex Gershaw

Alex is a relative newcomer to Leeds Magic but qualified for Nats after I made him play Time Sieve. Rob Catton is another high-runner in the Player of the Year race and is also qualified for Nats via his Blue White control deck. Alex makes 2 Islands and Rob matches it with one Island but breaks the trend with a Plains. Alex makes a turn 3 Cloud Elemental then a turn 4 Phantom Beast before attacking for 2. The Beast is thoroughly diminished by Rob and he returns fire with a very big Juggernaut. This immediately becomes Caged in Ice and Alex once more swings for 2. Augury Owl for Rob sets up his next draws, which include 2 Angels - very nice! Cloud Elemental #2 for Alex gives him some gas just before the first one runs into the Owl taking a Mighty Leap. Rob draws 3 with his Jace's Ingenuity, getting ahead in this blue mirror match. Alex decides against using the Mystifying Maze on the Augury Owl, electing to take 1 instead. His Cloud Elemental is winning that race anyway. Not any more, Angelic Arbiter is the first Angel for Rob, but Alex immediately Mind Controls it and attacks for 2.

Vengeful Archon is Angel number 2 for Rob, clearly hoping it stays on his side of the table. Aether Adept bounces the Vengeful Archon for a turn and allows Alex to swing in for some damage, which the Augury Owl takes the brunt of. Nothing from Alex might mean that Rob can start moving ahead but he chooses to make an Augury Owl rather than begin swinging (because of his own Arbiter). Alex plays his main deck Jace's Erasure as a way of punching through the deadlock but Rob's Air Servant looks like it will do the same job a lot better. Rob even draws an Excommunicate to free up his own Angelic Arbiter, which will get milled by the Erasure. He fails to attack though, probably thinking the effect still holds. It seems to be for naught though as he begins swinging the next turn. Maze takes some of the sting out of the Angel's tail but it's probably only a matter of time now. Howling Banshee for Alex brings both players' life totals down by 3, putting Rob on 5 and Alex on 10. Rob wins the flip on a previously-made Sorceror's Strongbox, bringing him 2 Islands and a Fireball. Alex chumps the Archon, neglecting to use his Maze (a bluff?) and dies to a post-combat Fireball.

Rob 1 - 0 Alex

Both keep their 7 for game 2 and Alex burns a Preordain, probably having kept a mildly speculative hand. The first real play is a Temple Bell for Alex on turn 3, clearly having played Time Sieve too much. The Temple Bell mills Rob twice as he is making lands but has little action. Turn 5 Stormfront Pegasus gives Rob some aggression but he is playing quite defensively. Captivating Vampire for Alex is unlikely to be stealing any creatures but one should always play one's rares in Sealed, even if they're Grey Ogres. Rob Excommunicates it regardless but Alex Bells it to hand at the end of the turn. Phantom Beast for Alex gets Mighty Leaped (i.e. killed) and Rob makes an Augury Owl, looking to set up his Bell draws. Rob had discarded his own Phantom Beast earlier, certainly a card I would sideboard out in the blue mirror. Nether Horror For Alex might bring him some offence as Rob has only made fliers so far, evading Alex's Wall of Frost. Rob gets ahead once more with a Jace's Ingenuity, drawing even more cards. He makes a Wall of Frost which actually does something and flies in for 3, reducing Alex to 13. Jace's Erasure looks to do a little bit more this game but Rob has very little respect for the Erasure and Cancels it. Alex has the Mana Leak, however, so it comes down. Rob gets in for another 3 and summons an Air Servant, which gets Doom Bladed. Alex Bells end of turn, turning up the mill. Alex has the Foresee, which Rob Mana Leaks to tap Alex's mana. He pays the 3, keeps all the cards on top and mills Rob for 2 more. Rob attacks in a little more but has the Fireball to Burn Alex to a crisp.

Rob 2 - 0 Alex

ROUND 4; Fu Sheng vs Mark Pinder

Fu is a native Malaysian at Leeds University and brother of a national team member. Mark comes from the Grimsby area and will be running his own Pre-release tomorrow. Fu said he wanted to draw but Mark definitely came to play. Whsipersilk Cloak from Mark was the first play and his turn 4 Giant Spider matched Fu's turn 3 Stormfront Pegasus very effectively. Fu's turn 4 Assault Griffin would normally be very good but he looks shut down at the moment. Greater Basilisk gives Mark something he can begin to swing with, Fu's Palace Guard not being enough to shut it down. The Griffin ate a Doom Blade from Mark and the Basilisk donned the Cloak, clocking Fu for 3. Stone Golem from Fu gives him some aggression, "oh joy" says Mark. Basilisk in once more and a second joins the team. Fu's Magma Phoenix is another guy on board but he still can't attack effectively. Acidic Slime destroys the Stone Golem post-combat but now Fu has a Serra Angel to take its place. Mark attacks with all 3 of his Deathtouch creatures, leaving Fu some difficult options. The Pegasus blocks the Slime, the Palace Guard puts itself in from of the uncloaked Basilisk and Fu takes 3, going to 8. Mark's Gravedigger gets back the Slime but he doesn't have the mana to replay it this turn. Angel vigilances in for Fu, before an Earth Servant (4/8) helps Fu's ground force. Just the Basilisks come in from Mark, the Earth Servant being backed up by a Lightning Bolt to finish off the Basilisk. An Elite Vanguard gives Mark yet another attacker, causing Fu to look for an answer. Not drawing Wall of Fire, Fu scoops up his cards and we move to game 2.

Mark 1 - 0 Fu

2 mulligans for Mark to start the match but his 5 seem alright for him. Fu kept 4 lands, 3 spells and is dismayed at having drawn 2 lands to begin with. His hand is responsive and has the Bolt to kill Mark's Garruk after it has made a Beast. Assault Griffin declares Fu's intention to race and with 2 more cards he is not in a bad position to do so. The Griffin flies in for 3 and then a Stone Golem comes in for Fu. The life totals are high but Mark will need to draw something relevant soon. The Golem is excommunicated (silly religious golems) and a Silvercoat Lion adds to Mark's beats. The Griffin once more gets in for 3 and the Golem gets replayed, only this time it is Pacifismed, seeing the error of its previously-religious ways. Fu brings an Excommunication of his own to deal with the Whitemane Lion and the Beast gets Pacifismed too. Fu explains that he is trying to stymie Mark's draws after Mark questions the play. Assault Griffin number 2 speeds it up for Fu but Mark has found his Incy-Wincy Spider and Fu can only wince himself. The Lion brings Fu to 5 and Mark makes a Yavimaya Wurm to beat Fu before his own life total of 8 is diminished. Fu finds his Sword of Vengeance off the top and equips one Griffin, attacking Mark to 3. Mark desperately sends in the team but Fu blocks the Lion with the 3/2 and the 6/4 with his 5/2 Akroma, taking 2 and going to 3. However it was a bluff and Mark has no defence to Fu's flier.

Mark 1 - 1 Fu

Mark mulligans again but Fu thinks long and hard. He elects to keep but doesn't look confident. Both players develope their mana and Mark makes the first move with turn 4 Garruk, this time untapping 2 lands for protection. Fu makes an Ember Hauler but Mark uses his extensive mana advantage to make a Yavimaya Wurm. Fu Pacifisms it and attacks Garruk to 3 counters but has no other plays. Mark makes a Greater Basilisk and the pain is really being brought to Fu now. The Basilisk gets Excommunicated and the Ember Hauler attacks then sacs to finish off Garruk. The Basilisk sees a second spawning and Fu matches with his Stone Golem, the life totals still very high. Giant Spider for Mark isn't as impressive as it has been and the ground is stalled. Both players continue to lay out lands and Mark uses his Excommunicate on his own Yavimaya Wurm and Fu Reverberates it to get rid of the Basilisk while he was at it. Mark makes a Cloak and doesn't block Fu's Stone Golem. Fu's Stormfront Pegasus is blanked by the Giant Spider but Mark lets the Stone Golem through, going to 12. Mark draws his Basilisk, attacks for 6 and makes the Basilisk, leaving up a single mana. Fu draws Shiv's Embrace and puts it on his Stone Golem. He attacks his Stone Golem and Pegasus into Mark's board, the Spider chump blocking the Golem and so taking Mark to 10. Mark's Wurm picks up the Cloak and he attacks Fu for 9 down to 5 life. Mark Plummets Fu's Golem, takes 2 from the Pegasus and Fu makes a post-combat Griffin. Mark's attack is Safe Passaged and when Fu doesn't draw a Lightning Bolt Mark takes the win.

Mark 2 - 1 Fu

ROUND 5; Craig Stevenson vs Andy Devine

Andy comes back from his round 2 showing with 2 more wins and facing him is former National Champion Craig Stevenson. An all-Hunslet final promises some violence here ;). Andy leads with a turn 2 Sylvan Ranger fixing his mana and passes turn 3 after playing a second Island. "Cancel mana up declares Craig" and right he is too. More lands from both players and the only action is the 1/1 beating down. Andy turn 5's a Cudgel Troll with regeneration mana up, a strong play against Craig's Red-Black deck. Craig Bolts it at the end of Andy's turn, allowing him to Deathmark it during his own. Craig makes a Sword of Vengeance with nothing to equip but when he gets something into play it will surely dominate. Andy makes an Awakener Druid, upgrading his tapped Forest so as to keep this "cancel mana up" and swings for 1 with the Ranger. During Andy's next turn Chandra's Outrage deals with the Druid and then the Forest by proxy, Craig taking 1 more from the Ranger, putting him at 15 to Andy's 18.

Craig summons a Stone Golem during his turn and at the end of that turn Andy casts Jace's Ingenuity to draw 3. It allowed him to draw is second Mountain to cast a Magma Phoenix and the Ranger stays at home for once. The Golem picks up Akroma's Sword and attacks Andy down to 12 (busted sword much) but Andy Ice Cages the Golem on his turn before attacking for 4. Cultivate for Andy draws him 2 more (and casts one for free), thinning his deck slightly. Brittle Effigy for Craig sneaks in and a re-equipped sword knocks off the Ice Cage, allowing another attack from the Golem. When Andy's Phoenix attempted an attack it became exiled due to the Effigy but a post-combat Water Serpent will do nicely too. Craig Vigilances in with the Golem and Andy chumps with the Sylvan Ranger. The Golem tramples over for 5 damage, putting Andy at 1 and asking a good draw step of him. 6 mana makes Inferno Titan for Craig but the sandbagged Cancel makes itself well-known. Andy draws a Juggernaut but cannot attack just yet. It's all for naught though as Craig Act of Treason's the Juggernaut to take the victory.

Craig 1 - 0 Andy

Both players take a mulligan to begin with and Andy goes down another one. Andy has Cancel mana up from turn 3 but neither player is doing anything too interactive with the battlefield for the moment beyond plagueing it with lands. Andy misses land #5 and Cancels Craig's Berserkers of Blood Ridge. Andy draws his 5th land and smacks down a Magma Phoenix. Doom Blade causes each player to take 3 damage and Craig follows it with a 3/2 ground pounder. Andy draws his Jace's Ingenunity and then another 3 cards, recovering from his mulligan. The next turn sees Conundrum Sphinx and Craig's "playing round a mana leak" Chandra's Outrage gets Flashfrozen. The 3/2 attacks into the Sphinx and a post-combat Ember Hauler finishes it off. Andy finally finds a Forest for foraging for a further one with his Sylvan Ranger. The rebought Phoenix comes in once more and Craig is on the back foot. Oh no he isn't, he's got Inferno Titan and kills the Ranger and a Garruk's Companion which Andy had made with his Green mana. Andy swings for 3 in the air then made an Acidic Slime (killing Swamp) and a Manic Vandal. Craig attacked, dealt 3 to the Phoenix which killed Andy's blockers and Craig pumped for the win.

Craig 2 - 0 Andy

Craig wins the Leeds Prerelease!

Saturday, 8 May 2010

Prerelease Report - Rise of the Eldrazi Online Prerelease

By Wagz

Hi all! We're going to try something a little different this week - for the first time on the Team Leeds Blog we have videos. You'll have to excuse the quality as this is an experiment using screen capture software. Firstly, here is my pool:



and the deck I made from it:

8 Island
2 Mountain
7 Forest
1 Forked Bolt
1 Skywatcher Adept
1 See Beyond
1 Deprive
1 Narcolepsy
1 Bramblesnap
1 Halimar Wavewatch
1 Nest Invader
1 Growth Spasm
1 Snake Umbra
1 Aura Gnarlid
1 Guard Gomazoa
1 Sea Gate Oracle
1 Sporecap Spider
1 Kozilek's Predator
1 Merfolk Skyscout
1 Ondu Giant
2 Drake Umbra
1 Broodwarden
1 Frostwind Invoker
1 Stomper Cub
1 Heat Ray

The deck seems okay, a bit of removal, bit of card advantage, couple of bombs (Drake Umbra). Basically I wanted to play cards which I would be happy to draw at any time and would give me options against a lot of decks. Here's how I fared:
(n.b. videos are of replays due to wishing to save on file size and also I don't have a microphone FML - enjoy!)



or external links:

Match 1 Game 1
Match 1 Game 2
Match 1 Game 3

Match 2 Game 1
Match 2 Game 2
Match 2 Game 3

Match 3 Game 1 - Modo did not give me the replay for this one, presumably because (on the play) I went turn 3 Growth Spasm, turn 4 Kozilek's Predator, turn 5 Drake Umbra, turn 6 Snake Umbra and Heat Ray his Nirkana Revenant which got a scoop. 1 Massive guy is obviously good enough.
Match 3 Game 2
Match 3 Game 3

Match 4 Game 1
Match 4 Game 2
Match 4 Game 3

I made a few punts in the last match and one on match 2 game 2 turn 3 which worked out okay but overall I think I played pretty tightly and had a good deck. Bramblesnap is an obvious winner but basically it seems like if you keep up the aggression and get every point of damage in it should be okay. Who needs massive Eldrazi anyway? Any comments are welcome below, thanks for watching :D

p.s. no spoilers about match results, but comments on plays are extremely welcome.

Sunday, 18 April 2010

But you can leave your Catt-on: a Prerelease Event Report

By Wagz

Hi all! Sorry we didn't have coverage from the Pre-release yesterday. The feature match area and live coverage is something we've heard good reports about from the Worldwake event but we simply didn't have the space this time. Due to the room we wanted being booked already we instead held the event in a slightly smaller room in the Leeds University Union. However, we've had a lot of new talent coming through recently so I took the precaution of simultaneously booking an extra room in case we had too many players.

We had too many players. Well, not too many to cope with, but this was the equal largest pre-release Leeds has held since records began. In terms of the DCI judge forums event report, we break down as the following:

Name of Tournament: Sat Leeds Prerelease Rise of Eldarazi

Details (Date, location, etc) Saturday 17th April University of Leeds
HJ = Me Floor Judges= Me, John Ingham, Jim Marlow Scorekeeper = Me
Number of players 48
Number of Side Events 2


There weren't any interesting rulings to give as far as I am aware; a lot of judging at prereleases tends to be reading the cards out loud to the players. The card Smite caused a little more trouble than other cards but it all otherwise went smoothly.

Perhaps due to my relative inexperience it always gets a bit hectic when we start running side-drafts. This is mostly because of trying to start a swiss round at the same time as starting a draft and making sure that everyone who wants to be dropped from the main event actually has been. We've got this down pretty smoothly now and I always use the side drafts as an opportunity to give one of the floor judges a bit more to do.

The winner of our main event after 6 rounds was Mr Rob Catton. It's shaping up to be a good year for him as he's already qualified for Nationals and will almost definitely be trying to show himself there. The side drafts were won by Colin Ward and Robertas Aluzas, two long-time Leeds players who always do well. I think it's a sign of a good format when the good players do well - less Variance = more skill. Unfortunately I don't have any deck lists for the winners as we never do deck registration at prereleases. If any of the winners would like to post decklists for anything in the comments I'm sure people would enjoy a quick read to help them figure out the format.

As an end note I will mention a draft a few of us did after the event (when very tired). It was unsanctioned so all a bit ad-hoc. I sat on the left of Mick Edwards so was mildly unhappy to open a Transcendent Master because Mick is renowned for playing White whatever the format. I got a second pick Heat Ray and took a third pick Growth Spasm to look at a GWr midrange-y deck. I then stumbled upon the slightly Theme Deck strategy of having 3 Aura Gnarlid, 2 Totem-Guide Hartebeest, 2 Guard Duty and 2 Snake Umbra. Not the most powerful of auras, but swinging in for 4 unblockable and drawing a card is pretty good in my book and with that much of the theme the strategy is pretty reliable. Rounding out my deck was a Kazandu Tuskcaller, a few 1 and 2 drops and 2 Prophetic Prism helping me to splash my 4 Heat Rays. Here was my final decklist:

1 Caravan Escort
1 Glory Seeker
1 Knight of Cliffhaven
2 Kor Line-Slinger
1 Tajuru Preserver
1 Kazandu Tuskcaller
1 Transcendent Master
3 Aura Gnarlid
2 Totem-Guide Hartebeest
2 Guard Duty
1 Prey's Vengeance
2 Prophetic Prism
2 Snake Umbra
4 Heat Ray
2 Mountain
7 Forest
7 Plains

I lost the first round against Mick Edwards after drawing about 10-12 lands each game but he had lots of removal so I think a fairer fight might still have been lost. I then beat Chris Vincent and Robertas Aluzas using large unblockable Gnarlids. I think this strategy might be quite decent if you can get better auras (Guard Duty in particular was underwhelming in my beatdown deck - the idea was to prevent counterattacks and pump my Gnarlids but it didn't do it by enough).

Anyway, that's enough about my prerelease, how was yours? I'd love to hear a more detailed report from someone as when judging you don't really get to see the matches being played. We should be back next weekend with live coverage of our Release Event, so hope to see you then!

Friday, 16 April 2010

Pre-release Preview

By Wagz

Hi all! Hope you're all looking forward to the Pre-release of the new set. It looks like it will be a big departure from Zendikar limited, with games going into the 4th and 5th turns easily. I'm not yet sure what to make of it all but I'll hopefully be collecting some data on the best performing decks at the weekend.

Our pre-release will be in Meeting Rooms 2 and 4 in the Leeds University Union, deck building beginning at 11am for the rounds to start at mid-day. It might be a cosy squeeze into the two rooms but we'll have everything running smoothly throughout the day to help everyone enjoy themselves.

What are people's initial thoughts on Rise of the Eldrazi limited then? I think flying (and unblockable) will be even more useful than normal as more creatures have bigger butts than usual. Unlike Zendikar some creatures will be actually capable of blocking and not dying so players will get to flex their combat abilities rather than their dexterity in putting cardboard onto table and tilting it 90° every turn. It will be interesting to see how reliably people can put the fat Eldrazi into play and how much scope there is for dealing with those things before they Annihilate™ your board position. Reason it out in the comments below!

Anyway, hope to see as many of you as possible tomorrow for some Sealed Deck Magic :D

Wednesday, 3 February 2010

Pre-release Weekend

By Jim Marlow

Hey everyone,

The worldwake pre-release is in the books and despite a decent pool i managed to once again pull a 0-2 drop....o no wait i was judging. This weekend i managed to get the best of both worlds, by judging my first magic tournament at the Leeds prerelease on saturday, then got the train to York to play on Sunday in their event. I cant remember a prerelease event being as fun as this one, and considering that i dont think much of the set, i think this speaks volumes for the work of the TO's in York and Leeds in putting together a couple of amazing events.

Saturday - Leeds.

Rob had managed to get a really cool room booked for the pre-release, and i really hope we get to go there more often, it was just the right size to offer enough room but not be too big and empty.

Being almost nocturnal, particularly if there is a magic event looming, i hadnt really had enough sleep for this event, but still managed to meet Rob at the required time to get stuff set up for the day. I was a bit nervous to be judging in my first magic tournament, not only because i was unsure whether i knew the rules well enough, but more because i didnt want to make mistakes that affected the players of Leeds, who are all good friends of mine.

Anyway, the whole day went as smooth as i had hoped. I did shit a brick when the first hand went in the air but to my complete surprise i knew the answer. Apparently this was the case for almost every question throughout the day, which felt pretty good. For those people who dont realise how cheaty judges are, they tend to just read the card aloud back to you, at which point you realise how simple the question you are asking is, tah-dah!. It seems judging is about 40% having confidence in yourself that you know the answer, 55% telling the player confidently that this is the answer and about 5% knowing the rules (approx). Anyway, it was pretty awesome to be judging my first event, Rob, Ben and I seemed to keep everyone happy, and i managed to keep the DQ's to an absolute minimum (things got pretty hairy when i started getting tired)

Anyway, a couple of drafts fired that i was lucky enough to watch over, which was really awesome. Triple small set drafts are always hilarious, and worldwake is a pretty weak, so i have no idea if any of the 12 drafters had any idea of what they were doing - or if they did, they managed to hide it very well when drafting. The players seemed pretty content to rare draft and be done with it, and i cant really blame them.

I know the hardcore among you will be amazed that i managed to survive an entire magic tournament without scrubbing....well luckily for me the chance arose late in the day when we mustered 8 players for a ZZW draft in the adjacent room. With my veins now carrying more red bull than blood i mercifully did not miss my cue to scrub and lost to Colin in the first round, although he did have a pretty good deck.


Sunday - York

I got to York a little bit later than expected because apparently of the half dozen trains leaving Leeds for York within a half hour period i managed to hop on one that went via Wakefield and Doncaster - which im pretty sure are quite a way away from York right??. Anyways, got there on time and caught up with some of the people from York, many of whom i had spent some time with at Nationals last year but it was awesome to see them again.

Shame on no other Leeds players going though.

My pool was ok, but i didnt have any particularly deep colours, and my better cards were awkwardly costed. I ended up playing a G/r/b deck splashing for disfigure and tomb hex of a verdant catacombs and pilgrims eye. My deck was powered by a wolfbriar elemental and a terastodon, which were pretty good all day, and leatherback baloth was pretty awesome.

I managed to Win my firsttwo rounds pretty easily, roudn 2 i got troubles with some flyers including the huge sphinx guy. Luckily i managed to fetch, tomb hex and kill it with baloth in combat, and that was about all she wrote.

Round 3 went to 3 games, and a greedy 2 land keep on the draw against the eventual winner was my downfall. I kept swamp mountain and 5 spells including the 2/1 discard guy and burst lightning and tomb hex, but didnt draw lands and he was pretty aggresive. To be honest i dont think i could have won if i had drawn the lands i wanted.

Round 4 i lost to Chris Vincent playing a very similar r/b deck, which apparently is the best colour combination, who knew. My draws were too slow and too bad to get in either game, although i felt better when Chris said he had not lost a game all day.

Round 5 put me back in a far more managable bracket, and this round was pretty straightforward. 3-2 on the day, i think i ended up 4th or 5th for my troubles too, which was nice.

So i didnt do badly at the prerelease, wow, guess i really am a changed man. Well i packed my thigns and felt pretty good that i hadnt scrubbed today.

.....Then i found out there were 7 people in a WWW queue.

So my deck was ok actually, some fool passed me a basalisk collar p1,p2. I had first picked talus paladin on the rare grabs, but felt he was pretty busty if i can grab some join the ranks or any allies. Luckily for me the guy across the table voiced out loud how he was annoyed at the lack of allies because he had decided to draft them before the draft....and i hadnt been getting any, urgh.

So my deck ended up u/w with a tiny black splash which was pretty awkward. I knew i was definately playing white because i got 3 apex hawks pack 1, and then got 3 ionas jugement pack 3. My blue was ok too with some other flyers, but i was short on playables because blue somehow got cut pack 2 ridiculously and after feeding black and green i got 2 wasp lancers, or whatever the snapping drake guy is called.

I ended up scrubbing in 3 games to a guy who made turn 1 arbor elf every game. His deck idea wasnt to bad to be honest, he had a couple of the multikicker bear that he could make big with all his mana. Basically he won games 1 and 3 by casting beastial menace on turns 3 and 4 respectively. I could stall but his deck made a creature a turn, and eventually lots of bad green guys got there.

awkward.


Anyway, lets hope the new draft format proves to bring life to triple Zendikar, which is starting to get a bit stale i think.


See you all soon.


Until then,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Saturday, 30 January 2010

Pre-release anticipation

By Jim Marlow

Hey everyone,

I really hope that very few of you are faced with the cool hard fate that is not being able to participate in a pre-release this morning, because they really are something to look forward to. The great thing about pre-releases is that its ridiculously relaxed, and everyone, from pro-tour participants to totally new gamers are there for the same reason, with the same motivation.

Luckily for me, however, i get to judge the aforementioned experiance, and fingers crossed will be able to play in York on Sunday, for d....d...double excitement, squelch!!?!. Anyway, for those keen chaps who like me have definately woken up because they literally couldnt bear the excitement any longer, i have had a good gander at the spoilers and made a couple of lists of cards i will be looking to get my filthy mits on at some point over the weekend, and others i will be glad to see the back of.....only for the price to rocket, no doubt!


Me Likey

1 - Jace, the mind sculpter

lots of people, mostly correctly, assume the price of a magic card is relative to its quality as a card. The plainswalkers and then mythic rares really messed this system up, and this is awesome. Jace has already been valued at the top end price of mythic rares, but no-one really seems to know whether this relates to him being any good or huge hype paid for by an orange symbol. Personally, i think he is really awesome. Obviously he doesnt fall directly into any of the tier 1 decks right now, but i really hope there is a deck that can abuse him, because he has 3 very useful and powerful abilities, and if the ultimate goes off who the hell knows what will happen, im fairly sure few will find out.

2 - explore

I love this card, it lets me do lots of things that i want to do when playing magic, and it lets me do them for 2 mana and a card. Sign me up for 4 please.

3 - Halimar Depths

This is 100% my favourite card in worldwake, and probably my favourite land ever. Ridiculous.

4 - Terastodon

Please can i cast this once in my life. Terastodon is massive and blows up 3 lands, all for a healthy 8 mana...thats like turn 3 right? imagine how much people would hate me if i resolved this guy against them, and that sir, is why i play the game.

5 - Scrib Nibblers

To be honest, im not all that excited about anything else, obviously the man lands are cool but this guy has a hilarious name, and thats all i ask of a good card really.


I have no idea why i forgot this guy, but obviously abyssal persecutor is the absolute nonsence as well, have fun losing to this guy for the next 12 months. Also, kor firewalker, standard playable if stupid WW shows its hideously ugly face again, but really is it worth talking about, its a bear.


Me no Likey


1 - mysteries of the deep

This card does not excite me. I know i havent played standard in a while but what is this? I dont think you can count on this being 3 cards, and so its just not there is it? This card should go in a toilet/bin/skip (circle as appropriate)


2 - Amulet of vigor

I dont even know why i mention this card, to be honest the cards i dont like could probably be summed up by 'the rest of worldwake', but having just watched this weeks magic show it had to get a mention. Im used to Even Irwin going nuts over every card in a set and saying how it will be the best card ever yeah with some lolcat backgroud, but this time, he went too far! If i ever find myself playing extended, then play a karoo land with 3 amulets of vigor on the pitch - there will be only 1 trigger im afraid - that of the gun pointed directly at the side of my temple.

3 - treasure hunt

I actually like this card, its clearly pretty good. I just dont like how wet certain people have been getting over it. Its clearly 1.75 times better than i give a shit about, but it didnt take a moron to see that this was a good card right? I just hope someone finds a way to combo with this card or draw their entire deck or something. I want to get excited about the possibilities of this card, not at the captain obvious comments about it being a spell that draws cards.

4 - Spell contortion

When you were spoiled, you were playable, shame on you.

5 - khalni garden

this card does not get me excited. Again, its clearly pretty good, but some people are going mad for this, and im just not really.


O well, i really need to be getting ready now or Rob will be angry at me being late. I hope everyone has a nice pre-release if you are going to one, maybe i will see you tomorrow in York. Apologies for this coffee fueled rant, but so many pros have done similar articles saying more acurately and for better reasons why cards are good or bad, that i just thought i would be hugely opinionated and generally a bit of a cock, i hope this came through, if not let me know.


See you all soon.


Until then,


Jim


As always, feel free to post comments underneath. If you would like to contribute anything to the blog, email anything you want published to ss07jm@leeds.ac.uk (for severe editing!)

Monday, 19 October 2009

Tournament Report - PTQ San Diego, Manchester

By Jim Marlow

Hey guys,

This weekend saw the GameCon return to Manchester for another hugely successful 3 days of gaming fun, including some awesome magic events.

Sadly, monetary constraints meant i couldn't make the saturday, which saw (i think) 3 members of Team Leeds make the top 8 of a GPT for Paris, with Mick Edwards winning the whole thing...can anyone beat him.

Good luck if you go to Paris though Mick, with those 3 byes you only need to win another 12 or so rounds and you might get another pro point, yay lvl 3!

So Rob, Martin, Fu, Mick, Colin and myself went back to Manchester for the PTQ on the Sunday, which was also a zendikar sealed event, with around 60 players in the mix for the flights to San Diego.

The pool i opened was pretty poo, luckily i got passed a semi-decent one, which was a quite aggressive r/g number. The guy who passed me it said he hated the pool...but he was in the GPT later, so bah.

The deck i played featured double plated geopede along with a u/r fetchland, harrow and some other decent creatures, along with a spire barrage, burst lightning and punishing fire to make up a decent removal suite.

Round 1 - Ross Silcock - 5 colour (i think)

Ross is a good guy, and all round unlucky player from Manchester, and i had a real laugh in this round.

Sadly, i won this round through Ross having some massively uncharacteristic bad luck. His multicoloured deck did not serve him the lands he needed, and although he cleary had some mana fixing, his manabase seemed ambitious, and despite his bombs getting there in game 1, games 2 and 3 my aggressive draw didn't help his colour screw.

1-0 (2-1)

Round 2 - Sam Stokes - b/w

Game 1 - this was a bit of a raping sadly, i think i won on turn 5 with a double geopede and fetchland draw my notepad reads his life total to be; 20, 17, 7, 1.....

Game 2 - i got a slightly less aggresive draw (only 1 geopede before turn 3), and despite Sam playing Day of judgement to clear a pretty full board, i had burn and backup guys in hand to finish him off. His friend said he could have wrathed earlier, but to be honest im not sure it woudl have helped. Apparently he was colour screwed for a couple turns, and both games i got him on a pretty quick clock.

The only loss of life i had in both games was from scalding tarn....but both games i played my refuge later to finish on 20, phew

2-0 (3-1)

Round 3 - Richard Parker - g/b/r

Richard is a really good limited player, so obviously this wasn't going to be easy.

Both of our decks featured a swath of removal so it seemed to be based on whoever had a guy left after the board was repeatedly ravaged on both sides.

Game 1 - The game stalled somewhat when we both got flooded, and the board, after numerous trades with turntimber basalisks (he had 2, i had 1) was both of us having a nissa's chosen equipped with a blazing torch, which didn't seem like a massively profitable attack for either of us. I think i eventually burst lightninged the chosen to start gettin in, and i have a feeling i eventually found my terra stomper to get ther.

Game 2 - I got the beats in early, and once again Richards bigger suite of removal than mine meant none of my guys got in too often, by finding both basalisks again and the torch slinger. Eventually i had a guy and shatterskull giant to richards basalisk. Richard magma rifts my giant, which i respond to by primal bellowing my guy for 5 or 6 i think, he then plays a land and gets my giant to block, but then kickers a vines of vastwood....which still means they trade. Richard realised the huge punt he has made and gets pretty angry at himself (mick and rob who played him in the next two rounds heard the story from him). I play another dork. Richard plays goblin runeblaster, (my hand is harrow and fetchland) i harrow in reponse for 2 mountains, knowing my only probable out is spire barrage if richard has another guy. I rip the spire barrage, so get in with both dorks, getting 2 damage through and putting Richard to 5, play and crack the fetchland for a mountain and spire barrage for exactsies!!! bam!

This felt pretty good.

3-0 (5-1)

Round 4 - Guy (u/g)

Game 1 - Guy played turn 1 kraken hatchling, which basically stalled my board enough for his turns 2 and 3 terns to get there..blurgh. i know this is who the deck is meant to work but his deck didnt feel superior so im still confident.


Game 2 - I keep 2 mountains and fetch, 2 red spells and 2 green spells. He plays turn 1 hedron crab, i draw a green spell., he then mills 2 forests and i draw 3 successive green spells and only find 1 forest about 3 or 4 turns later, by which time he plays jwar jwar sphinx, which is good enough.

After the games he tells me how he takes out his maindeck relic crush for the 5 mana forest walker.....good luck in the top 8.

3-1 (5-3)

Round 5 - Big cheats Steve.

Game 1 - I get pretty annoyed by generally a lot of shifty play, which isn't help by previous stories of this guys tendencies to do stuff which is a bit underhand. Throughout the game Steve is trying to pick up lands when he plays the wrong ones, he looks at his cards when shuffling. Eventually i call a judge when steve says go, no wait i attack for 3 first. The judge rules against me and i get on with it, but i draw pretty badly and lose.

Game 2 - Im pretty annoyed in general, im put off by watching for shady actions, of which there are many, and im not concentrating on the game. I sit on 4 lands and decline to harrow to unload my hand of 5 mana spells, so basically watch Steve beat me up with an emeria Angel.....im suhc a punter

This match really highlighted two things to me

1) i need a better knowledge of the rules and need to be more confident in calling a judge when something is wrong. I should have got a judge to watch the game straight away knowing i was playing this guy and should have spoken up about everything i thought was wrong, rather than let them playing at my mind and not concentrate on the game.

2) Point 2 was going to be something slanderous and rude; but whatever. i would say im above calling people names on the internet but i cant really say that having written most of this blog's articles. Im sure players who act in certain ways will eventually get caught and punished, and it is cetainly a learning curve to my need for an absolutely concise knowledge of the rules so that i can make sure this is the case.

3-2 (5-5) Bad times, probably out of top8 contention now, depending on results and my tiebreakers holding up, as i had previously been very near the top of the breakers.

btw, cheaty steve got his just desserts by comin 9th on tiebreakers.

Round 5 - Dylan Black

I played this guy before in Manchester in a draft after a PTQ, he drafted a sick deck and i beat him with a piece of crap.

Game 1 - I cant remember if we got flooded or screwed, but this was a real non game,. with one of my randon dorks getting there against Dylan's team.

Game 2 - I say i hope we have a proper game this time, which must have jinxed it, because both of us drew probably twice the number of lands to spells. I get some really insignificant beats in with a nissa's chosen, possibly a bladetusk boar or something else. Sadly Dylan goes and draws some kind of spell and stabalises with him on 8. I get in, leaving him on 8 and a couple of dudes left, with a burst lightning in hand (that i can kicker at least twice, i can do that for 8 damage right?). I figure i can get in with everythig, then make a pretty punty attack getting my guy killed for no reason but putting dylan to 5, oops. He taps his mass of land for a kickered conquerer's pledge....shitsticks, guess i better draw my spire barrage, which is worth at least 7 (8 mountains in deck), yay!

4-2 (7-5)

Overall the ptq was successful, my deck was fine, and on another day i may have squeezed into top 8 with it. I feel both my losses good have easily gone the other way, but certainly that is the case for one of my wins. Im just glad i am over my period of crapping out PTQ's. I think i am pretty good at zendikar sealed, and i am confident i can at least top 8 given another chance and a playable pool, as long as i dont gift a round to some dirty cheater.

In other news, some people stole 9 boosters of prize support from Rob, Mick of myself that we had shuffled together to do a classic multiplayer winston, which was a little annoying to say the least. We think we know who it was but with very little in terms to go by in terms of knowing what the cards were etc it was hard to prove anything. It was just a bit sad that they did it really, i know who the people are and one of them is friends with some of the better players in the country, so i am surprised at his attitude, but i played him in the Nats LCQ and i thought he was a tosser then so whatever.

Annoyingly, i cant make this Tuesday because i am going back home for a funeral, so i may have to build a constructed deck or something for next week.

Untill then,


Jim


As always, feel free to comment on this article, or anything related or unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any pictures, ideas or articles to ss07jm@leeds.ac.uk

Saturday, 3 October 2009

Zendikar Release event - Leeds, 3rd October

By Jim Marlow

Hey everyone,

The zendikar release has now come and gone. Unsurprisingly, or not considering the amount of boosters cracked, no priceless treasures were found in Leeds today, but i would love to hear if anyone finds any in the future.

Also, it was great to hear that local trader, Mark Hammond (www.brainrod.co.uk) sold out of Zendikar booster boxes, despite the more modest turn out of 19 players, which it has to be said was around expected.

The release, as i'v said was 5 fun filled rounds of sealed for the 19 of us who turned up. Here's my deck from the event.

1 x vampire lacerator
1 x guul draz vampire
1 x bloodgast
1 x gatekeeper of malakir
1 x vampire nighthawk
1 x vampire hexmage
1 x mold shambler
1 x kor skyfisher
1 x surrakar maurauder
1 x territorial baloth
1 x timbermaw larva
1 x zendikar farguide
1 x oran-rief recluse

1 x harrow
1 x khalni expedition
2 x journey to nowhere
1 x blazing torch
2 x vines of vastwood
1 x soul stair expedition
1 x hideous end

3 x plains
9 x swamp
6 x forest

I didnt think too much of my deck, certainly not after i thought i had a reasonably deck at the prerelease which only took me to 2/3 before dropping. However, this deck was capable of aggresive draws, and certainly had the removal and some larger creatures to power through longer games, especially with the all star kor skyfisher on the splash (best guy ever!!)

Round 1 - Rob Catton

I can remember the games too well because this was one of many g/b mirrors i played, so this must mean either the black and green are very deep in zendikar or some people misbuilt their pools, although in Rob's case i would suggest the former. We both saw turn 1 lacerators in game 1, which i managed to sneak through some nice draws.

In Game 2 i basically lost to vampire nighthawk being an absolute shitkicking. The tempo swings this guy gives in the race is sick.

In game 3 we traded resources much like the third, and again rob found the nighthawk....but i had him down to precarious life. Luckily for me, i managed to draw a 1 outer in the form of blazing torch.....who knew it meant vampires couldnt block the equipped creature!

1-0 (2-1)

Round 2 - Andy Devine

Andy was playing a similar deck to mine, G/B with a white splash (i really dont know what for) Andy is also a pretty good player, and having dodged a bullet by beating Rob Catton i wasnt happy with this pairing.....especially considering the table 1 pairing (ill let you know weds if you have forgotten)

Game 1 andy was stuck on 3 lands after a horrible mull to 5 on the play, one of which i mold shambler'd before andy drew another land. A few spells for andy meant he stayed alive a turn or 2 but it wasnt to be.

Game 2 - Andy this time went to 6, and again got stuck on 2 lands. This time i had a more aggresive draw, and i think river boa was the only spell Andy played all game. This game really highlighted the power of bloodghast to me, as i was attacking in to the river boa, forcing andy to tap a land, and take beats from my deathtouch scorpion, and then i could just play a land and get my bloodghast back, eventually i drew the hideous end and managed to off the snake, sick!

Sorry Andy, would have really loved a game, but ill take wins when they're there to be had. Also, dodging another bullet seems awesome, c'mon bad player in round 3.

2-0 (4-1)

Round 3 - Steve Tyson

Another really decent limited player, someone i consider to be the dark horse of Leeds, because he is always there or there abouts in the drafts, and has in the short time he has been part of the Leeds group risen fast to be at the heels of the pro(s).

I really cant distinguish between games in this match, because they were all incredibly close. Steve was again in green and black, with the usual low cost aggresive black creatures backed up by a barrage of fat green men...who get fatter with land.

The one moment i remember was in game 3, im on the draw and steve has played a turn 1 vampire lacerator and turn 2 guul draz vampire, with the life totals 20-9 in steve's favour (yeah, im in the shit!).

I have 1 plains, 2 forests and a swamp. I play kor skyfisher, bouncing the plains, replay the plains and journey to nowhere the guul draz guy, leaving me with 3 cards in hand to steves 2. Steve attacks and i block, prompting disfigure, but i have the one forest up for the vines of vastwood, and steve doesn't have another creature. I soon found out he drew loads of land after that, and i unleash the beasts in hand for the WWWWWinnn

I dont mean this as a trumpet blowing excercise, i think the cards i had are sick in limited, sick. I mean im no mathematician, but doesnt kor skyfisher + journey to nowhere x vines of vastwood = human ejaculate....., no?

3-0 (6-2)

Round 4 - Mick Edwards

Well, after 3 decent players i finally get to play someone awful. Obviously its awesome to have me and mick at the higher end of things, with Fu not far behind, so we were all going to be in the mix for the top slots.

Again, another nail biting race, this time falling in micks favour to his, again, g/b deck with a subtle allies theme, nicely including the turntimber ranger, who it seems is quite the scrotum bashing.

This was probably the closest of all the matches i played today, with both of us with having landwalking with creatures, although sadly mine put micks on a three turn clock and his put me on 2. The board developed and some trades ensued, culminating in me needing (but failing) to draw one of 2 copies of vines of vastwood to forestwalk for the win.

Ah well.

3-1 (7-4)

Round 5 - Steve Parker

I only remember playing steve at a prerelease, i think for shadowmoor or eventide (whichever one has demigod) where he beat me in round 1.....so i wasnt really excited about this.

Game 1 - i managed to get a decent aggresive draw, which was slowed somewhat by the baloth cage trap, but luckily i had the journey to nowhere to the token and managed to get enough throug for the win.

Game 2 - I wasnt exactly sure what steve was playing because he hadnt played a massive amount of spells, but he certainly appeared to have some hot green and blue spells, with some decent mana fixing to compliment. In this game i was all but dead to the +4/+4 and trample landfall guy, combined with fetchland. I managed to stack up a 3 for 1 to eventually kill it, and then managed to get in weenie beats with bloodghast while hoping steve didnt draw a creature.......he did, but i had gatekeeper of malakir by this point.

4-1 (9-4)


Apologies if i have missed anything out, most or all of these reports are probably some figment of my imagination as i failed once again to bring a pad and pen to the event. Also, im afraid the quality of my opponants demanded some level of concentration from me, which meant i had less time to remind myself to write about this moment later.

Either way, i came 2nd behind Mick for the release. I opened my boosters but i have them saved to build a sealed pool with when i get to 6, as they might be relevent for the upcoming PTQ season.

In other news, i did a draft afterwards, passed a p1,p1 warren instigator in favour of a vampire nighthawk....passing hideous end also. Turns out the guy to my left took the end and cut me in pack 2 despite me cutting hard pack 1 (trips crypt ripper). I then open Marsh flats (slam amirite) and a goddamn foil vampire nighthawk....so that goes right to craig, who is also in black....yay!

i get bashed by craig round 1, the end!

....at least i have my warren instigater?

See you all on wednesday, where it will be Zendikar draft, and i will be 21 years old!


Untill then,


Jim


As always, feel free to comment on this article, or anything related or unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any pictures, ideas or articles to ss07jm@leeds.ac.uk

Sunday, 27 September 2009

Zendikar Prerelease - Leeds 26th September

By Jim Marlow

Hey everyone,

In my last article i discussed how wizards often make sets that contain plenty of money rares but are not so great in limited play. Well zendikar is certainly not one of these. Sure, the enemy fetchlands are serious money cards, and will be staple in any and all formats which they will be legal in forever, but Zendikar limited, or what i have seen so far, looks insane!

My sealed pool was pretty average. I had decent removal in the form of 2 x burst lightning, 2 x arrow volley trap, a journey to nowhere and 2 x goblin torchrunner. However, my creatures were all a bit pants, most of them 3 mana 2/2's, i think i may have had 3 guys which had more than 2 power.

Sadly (well not really i suppose), i manage to organise a draft afterwards with prize boosters we all got, so i managed to mix my deck and pool into my draft wares so i cant give an exact list of my pool and deck.

I was pretty happy with my deck, most creatures were 2 toughness so i could easily deal with most guys, but i knew i would have a problem against any of the green landfall fatties.

I ended up 2/3 before i dropped to try and do some trading (trust me, im not protecting any kind of rating), which was awesome, except i didnt have any fetchlands and everyone else did.

My 3 losses were kind of annoying, 1 match i totally punted game 1, making a ridiculous error where i thought i was burning my opponant out only to realise i had a teetering peeks, and not a mountain, and then game 2 my opponant topdecked a removal spell when i had fought back from near defeat, but with him threatening a 7/1 hastey elemental trampler. I had decided to keep back a goblin torchrunner to remove any creatures he found....sadly he found gatekeeper of malakair.

Another game i lost to a better deck, piloted by Rob Catton, no slouch at magic, and certainly someone who i seem to not be able to beat right now. I seem to have random bogey opponants (mostly people who are better than me!), and he seems to be one, beating me with his 5/5 shroud flyer sphinx, which got the job done despite my arrow volley trap and journey to nowhere in hand. To be fair, in the funzies game we played his landfall guy got in for 16 in one turn, so i wasnt annoyed at losing this one.

My other loss was single handedly caused by the 8/8 trample green guy. Both games my opponant found it, immediately halting my attack, and although he was cautious attacking with it because i had some threats down, i could even find removal to create a 2/3 for 1....so it soon killed me.


Anyway, the draft afterwards was awesome, it looks like a really cool set to draft, i already have some limited favourites from what i have played with....although due to my pool this is mostly the bad cards in the set.


Anyway, here are some cards i really like in the set so far.

1) Journey to nowhere - obv, really nice

2) Kor shyfisher - one of my favourite creatures in the set so far, its good at any point in the game....so like tarmogoyf yeah?

3) Torch slinger - really good guy who can also be a removal spell, i like.

4) Steppe Lynx - sick beater, it seems like its a slower set than some, so this guy can easily get in for 6-8 without fetches/harrow

5) Harrow - probably the best mana fixing and combat trick in the set, i wouldnt count on seeing these in draft later than pick 2, they really are that good.

6) windrider eel - solid guy, as are most with landfall. I also like the green guy who gains 2 life. Its less amazing than the gets +10/+10 or whatever, but the life gained from 1 or 2 of these and lands is really important in the race.

7) Expeditions - The two green ones (one gets lands, other gives counters), the red one who makes a 7/1, and the blue one who draws cards are all really solid.

In the draft i managed to make turn 2 khalni heart expedition, turn 3 land then end of turn harrow and break the expidition.....turn 4 - untap with 6 lands in play! (who says you need a lotus cobra for turn 4 ultimatums!)

8) Vampire Hexmage - 2 power and first strike means he can rumble with about 75% of the creatures in the set.

9) Marsh casualties - sick

10) traps - i had two arrow volley trap, and it was activated approximately zero times. However, fire at will was awesome, so 5 damage for 5 is pretty hot two, and if you ever pay the alternate, you are really shitting one someone.


Anyway, im not trying to say these are the best 10 cards in limited, just some great cards to watch in the common and uncommon slot, because early on in the format you can get some late picks when people havent realised how good cards are....(for reference, i am the worst player ever at evaluating new sets, so i will probably be badmouthing every one of the aforementioned cards in weeks to come)


As for my current favourite card in the set.... it has to be Kor Skyfisher. I really love this guy.


Anyway, its unsanctioned planechase multiplayer this wednesday as a bit of funzies before the release, and my deck is HOT!. Watch out tomorrow, as i may post it.

Untill then,


Jim


As always, feel free to comment on this article, or anything related or unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any pictures, ideas or articles to ss07jm@leeds.ac.uk

Tuesday, 28 July 2009

M10 Sealed

By Jim Marlow

Hey everyone,

I have been busy at work and with various other distractions so im afraid i havent been doing too many articles or anything. I won a couple of boosters and got some more to make up a sealed pool, i was going to look at it and build it but seeing as the last one got a solid response i thought i would publish the pool anyway... although from the looks of it, the build is almost certainly g/b/r in some form.

1 x open the vaults
1 x master of the wild hunt
1 x goblin artillery
1 x prodigal pyromancer
1 x assassinate
2 x bramble creeper
1 x howl of the night pack
1 x overrun
1 x stampeding rhino
1 x siege gang commander
1 x darksteel colossus
1 x naturalize (foil)
1 x llanowar elves
1 x rampant growth
1 x pyroclasm
2 x deadly recluse
1 x disentomb
2 x doom blade
2 x razorfoot griffen
2 x essence scatter
1 x raging goblin
1 x excommunicate
1 x soul warden
1 x merfolk looter
2 x burst of speed
1 x ornithoper
1 x stone giant
1 x negate
2 x zombie goliath
1 x horned turtle
2 x kindled fury
1 x entangling vines
1 x lava axe
1 x divine verdict
1 x kelinore bat
1 x howling mine
1 x howling banshee
1 x wurm's tooth
1 x white knight
1 x jump
1 x palace guard
1 x sparkmage apprentice
1 x shatter
2 x burning inquiry
1 x serpent of the endless sea
1 x soul bleed
1 x lifelink
1 x jackal familiar
1 x convincing mirage
1 x air elemental
1 x wall of faith
1 x trumpet blast
1 x stormfront pegasus
1 x undead slayer
1 x diabolic tutor
1 x time scour
1 x righteousness
1 x telepathy
1 x unsummon
1 x veteran swordsmith
1 x unholy strength

Well that's the pool, i will add to the post with my final build tomorrow morning, but from where im sitting it's pretty straightforward, just a case of how much to splash black, because the g/r doesnt offer too many 3-5 mana dudes, but the deeper you go into black the less effective the howl of the night pack is, although the howl plus master of the wild hunt is pretty sexy, and so is siege gang, so i guess i would only splash for the 2 doom blades, assassinate and the kelinore bat maybe.

Anyway, have fun messing with this pool, once again i imagine iv missed a trick here.

More fun to come soon


Until then,


Jim


As always,feel free to comment on anything about this article, or anything unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any ideas, articles, pictures or anything else to ss07jm@leeds.ac.uk

Sunday, 19 July 2009

Jim's huge release over the Magic 2010 Core Set

By Jim Marlow

Hey everyone,

Sadly, once again working late caused me to sleep in for the release event in Ipswich today, which i didnt have a car for anyway so i dont know how i was getting there.

However, i went into town and got some boosters to do a little sealed for an article which i thought everyone might like, here's my pool.

White

1 x palace guard
1 x holy strength
1 x lifelink
1 x solemn offering
1 x griffin sentinel
1 x wall of faith
1 x silence
1 x divine verdict
1 x harm's way
1 x armoured ascension
1 x razorfoot griffen
1 x silvercoat lion
1 x soul warden

Blue

3 x cancel
2 x serpent of the endless sea
2 x sleep (1 foil)
1 x essence scatter
1 x unsummon
1 x ponder
1 x twincast
1 x mind spring
1 x disorient
1 x wind drake
1 x air elemental
1 x convincing mirage
1 x jump

Black

2 x doom blade
1 x black knight
1 x sign in blood
1 x deathmark
1 x disentomb
1 x warpath ghoul
1 x xanthrid demon
1 x duress
1 x nightmare
1 x relentless rats
2 x acolyte of xanthrid
1 x kelinore bat
2 x assassinate

Red

2 x jackal familiar
1 x sparkmage apprentice
1 x raging goblin
1 x lava axe
2 x yawning fissure
1 x goblin piker
1 x firebreathing
2 x burning inquiry
2 x panic attack
1 x stone giant
1 x fiery hellhound
1 x fireball
1 x earthquake
1 x act of treason

Green

1 x prized unicorn
1 x naturalize
1 x windstorm
1 x deadly recluse
1 x runeclaw bear
1 x giant growth
2 x bramble creeper
1 x enourmous baloth
2 x borderland ranger
1 x llanowar elves
1 x acidic slime
1 x rampant growth

Colourless

1 x gorgon flail
2 x whispersilk cloak
1 x dragon's claw

1 x terramophic expanse



Looking at the cards i have availible, im pretty sure i am going to be mostly discarding white, and probably blue too, although i think sleep is a very powerful card in limited because the tempo of double alphastrike is amazing, im not sure it is worth it as it will only ever be a double splash.

Green offers some decent ramp effects, with my double civic wayfinder and rampant growth to go with the llanowar elves i have.

Also, red has the bombs of earthquake and fireball which obviously benefit from the ramping

However, i like black with the double doomblade, xanthrid demon is a bomb, but sadly a lot of the other playables hae double colour requirements in the casting cost.

Here's the list i would play from these.

1 x llanowar elves
2 x jackal familar
1 x giant growth
1 x deathmark
1 x rampant growth
2 x doom blade
1 x deadly recluse
1 x runeclaw bear
2 x borderland ranger
1 x act of treason
1 x fiery hellhound
2 x yawning fissure
1 x acidic slime
2 x bramble creeper
1 x prizes unicorn
1 x earthquake
1 x fireball
1 x enourmous baloth


I really dont know if this deck is any good, or is the best that can be built from the pool. It could really do with some more or better fatties to ramp into. Im loving the possibility of land destruction with the ramping, but this might just be a bit shitty.

O well.

See you soon.


Until then,


Jim


As always,feel free to comment on anything about this article, or anything unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any ideas, articles, pictures or anything else to ss07jm@leeds.ac.uk