Monday, 2 August 2010
Tournament Report - Win a Mox Pearl in Fanboy3
Hi all! I come fresh from another foray into Lejacy Magic at the always-fun Fanboy3 in Manchester. 37 players came with their favourite deck sleeved up, resulting in 6 rounds before top 8. The prizes? A very good looking Mox Pearl to the winner, with store credit to the top 4 and 5 boosters for each of the losing quarter finalists. Legacy has undergone a lot of changes recently with the StarCityGames Open Series forcing people to make better decks than the classic Team America Control, Goblins and so on. The buzz was that the format would be Zoo, Merfolk, Goblins and New Horizons this weekend, so I picked a deck which would be good against those 4 and forsaked my usual protection against silly combo decks, since with a 9 round tournament I might only have to face it once or twice and I can afford one loss in the swiss easily. I brewed up the following, borrowing many cards from the always-excellent Rik Powell:
4 Goblin Guide
4 Wild Nacatl
4 Grim Lavamancer
4 Qasali Pridemage
4 Tarmogoyf
2 Gaddock Teeg
2 Knight of the Reliquary
4 Lightning Bolt
4 Path to Exile
1 Swords to Plowshares
2 Lightning Helix
4 Price of Progress
1 Forest
1 Plains
1 Mountain
3 Plateau
2 Taiga
1 Savannah
3 Horizon Canopy
1 Raging Ravine
1 Karakas
3 Arid Mesa
4 Wooded Foothills
Sideboard:
1 Gaddock Teeg
1 Ethersworn Canonist
2 Ravenous Trap
2 Tormod's Crypt
2 Umezawa's Jitte
3 Baneslayer Angel
1 Stirring Wildwood
3 Krosan Grip
Which is similar to my Madrid deck but has subbed the Mindbreak Traps for the mirror tech of Baneslayers :D. The Karakas was a last-minute addition I borrowed from Matt Light in lieu of the presence of many Emrakuls in the room.
Round 1 vs Phil Smith with Bridge-Naught
His deck is one of the new Emrakul ones. It is based on the old Stifle-Naught decks which used Stifle to cheat Phyrexian Dreadnaught into play. Using Mosswort Bridge they can hide away a good card and with the Dreadnaught in play and trigger on the stack can activate the Bridge to cast something good. They also have Show and Tell to directly cheat stuff into play. I have only a few answers for this sort of deck but I have a lot of aggression so it might not be too terrible. Game 1 he chose to not counter my Knight of the Reliquary as he wasn't sure if Zoo was playing Karakas still (most don't) so when he Show and Telled Emrakul into play I was able to tutor up my land to bounce the Spaghetti Monster. Game 2 he countered my Knight but I'd already drawn the Karakas. In any event his countering my Knight put enough card types into graveyards to power up my Goyfs for a lethal attack so it was Catch 22 really.
1-0
Round 2 vs Tomas Sukaitis with Bant
Tom brought Bant but had given up on Counterbalance-Top for a straightforward aggro-control version of the deck. My Baneslayers came in for this creature mirror and it was mostly back and forth with life totals only he has War Monks. Game 1 I played around Stifle (quite common in current Bant Decks) only to get blown out by Wasteland (far less common). Game 3 had an unusual situation: on 4 life with a Jitte versus War Monk and Qasali Pridemage I rip a Baneslayer Angel. He rips Noble Hierarch and the Exalted means I actually have to chump block :o.
1-1
Round 3 vs Thomas Robinson with Goblins
I may be mixing up rounds 3 and 4 here as I don't have any notes to go on but I definitely played these 2 matches. Goblins is a good matchup for Zoo as they lean fairly heavily on turn 1 Goblin Lackey (how lackey!) or Aether Vial, but Lackey is a 1/1 versus my 21 1 mana answers and Vial doesn't affect the board very quickly. I draw a bit of gash while he nuts off a Ringleader but his deck is set up to do that so fair enough. Game 2 I establish control of the board but only draw 3 creatures the entire game, 2 Guides and a Nacatl - Jitte helps a lot with this. Game 3 he didn't have a very explosive start and played out 2 Vials in the first two turns before Edicting me when I had a Nacatl and a Pridemage in play. I sacced the Nacatl as I was fairly sure his hand had something like Goblin Warchief, Ringleader, Siege-Gang so I kept the Pridemage to kill his 2 counter vial in his next upkeep with the trigger on the stack. This turned out to Time Walk him just enough for my guys and burn to get in before he could develope a board presence.
2-1
Round 4 vs Jason Christie with Enchantress
Another good matchup for Zoo. I was lucky enough to know what my opponents were playing every round today - having good friends at tournaments has a lot of benefits and you should always help out the people you know if you can because they often return the favour. I kept my hand despite being slow because it had a Qasali Pridemage in. I got some damage in and kept him off the right cards until he raw-dogged a Moat when he was going to tutor for it with the Sterling Grove he had in play. I'd rather he'd tutored for it as I'd been sandbagging my Pridemage in hand. I ran it out to kill the Grove as he had a card which prevented players from casting spells and activating abilities in opponents turns and had to hope to draw another Pridemage to win. Luckily I did and was able to attack in in time. My hand for game 2 had no 1 drop or 2 drop again but 2 Krosan Grips so I kept. My draws were Wild Nacatl, Gaddock Teeg, Qasali Pridemage, Qasali Pridemage; proving that it is, in fact, very nice being me.
3-1
Round 5 vs Alex Shoemark with Iggy-Pop
This is not a good matchup for me as I have to have one of my Teegs or Canonists to win, but at least if he's leaning on Ill-Gotten Gains rather than Ad Nauseam my sideboard graveyard hate has room to do something. Game 1 I mull a hand without Teeg into another one without Teeg but some aggression. I cast 2 spells before I lose (Goblin Guide and Lightning Helix) and start sideboarding. Games 2 and 3 I get a hate bear and some aggression plus a Tormod's Crypt so I am able to put him under pressure. Luckily for me his draws are terrible and I sneak the victory. Game 3 his keep was because he had Lotus Petal, Crystal Vein and Dark Confidant, which seems fair but he failed to draw any more lands. I'm not convinced Bob comes in against Zoo because he just gives me extra Lightning Bolts on my opponent but perhaps his testing revealed that he wanted more cards more than he wanted his life total - I think Bob is more for mirror matches. Ah well, no complaints as I can ID into the top 8 with Matt Light in round 6.
4-1-1, 4th after the Swiss
Quarterfinals vs Matt Light with Hypergenesis
Matt is playing another one of those Emrakul decks, only using Hypergenesis alongside Show and Tell to put Kul and the gang into play. I literally have only my main deck Karakas and my sideboard Ethersworn Canonist to interact and sure enough Matt kills me with gigantic monsters. 1 at a time, a la Reanimator I can deal with but 5 or 6 at once is too much. He kept a dog of a hand game 2, with 1 land, a cascade spell and 5 monsters on the draw, but he only needs 2 mana sources to plain win the game, against a deck with Goblin Guide, up a game and in a match where he is the heavy favourite so I think it's defensible.
Lose in the Quarters
I pack wars my 5 M11 boosters and manage to get a Fauna Shaman and am fairly happy with top 8 when I hadn't played Legacy in a while and couldn't list peoples' decklists by heart any more. I've got a new version of Zoo brewed up with a bit more metagaming involved but I'm saving it for Rik or myself to run in the Legacy event at Nats in a few weeks time - probably not me, I'll be busy being National Champion obv.
Thursday, 4 March 2010
Grand Prix Madrid - *30th place* Part II
- Rik for lending me cards
- Rik, Colin and Seb for being good friends and travel buddies
- Richard Bland for making top 4
- Matt Light & crew for providing draft entertainment
- All the British players for being there for Legacy
- The judges who structured the weekend after being overloaded with players
- The judges who didn't expect 2000+ players and got overloaded with players
- Luton Airport for being a bit faily
- Madrid Airport for being really expensive
- Whoever stole Rik's Wallet
- Martin Juza for calling me a cheat + the judge who agreed
- Me for not top-8ing :p
Tuesday, 2 March 2010
Grand Prix Madrid - *30th Place* Part I
Wednesday, 23 December 2009
Guest Column: Trials of Legacy
By Sebastian Parker
Having played my first GP in 2009 in Brighton, frustrated that I couldn’t build a deck from my sealed pool to beat all of my opponent’s Masters of the Wild Hunt (4 of my 8 opponents had them…isn’t it supposed to be Mythic?!) and missing out on Top8 at Nationals on tiebreakers I am determined to break through and prove to myself that I can compete with the best. As such, I’ve decided to go to as many Pro level events as I can reasonably get to in 2010, starting with GP:
Main Deck
4 Noble Hierarch
4 Tarmogoyf
3 Quasali Pridemage
3 Rhox War Monk
1 Trygon Predator
1 Progenitus
4 Force of Will
4 Daze
4 Counterbalance
4 Brainstorm
4 Sensei’s Divining Top
3 Natural Order
3 Swords to Plowshares
4 Misty Rainforest
2 Flooded
1 Windswept Heath
3 Tropical
2 Tundra
1
2
2
1 Plains
Sideboard
4 Ravenous Trap
2 Tormod’s Crypt
1 Relic of Progenitus
2 Krosan Grip
3 Kitchen Finks
2 Umezawa’s Jitte
I borrowed all the really old (read old-bordered) cards from Peter and Darren in
Round 1: White Stax, Lian Pizzey
Game 1
I win the die roll. I keep, he mulls. I play Tundra followed by Sensei’s Divining Top. He plays Ancient Tomb then Chalice of the Void for x=1, which I Daze. On my turn I replay the Tundra and spin the top. He plays Flagstones of Trokair and passes. I play windswept heath and pass, he plays plains and Crucible of Worlds. (Threatening wasteland every turn is not much of a concern to my deck since I play 5 basic lands and 4 noble hierarch.) I play island, Trygon Predator and he frowns – most of his deck is artifacts and enchantments so predator can lock him out of the game. He plays mishra’s factory and Oblivion Ring and so I Force of Will the O-Ring removing Daze. I spin the top at the end of Lian’s Turn. On my turn I attack and destroy the Crucible. He races for a while with the factory but can’t play any of the cards in his hand since they would just get destroyed. When I play a second creature (qasali pridemage) he scoops them up.
Sideboarding: +2 krosan grip, -2 rhox war monk. I would consider taking out swords to plowshares, but I reckon that he may well be playing Baneslayer or Exalted Angel and I don’t want to sideboard out my outs.
Game 2
He double mulligans, I keep my 7. He starts with wasteland. I start with Plains, Sensei’s Divining Top. He plays plains and passes. I play
Win 2-0 Games 2-0 Matches 1-0
Round 2: Matthew Hawker
Game 1
He wins the die roll and mulligans and I keep my 7. He plays Wooded Foothills fetching Mountain and then casts Goblin Guide. He attacks and I reveal counterbalance. I play Misty Rainforest fetching
After a few turns he tries Aether Vial so I put my Sensei’s Divining Top on top of my deck to counter it. Next turn I replay the Sensei and he bolts me in response.
He hits his 4th land and goes for a Goblin Ringleader but I Daze – being stuck on one land for this long is not letting me play out any more defence than my goyf and I need to stop him from being able to use Gempalm Incinerator to kill it.
All the while he is testing my lock with Goblin Lackeys and Goblin Piledriver he manages to resolve a Goblin Ringleader, revealing Goblin Piledriver, Gempalm Incinerator, Goblin Warchief to restock. He manages to find a window to resolve a Goblin Matron, searching for a Gempalm Incinerator.
After a few more turns of draw go and me drawing up to 4 land I play Rhox War Monk. He uses his next turn to cycle Gempalm Incinerator targeting my Rhox War Monk (his board is 4 goblins – lackey, piledriver, matron, ringleader).
I crack Flooded Strand to Swords to Plowshares the Goblin Piledriver in response to the trigger and he cycles a second Gempalm Incinerator in response to that. This turns out to be very bad for me because I end up with a forest and two duals on top of my deck and my Counterbalance lock is broken.
He still can’t attack through my goyf so he passes back. I play Qasali Pridemage and now all I have is a couple of dazes in hand and I pass back. Next turn he gets Goblin Warchief ( I spin the top, hoping for a Rhox War Monk but there are only dual lands) he plays a Goblin Piledriver and things start to look bad.
I have more land on top of my deck, what I would do for a shuffle effect right now!
He plays out more guys on his turn and attacks. I block what I can but his forces are too numerous and when the top of my deck reveals a fetchland I rejoice and crack it into a top 3 of double force of will and daze. I pass the turn and he sees the win on the board so it’s on to game 2.
Sideboard -1 Progenitus, -1 Trygon Predator, -4 Force of Will, +2 Umezawa’s Jitte, +3 Kitchen Finks, +1 Empyrial Archangel.
Game 2
My draw this game is amazing. I get Rhox War Monk on turns 3-5 and double Tarmogoyf and a Kitchen Finks for good measure. He can’t attack through my team but I can’t profitably attack him either because piledriver has protection from blue (which I find out the first time I attack him). He builds up his board, uses Gempalm Incinerator to off a Rhox War Monk. When he has about 10 creatures on the board he lays down a Goblin King and starts adding up the power of his guys and counting how many blockers I have. He looks confused, gives up on the maths and passes the turn. I know he needs about 30 creatures in play to get past my wall of blockers, so I pass back with a comment about how I’m probably dead to 2 more goblins. He believes me so he decides to play a couple of warchiefs and attack.
I block his guys and swords the goblin king for good measure, gaining 1 life overall in the damage step from letting some goblins through gaining 6 from 2 monks and I gain 2 from a persisting kitchen finks. I end up on 22 life and he loses his 5 best creatures.
He scoops when I move to declare my attackers.
There are only 5 minutes left on the round. In game 3 I manage to stick a turn 2 goyf and he tries his best, but he can’t deal 20 and we draw.
Draw 1-1 Games 3-1 Matches 1-0-1
Round 3: Dredge (no LED) Thomas Reeve
It was the Games Club X-as tournament day and Jason in his role as awesomest tournament organiser ever (sorry Rob, haven’t been to your tournaments yet (no problem - Edictor) had organised food for after round 2 – a full plate of Xmas dinner! Obviously going to time on round 2 meant I only had 5 minutes to collect my food before starting the next round.
Thomas Reeve 9-1’d the games club legacy league with dredge so I figure he’s playing dredge. I tell him I have 15 sideboard cards against dredge and he looks worried so I am pretty sure that’s what he’s playing. I win the die roll and mulligan a hand of 3 land and 4 creatures into a hand of natural order, 2 land, noble hierarch, force of will, counterbalance. Thomas keeps his 7.
The judge comes over and tells us we are being deck checked. I apologise that we’ve already drawn our hands (
We talk about how I could say that he has brought me back the wrong 6 cards and search for a great 6 (which is probably why
I play Misty Rainforest fetching
Turn 2 I attack and pass. He discards a stinkweed imp on his upkeep and dredges 5. He hits a Narcomoeba, Tireless Tribe, Breakthrough and 2 land.
Turn 3 I cast Natural Order turning my Noble Hierarch into Progenitus
On his upkeep he discards his Stinkweed Imp again dredges into a Bridge from Below, casts Cabal Therapy naming Force of Will, casts Breakthrough dredging 23 cards, then Dread Return on Iona, Shield of Emeria naming white. He flashes back 2 Cabal Therapy to take out all my non-land cards in hand and passes back the turn with 25 power of zombies/Iona in play. I have no outs so I scoop them up.
Sideboard +1 Relic of Progenitus, +2 Tormod’s Crypt, +4 Ravenous Trap -1 Trygon Predator, -3 Natural Order, -1 Progenitus, -1 Rhox War Monk
The judge comes back over and says sheepishly “sorry I dropped one of your bridge from below here it is”. Thomas is cool about it, partly because he still won the game but it definitely explained why he was a little bridge-light early on in the game.
Game 2
I mulligan a hand of Counterbalance, Sensei’s Divining Top, Tarmogoyf, Noble Hierarch, Daze, 2 land. (AKA the god hand against any other deck). I really need to draw hate to have a chance, I get a hand of 2x force, daze, top, 2 land. Not really what I want since but I can hopefully disrupt him enough to draw into hate from my top and lands, so I keep rather than risk 5 cards with no mana or disruption. Having played the game out, I think I ought to have mulliganed again since dredge is perfectly capable of playing through counterspells and you really have to have dredge specific hate to beat it.
I counter a Breakthrough with my Force, removing Daze but he gets a Putrid Imp down and starts dredging. When he has 3 Bridge from Below in the graveyard I draw a Relic of Progenitus and use it to wipe his yard, but I have no pressure so he just dredges the rest of his deck and my eventual Tarmogoyfs can’t get through the zombies while he attacks in the air with Narcomoebas and Imps.
Lose 0-2 Games 3-3 Matches 1-1-1
Round 4 Deadguy Mark Lailey
My notes get a little bit less detailed at this point, since the day is wearing on. I have seen Mark playing at a lot of PTQs and stuff and I know he’s really bad at playing the game (especially combat) but he likes good creatures and usually chooses a good deck, so I anticipate some powerful creature deck on his side of the table.
He wins the die roll and he double mulls while I keep a Counterbalance, Sensei’s Divining Top, Noble Hierarch, Force of Will, Daze and 2 land. He plays turn 1 Dark Ritual into Hypnotic Spectre, which I Force of Will removing Daze. Thanks to my Counterbalance and Sensei’s Divining Top he doesn’t resolve a relevant spell for the rest of the game, but doesn’t concede the game until my tarmogoyf kills him just so he can see more of my deck.
While sideboarding I think if I resolve a Natural Order into Empyrial Archangel he’ll have no real outs so I side out a Trygon Predator for it.
Game 2
We both keep, this game is weird as we start by trading our entire hands 1-for-1. 2 Dazes and Force of Will (removing Rhox War Monk) and Counterbalance for Dark Ritual, 2 Dark Confidant, Hypnotic Spectre and a Vindicate - until all we have is empty hands and his board of 2 lands to my board of 1 land and top. I draw into a land and a goyf and so does he. I follow it up with a string of creatures and he has a string of removal. Eventually he draws a baneslayer angel, he follows it up with a tomb stalker. I am still in the game if I can get a swords for the baneslayer but spinning the top, cracking a fetch, spinning again yields nothing but land so it’s off to game 3.
Game 3
I keep a hand with creatures, Plains, Misty Rainforest, Flooded Strand. I play Misty Rainforest fetching
I draw Quasali Pridemage so I can use exalted to go on the offensive. My war monk is still bigger than his ‘goyf so that gets in for a few turns. He draws a Dark Confidant and uses it to chump block, which is pretty bad cause he needs to draw removal and he could double block to trade one of his creatures for my monk. This pumps the goyfs so I’m not gaining life when I attack but I can still get in with my exalted goyf. He can’t draw runner-runner removal and I have put on too much pressure for him to deal with. He chumps using topdecked creatures for a few turns hoping for a baneslayer but it doesn’t come and an extra exalted creature from me means my war monk can get up to 5/6 so he’s drawing dead.
Win 2-1 Games 5-4 Matches 2-1-1
Round 5 Goblin Charbelcher-Empty the
Stephen is a newcomer to legacy and wanted to play something where he doesn’t have to know what his opponent is playing. So he’s playing one of the turn 1 kill decks. This is exactly how game 1 goes when I don’t keep a hand with force of will. Game 2 he gets the Charbelcher out and flips over 3 cards before hitting stomping grounds so I take 6. He has a land and chrome mox in play so drawing any mana source wins him the game.
I take my first turn, tropical island into noble hierarch. He draws and passes. My turn 2 is trygon predator and with Charbelcher and mox in play, if my predator hits it’s game over for Stephen. I am holding daze so he has to draw an uncounterable mana source (Simian or Elvish Spirit Guide) of which there are 6 randomly distributed through the top 47 cards of his deck. He flips over the top card of the deck and it’s… Elvish Spirit Guide. W00t!
Lose 0-2 Games 5-6 Matches 2-2-1
Round 6 Mono-Blue Tezzeret Stax Rik Powell
Rik and I Facebooked before the tourney and we are going to GP Madrid together (along with me – sexy Editor), so I know what he’s playing and he knows what I’m playing. I have no idea if it’s a good matchup but my plan is to stick a Tarmogoyf and beat him up with it before he casts a Tezzeret.
Game 1 we both keep 7 card hands, mine is 2 Daze, 2 Force of Will, Sensei’s Divining Top, 2 fetchlands. He is so excited about his hand, he shows it to the people sat either side of him – not a good sign for me, but I hope I can counter his stuff and find a threat to mop up with before he does whatever brokenness he has drawn.
I play Flooded Strand fetching
I attack with the goyf but I’m out of gas so I pass the turn back. Rik draws and then smiles as he plays another island and tezzeret number 2. Got a 3rd Force? He asks. No, I reply. Tezzeret does his thing (fetching thopter foundry out of Rik’s deck) Rik explains he can sacrifice and artifact to make a blocker for my ‘goyf and search out a Sword of the Meek next turn so I’m drawing dead and scoop them up.
Game 2 I take out my 3 Swords to Plowshares for 2 Krosan Grips and a Kitchen Finks thinking that Rik has no targets for them in his deck but he’s sided in Sower of Temptation so when my Forest-Noble Heirarch into no-land, Quasali Pridemage gets turn 3 Sowered I’m in for a race. I draw a Tarmogoyf and play it and another Pridemage but with 3 per turn from the exhalted Sower I can’t disrupt Rik’s
Lose 0-2 Games 5-8 Matches 2-3-1
I really like Rik’s deck since it really takes advantage of Tezzeret. I can see it might have problems with super fast weenies and burn (looking at you Rob (my weenie is super fast.. and burnt – Pained Editor)), but it can make a turn 1 chalice for x=1 or propaganda to shut down those decks and then get thopter foundry to lock them out of the game. It also doesn’t look terrible against combo with maindeck Trinisphere and Chalice. So I might have put some work in and see if I can get a version which can perform better than Rik’s 3-3 record here.
Overall I wasn’t too pleased with my performance since I thought that counter-top was supposed to be the best deck, but I came to the realisation that although there is a lot of great library manipulation in the deck with shuffle effects, top and brainstorm there aren’t many ways other than counterbalance to gain card (quantity) advantage, which is especially difficult after pitching spells to Force of Will.
If I were to play the same deck again, I would remove the Natural Order engine because it was never essential – either replacing it with ponder or something more effectual like kitchen finks or stifle. I would write off dredge – even with hate cards you can’t put any sort of clock on – I’d use those 7 slots in my sideboard to play some more broadly useful cards. (e.g. hydroblast, sower of temptation)
Next time I play legacy I will try playing either some card advantage engine like life from the loam, survival or standstill or some super-fast combo deck like the ad nauseum-tendrils-doomsday deck which Top8ed. I’ll also put some work in with mono-blue stax. Hopefully I can settle on something I like in January so I can spend February practicing with it.
Wednesday, 12 August 2009
Legacy (+ GP: Brighton) Report and Play of the Week #1
Wednesday, 1 July 2009
Post M10 Merfolk....for every format.
I hope everyone is doing great in Leeds and elsewhere, i am really excited to see everyone again, and im feeling confident about the PTQ.
I was a bit stuck on what to write for the next article, which is really annoying because i seem to come up with ideas when im working then when i get a day off i cant seem to string any sentences together.
I was going to leave it untill tomorrow to give a report on the WNM at Runik Games this week, when i spotted a little something in the Sam Black article on starcity today
Merfolk Sovereign - and how it may make merfolk playable again.
Anyone who knows me should know i have a fairly sexual relationship with our slippery cousins, and the deck i have had the most fun playing in magic was u/w merfolk from TSP_10th_LOR, so i checked it out on mtgsalvation....
'Other Merfolk creatures you control get +1/+1'
After a brief trouser change, i realised that this was indeed a reason to play merfolk again, in every freaking format around....
O wait, didnt WOTC take mana burn away....hello Wake Thrasher!!!!
This card is basically a garuantee that i will be playing merfolk in every constructed magic event i compete in the next year or so, sweet!
I was already tempted to play merfolk in legacy, then i was thinking u/g or U/G/r threshold, so anyway i knocked up some post M10 lists for standard, extended and legacy.
Standard
3 x stonybrook banneret
4 x stonybrook adept
4 x merrow reejerey
4 x merfolk sovereign
3 x reveillark
4 x wake thrasher
2 x sygg river guide
4 x cryptic command
3 x sage's dousing
3 x path to exile
2 x jace beleren
4 x glacial fortress
4 x wanderwine hub
4 x mystic gate
4 x mutavault
6 x island
2 x plains
This deck looks pretty sick, i havent done a board for any of the decks yet, i havent really looked at m10, and obviously there will be some metagame shifts due to it and the rotation in general. I may put sower of temptation in the main instead of the jace's though.
Extended
4 x cursecatcher
4 x lord of atlantis
4 x merrow reejerey
4 x merfolk sovereign
4 x silvergill adept
4 x ancestral vision
4 x mana leak
4 x spell snare
2 x cryptic command
2 x umezawa's jitte
4 x mutavault
2 x riptide laboratory
4 x wanderwine hub
14 x island
Legacy
What i hate about this list, is that reading it is probably the biggest incentive to crap out of GP brighton i have....although its not like i need an incentive to do this.
4 x cursecatcher
4 x lord of atlantis
4 x silvergill adept
4 x merrow reejerey
4 x merfolk sovereign
2 x wake thrasher
4 x force of will
4 x daze
4 x standstill
4 x aether vial
2 x umezawa's jitte
4 x mutavault
4 x wasteland
12 x island
im pretty happy that 1 card has single handedly made me excited about M10, i should probably look at some of the other cards in the set now i guess.
See everyone at my house on friday, for a pre PTQ party.
Until then,
JimAs always,
feel free to comment on anything about this article, or anything unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any ideas, articles, pictures or anything else to ss07jm@leeds.ac.uk
Thursday, 25 June 2009
Legacy deck
I hope all is well in the Team Leeds camp, and everyone is super psyched for manc, there are certainly enough Team Leeds members going to make it embaressing for us to not make top 8, if not the blue envelope, so here's hoping.
Anyway, Rik has recently pointed out that for those who rip an abortion of a sealed pool there is more to do than beat Mario Pascoli all day at the gunslinging table all day, as there is an Ipod up for grabs at the legacy tournament.
I really do not know enough about legacy, except that it is amazingly fun, and some of the spells are pretty fucking retarded....
My proposed deck for the event is kind of a mix between a conventional counter-top deck and a U/G threshold deck, but also using standstill (which i have no idea if it has a place in the deck)
Here's the list i have made
4 x nimble mongoose
4 x tarmogoyf
4 x lorescale coatl
2 x trygon predator
4 x force of will
4 x daze
3 x standstill
4 x brainstorm
2 x ponder
3 x stifle
3 x sensei's divining top
3 x counterbalance
2 x umezawa's jitte
4 x polluted delta
2 x flooded strand
4 x tropical island
4 x wasteland
2 x mishra's factory
2 x island
Im not really sure if lorescale coatl is worth playing or is any better than werebear, which has the infinitely funnier name, and so probably deserves the slot for no other reason.
Also, im not sure if the standstill is relevent in this type of deck, but i thought with goyfs and the coatl's growing and/or the ability to arrange the counterbalance/top combo i can create multiple softlocks whilst still being an aggressive deck
Saying that, i would like to play the maximum number of stifle's and ponders, which seems to be the norm for UG threshold decks, and cutting the standstills would allow me to do this.
I really have no idea whether this is worth playing, or if the deck is an absolute pile, so please give me a few pointers if you can.
Also, i have a partial sideboard of the obvious, but im not entirely sure what else i need to be prepared against and/or how to combat it.
See you all soon, and look out for a facebook message coming round about preparation for PTQ Manchester.
Until then,
Jim
As always, feel free to comment on anything about this article, or anything unrelated to magic whatsoever. If you would like to contribute to the TLM blog, please email any ideas, articles, pictures or anything else to ss07jm@leeds.ac.uk