People who know me will know that August was a month in which I took magic very seriously. Not only was Nationals on everyones mind, but i was qualified for Pro Tour Amsterdam. This meant I spent A LOT of time testing what I expected the new extended metagame to be (special thanks to people helping me test such as Rob Catton). In the end I think a slight bad judgement in the meta (I predicted all combo/punishing fire decks) made me play a weak deck and I didnt make day 2, finishing 4-4.
However, one common theme with this event (and all other large event I have been to) was the underlying sense of 'Magic is also really fun, remember?' and by that I mean Cube Drafting! Cube drafting for those that don't know is where a player basically makes their 'own set' using whatever cards they like. The initial Cubes were based around the most powerful cards available, and its quite nice to 'open a pack' to pick from Black Lotus, Sol Ring, Treachery, Recurring Nightmares, etc. However some people make their Cubes a bit different - e.g. Rob Wagner and Seb Parker both have cubes consisting of the most powerful extended (old extended) legal commons and uncommons. The thing about cube is its purpose. When I enter a PTQ I play to win, when I sit down against my opponent I often try to play like a machine designed for winning magic games. When I draft cube I play for fun, when I sit down I have a laugh!
Thinking back, some of the most fun I've had playing magic has been weird formats that are only really played for fun: Reject rare draft, Multiplayer Winston draft, elaborate mental magic pack wars style. So when I though about how I wanted to play more magic for fun purposes it saddened me when I realised that part of what makes these formats so fun is the people involved and I was going back to playing Magic Online. Thats when it hit me! Momir Basic: http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=1067
Momir basic is THE random fun format, but its actually got more skill to it that it seems and the random factors of mana screw/flood are taken away.
I strongly encourage anyone who has a Magic online account to play this format as its pretty crazy. Here are some pro tips I have found:
- Never play an island unless you have an ability that needs it as Benthic Behemoth crops up a fair amount at 8.
- There are some good one drops but your chances of hitting them are low, some good ones I've hit include goblin chirurgeon and dragonmaster outcast.
- In general its proabably best not to make a 1 drop.
- Two drops are better than three drops, this may seem weird but a lot of mana elves/myr are at 2 as well as guildmages!
- Play more mountains I currently run 15 mountains in my Momir deck, when you make dragons you want them to breathe fire.