by Alex Gershaw
Commander is this "fun" format where everyone playing is a Timmy (please read that article before telling me I am defining Timmy incorrectly) - not in the "lets all play Craw Wurm" way but in the "We are in this for our enjoyment" everyone involved in a multiplayer commander game is looking for enjoyment.
Back to my story, the one about searching online for a new commander deck - I know quite a journey we went on there. I stumble upon a deck I like the look of a Hermit Druid combo deck. "OMG" I said to myself, like an American teenage school girl, it potentially wins turn 4 against a whole table and it's packing disruption the likes of silence, orim's chant and Teeg with a whole suite of saucy flashback spells. I print off the net-deck and go about highlighting and circling all the cards I didn't believe were necessary so I could make some personal touches.
As a quick aside, I don't often construct decks in this way and I would suggest using either magiccards.info or gatherer as a toolbox to start construction, in this case there was an idea someone else came up with that I wanted to try. Also there is nothing fundamentally wrong with net decking in general but for Commander you should learn and try your own style both in construction and in play, you might learn something.
Back to the story again... "I print off the net-deck and go about highlighting and circling all the cards I didn't believe were necessary so I could make some personal touches." ...
In the words of a true friend of mine "Winning turn 4 sometimes, isn't fun for all the people involved, it would be much better if you could win turn 15 every time, so that everyone gets a game, everyone gets a chance to play some spells, get some experience and learn something before you combo for the win."
Needless to say (or not since I'm saying it) the deck list went into the recycling bin and I drew a card.
Which leads me to my final point - Combo for the win is legitimate, as much as land destruction and games of chaos. Whatever way you choose to win is fine, as long as everyone picks up their cards at the same time, in order to say "another game?"
Thanks for reading
Alex
PS. If anyone wants me to build a Commander deck for them I am willing just define your commander, play style, favourite cards and budget, just post a comment.
Which leads me to my final point - Combo for the win is legitimate, as much as land destruction and games of chaos. Whatever way you choose to win is fine, as long as everyone picks up their cards at the same time, in order to say "another game?"
Thanks for reading
Alex
PS. If anyone wants me to build a Commander deck for them I am willing just define your commander, play style, favourite cards and budget, just post a comment.