Showing posts with label Innistrad Block. Show all posts
Showing posts with label Innistrad Block. Show all posts

Thursday, 3 November 2011

Team Leeds Drafting #2 - Inn with Wagz

By Wagz

The second in our series of draft videos recorded on MODO - this time Wagz drafting 3x Innistrad. With the PTQ in Manchester coming up this is a relevant format for anyone intending on top 8-ing. Please leave any feedback in the comments below - where would you have done things differently?

The Draft (note that if the video quality is not high enough for you then try maximising the screen, or buying Team Leeds a massive computer):

Round 1:


Round 2:

Round 3:

Monday, 3 October 2011

Dwarven Trader – Investing In Innistrad

By Dan Hiscutt

Greetings, and welcome to my first article on Magic finance. It’s geared mainly towards newer players, but hopefully everyone will find one or two of these tips useful.
I will be concentrating on buying cards for cash, rather than trading, as this is my forte. As long as you carry a smartphone or a printout of Starcity Games latest buy/sell list, trading should be simple and relatively hassle free.

***

The Magic year

Let’s kick things off with the yearly cycle of set releases :-

The “Big” Autumn set – this set – currently Innistrad, is drafted roughly a million times more than the others, Innistrad sealed is also the format for the coming PTQ season. There will be a lot of this set around for trade and purchase, keeping the prices reasonably low. Look at the price of Scars of Mirrodin cards now to see the kind of values Innistrad cards will eventually level out too.
Although there is not so much of a rush to pick up Innistrad cards compared to other sets in the block, there is still an opportunity to get yourself a pre-order bargain. Simply because people are slow to evaluate all the new mechanics and interactions at the start of a block, and often mis-price cards.

The middle set – “Dark Ascension”. This set will strengthen and add nuances to the themes in Innistrad, cards will generally be evaluated quickly, they will fall straight into existing decks and will be priced correctly much sooner. You will have to be quick to grab a bargain.

The last set – currently unknown name. Drafted the least, I highly recommend picking up any cards you need from this set as soon as you can, as the prices will only go up.

The core set – Wizards seem to use this set to experiment and plug gaps, as they (in theory) can pull a card from the next year’s core set if it becomes a problem. In practice they seem to keep popular (and/or financially expensive) cards in for two years, so they don’t anger players. See Baneslayer Angel and the Titan cycle. It will have a few key cards for standard, but plenty of junk rares and reprints too.

Trading tips

So then, in no particular order, here are some tips.
  • The day before the pre-release is the best time to pre-order cards (before anyone has a chance to actually play with them and re-evaluate). Buying as early as possible gives the most reward, but also the most risk! As a rule of thumb, ignore the 6-8 most expensive rares in the set, and also the 20-30 or so cheapest. Crap rares are evaluated quickly, and chase rares can be subject to irrational cardlust. I’d recommend picking up anything from the middle section that appeals to your tastes, if it also displays card advantage, appears undercosted, or has powerful synergy with the rest of the set.
  • Planeswalkers are risky, they usually drop in price after release, sometimes massively. Liliana 2.0 is proving me wrong so far though, she was $20 at one point!
  • About a month before a new set is released, just as the very first spoilers appear (typically the buy a box promo, pre release card or something to do with Duel of the Planeswalkers) take time to look back through previous sets in the block and the rest of standard. You would be surprised how many cards are forgotten about until an old block leaving standard re-invigorates them. Tips like this lead to £7 Elspeth Tirel’s and many other bargains.
  • Use Twitter. It will often give you a one day lead on the pack, and let you grab cards before some webstores adjust their prices. I bought my Splinter Twins for $1 each, a day later they were nearly $10. @mtgmedina, @thejrrr, @NextLevelSpec are worth following – but I recommend following all the pro players too, as they are more carefree with their tips (the speculators only go public after they have bought what they want). Last Thursday for example, I read a retweet from a webstore owner to Brian Kibler – mentioning that he saw Kiblers name on one of his invoices, buying up his entire stock of Daybreak Ranger. At this point the card was $0.79 on some stores. On Friday Kibler published his article on Starcity Games Premium regarding Daybreak Ranger, it’s now $3.99. Information and timing are important!
  • While eBay can be a bargain, think about how many transactions you make, ten different purchases from several different traders leads to an awful lot of postage charges. Sometimes it’s better to buy in bulk from a single webstore.
  • If you don’t draft much, consider buying a 4x common/uncommon playset rather than random boosters. This will set you back somewhere in the region of £24 plus postage on ebay, less for small and core sets. Almost every set has a “power uncommon” Kitchen Finks, Bloodbraid Elf, Path to Exile, Inquisition of Kozilek, Dismember and so on. The price of a 4x playset of these alone can often be in the region of £12-£15 at their peak of popularity.
  • Buy from America if you can. No, really. Prices are literally half of those over here.
  • It’s worth your time looking for a “mom & pop” Magic webstore who are slow to update their prices. When a junk rare becomes a pivotal piece of a new deck or strategy overnight (especially true of Modern and Legacy), you can grab them at the junk rare price if you are lucky. My current store for this is bazaargames.co.uk, although I’m sure they will tighten up their act eventually and I will have to find somewhere else - £6 Vesuva’s when everyone else raised them to £25+ , yes please!

Just to hammer home the point about buying from America, consider my Innistrad preorders:
CardTCG Warehouse 23/09/2011Magic Madhouse 23/09/2011Magic Madhouse 04/10/2011
Hinterland Harbor3.565.995.99
Isolated Chapel3.535.995.99
Sulfur Falls3.535.995.99
Woodland Cemetery3.535.995.49
Clifftop Retreat3.215.995.99
Heartless Summoning2.243.993.99
Mentor of the Meek2.244.993.99
Bloodline Keeper // Lord of Lineage1.993.994.99
Tree of Redemption1.764.993.99
Army of the Damned1.603.993.99
Champion of the Parish1.602.992.99
Stromkirk Noble1.602.494.99
Moorland Haunt1.442.992.99
Mayor of Avabruck // Howlpack Alpha1.253.493.99
Stony Silence0.961.491.49
Kessig Wolf Run0.891.991.99
Cackling Counterpart0.832.491.99
Kruin Outlaw // Terror of Kruin Pass0.801.992.99
Nevermore0.801.991.99
Splinterfright0.802.492.49
Gavony Township0.641.991.99
Nephalia Drownyard0.641.991.49
Unbreathing Horde0.642.491.99
Curse of Stalked Prey0.571.491.49
Stensia Bloodhall0.480.990.99
Falkenrath Marauders0.320.990.99
(All prices are in £)

TCG Warehouse was the American webstore I used this time round, with the comparison function on magic.tcgplayer.com. I mostly use Challenfireball.com to be honest, but they were undercut by many other traders on Innistrad. Magic Madhouse prices are given to show typical UK prices in comparison.
Most of the above is baseless speculation and hedging before a metagame develops, but really, at these prices there is little that can go wrong. Trading them on for profit if they fail to deliver is pretty easy. I seem to have lucked out on Stormkirk Noble in particular  Edit: it’s now a $10 card on American websites, ker-ching!

And lastly, trading magic cards is a gamble. Don’t risk what you can’t afford and never go into debt. Because for every one of these;
Or these;
Or even these;
There is almost always one of these!

Saturday, 24 September 2011

University Prerelease Report - Innistrad

By Wagz

Hello and welcome! One thing we've done here before is live coverage of our pre-releases. While not possible this time around I did manage to take some notes while I was there, so I can bring some posthumous coverage - here goes!

We managed to get a whopping 50 players at the event for Innistrad Sealed deck and managed an 8-man draft along the way. Some familiar faces came back, along with many new ones, and even some very old ones. We managed to begin our coverage with a feature match in round 2:

Round 2: Steve Parker vs Andy Pemberton

For game 1, both players decided to send back their opening hands and after a pair of lands apiece, Silverchase Fox on the draw began the board development by Steve. Crossway Vampire from Andy presented a potential blocker, but Steve fearlessly sends his pet, and backs it up with a Voiceless Spirit. Attempting to break the tempo of the attacks, Andy makes and equips a Blazing Torch, but once more Steve doesn't care for it and attacks to take Andy to 14.

A Galvanic Juggernaut for Steve presents Andy with quite a conundrum. Andy passes without a play once more, and Steve attacks before reinforcing his army with an Abbey Griffin. Andy attempts a comeback with a 3/3 flier for 5 mana, but a Fiend Hunter takes it out of the game and Steve is able to press even more damage through. Andy is unable to bring enough defences out to stay alive, and concedes the game - Steve 1, Andy 0.

Both players topped off at 5 lands of two types in game 1 - were their decks hiding any bombs? Steve's turn 1 Traveller's Amulet for a Forest in his previously- White/Red deck would indicate that something should come along soon. Andy makes the first creature with a Kessig Wolf, a 3/1 for 3 mana which can gain first strike - quite a difficult card to play against perhaps. Steve looks visibly annoyed at himself as he untaps, but makes a Voiceless Spirit to block. The Spirit is Exorcised, allowing for an attack for 3 damage, and after another attack into Steve's Abbey Griffin, Andy makes the Innistrad answer to Siege Mastodon.

Steve lays a Kessig Wolf Run, answering the question of what the green mana was for, and starts to clog up the ground with a Pitchborn Devils. The 5 mana creatures trade in combat, taking Steve to 11 life. Finally making the card he'd missed out on turn 2, Steve offs the 3/1 Wolf with a Geistflame, flashing it back to kill a Village Ironsmith. Both players make a few more creatures, but the Wolf Run means that Steve is able to push through lethal damage, taking the match.

Steve 2 - 0 Andy

During round 3 I was busy setting a side draft going, but I managed to note a few interesting sights around the pre-release:
  • Johannes Ihli curved out with turns 2-5 Werewolves in draft but due to casting spells each turn doesn't transform them for too long - not as aggressive as desired.
  • Craig Stevenson makes a turn 2 Mayor of Averbrook in both games of his match, that'll sting in the morning.
  • Kenny Hall made a Grimoire of the Dead, discarded 3 creatures to it and took 7 total back onto the battlefield at once.
  • Old-school pro Gordon Benson was seen bothering the top tables - does this herald a return to Magic?
Round 5's Feature Match was:

Round 5: Rob Catton vs Steve Tyson

On the play, Steve mulligans once and makes audible concerns about the hand he does keep. He has three different basic lands on turn 3, and makes the first play of the game with a Screeching Bat. Rob matches it with a Thraben Sentry, but it can only dream of attaining the 5/5 size of the Vampire on the flip-side. A Bonds of Faith deals with the Vampiric entity, and the game notably slows down as Rob summons a Skirsdag High Priest, promising to itself summon some 5/5 fliers.

Scourge of Geier Reach attempts to clog up the ground of the battlefield for Steve, and his Rolling Temblor as an attempted Plague Wind is thwarted by Rob's own small burn spell. An Angelic Overseer from Rob is rolled out to try to break the deadlock, but it is forced to Fight the Pacified Vampire. Another attempt to get things rolling is also nullified, and Steve is makin' Morbid Bacon to fill the gap. It finds itself Rebuked on its attack, and Rob is the first to draw more creatures - killing his own Pitchborn Devils with a Harvest Pyre to deal the last few points of damage.

On the draw for game 2, Rob makes the first play with a Rakish Heir. A Tribute to Hunger allows the vampire to get in Steve's hair, but a Bloodgift Demon threatens to single-handedly take over the game. Rob attacks and Steve blocks with his Demon, Rob using two different cards to save his own creature and kill his opponent's, losing out on cards but ensuring he wouldn't quickly lose the game. The Rakish Heir is dealt with, and the players resort to draw-go for a few turns, with a 5/4 trampler staring down a 1/1 deathtouch.

An Angelic Overseer is shot down by a Geistcatcher's Rig, and a first attempt to Geistflame the deathtoucher is thwarted by a Spidery Grasp. It is removed on the flashback, and Steve is forced to use 2 Rolling Temblor to not quickly lose any kind of race. A Gallows Warden is taken down via a Prey Upon, but a final Village Ironsmith is not met with an answer and Rob is able to attack in for lethal damage once and for all.

Rob 2 - 0 Steve

Round 6: Danny Whitaker vs Nathan Edwards

Two Leeds prerelease veterans face off in the finals, but neither one has ever won a feature match here - who will manage to end their streak today? A Deranged Hermit on turn 2 for Nathan on the play signals a ramped start. It only attacks for one on turn 3, but is soon stopped by a Chapel Geist. Milling an Unburial Rites while generating mana for an Angelic Overseer, Nathan threatens a very aggressive start to the game. Not to be outmatched, Danny summons the Angel's Evil Twin. Although Danny was yet to supplement his Angel with a Human, Nathan was unable to attack due to losing a racing position due to the Geist. Danny soon found a Human and a deadlock was reached - who would first be able to deal with their opponent's Humans and then Angel?

For many turns creatures were summoned and dealt with on both side of the battlefield, the action revolving around the two identical Angels in the centre. The mighty Grimgrin, Corpse-Born shows up to break the stalemate, but his Bloodline is Severed to keep the fight fair once more. Danny begins to gain an upper hand in terms of flying dominance, with some less-relevant 4/4 and 3/2 creatures which were building up to a lethal attack team. Nathan cannot find a second Island, presumably for some stockpiled spells, but also for the flashback on a milled Cackling Counterpart.

Danny finally draws enough removal spells for all the Humans, and aims a finishing blow at Nathan's Angel, but the Village Bell-Ringers ring in the town's defences to aid their champion. Taking the game another way, Danny is able to deal with Nathan's other flying creatures, and sends in his team for a large strike. A Murder of Crows finds its end, but 15 damage is inflicted to the defender. Another dies the next turn, and a brief flurry of spells seeks to save Nathan enough damage, to no avail. The players apologised for what looked like a boring match, but this writer saw nothing but a tense show-down the whole way through. Danny 1 - 0 Nathan.

The same, unfortunately, could not be said for the second game of the frame. Nathan's Deranged Assistant makes another turn 2 appearance, but Danny cuts off the Dead Weight. Nathan misses his third land for a ocuple of turns, and Grimgrin returns to take revenge for his quick death in the previous skirmish. Tearing through both armies alike, he inflicts cutting blows on Nathan, and a Stitched Drake called to Grimgrin's side is enough for Nathan who raises the white flag. We have our winner,

Danny 2 - 0 Nathan.

Thanks to all who attended the pre-release and making it yet another great day and tournament. I took notes on which archetypes were represented at the event and will be collating the data soon when I'm not so tired (I've judged 2 prereleases in the last 24 hours :s). See you at an events soon!