Monday 13 December 2010

Worlds Extended metagame analysis

By Wagz

Hi all, have you been watching the Worlds Coverage? I didn't stay up all night to do so and they're being very slow to put the videos online so I'm filling my time by writing this article. Coming out of Worlds the only relevant format for most Brits will be Extended, so this is an attempt to bring to you an analysis of the format, listed by the most played decks and including the number of them which went 4-1-1 or better:

#1 Jund - 48 Players, 3 5-1's, 1 4-1-1.

4 Blackcleave
Cliffs

2 Copperline Gorge
4 Fire-Lit Thicket
1 Graven Cairns
2 Lavaclaw Reaches
2 Mountain
3 Raging Ravine
4 Reflecting Pool
4 Savage Lands

4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Demigod of Revenge
4 Kitchen Finks
4 Putrid Leech
1 Sygg, River Cutthroat

4 Blightning
4 Lightning Bolt
4 Maelstrom Pulse
1 Thoughtseize

Jund was promised to be one of the more popular decks going into Worlds and it didn't disappoint. It did, however, disappoint most of the players running it. Probably due to it being too much of a Standard deck, the loss of Tarmogoyf hurt this deck a lot. There were rumours of a version with Woodlurker Mimic going around before the tournament due to the large number of Green-Black spells making this card a regular 4/5 for 2 but they either didn't get played or simply didn't perform very well.

Verdict: A bad choice of deck for Extended, but many players in the UK will play it anyway and think that I'm wrong *sigh*.

#2 Vivid Control - 41 Players, 1 6-0, 1 5-0-1. 1 5-1, 1 4-0-2 (Matignon), 3 4-1-1's.

Decklist from Luis Scott-Vargas
1 Cascade Bluffs
2 Creeping Tar Pit
3 Island
1 Mountain
2 Mystic Gate
4 Reflecting Pool
2 Scalding Tarn
2 Sunken Ruins
4 Vivid Creek
2 Vivid Marsh
3 Vivid Meadow

3 Wall of Omens
2 Wurmcoil Engine

2 Cruel Ultimatum
4 Cryptic Command
1 Day of Judgment
4 Esper Charm
3 Jace, the Mind Sculptor
4 Lightning Bolt
4 Mana Leak
1 Path to Exile
4 Preordain
2 Volcanic Fallout

Cruel Control was a big player during its time in Standard and an Extended version was always going to appear. The manabase allows one to play the best spells across any number of colours, which makes it easy to fit in any spells from the whole of Extended. Jace and Preordain are clearly auto-includes for any Blue-based control deck (Ali Aintrazi is plain wrong, he could have 6-0'd with a better decklist) and make sculpting the game up to that first crippling Cruel Ultimatum that much easier.

Verdict: A good performer, getting many pilots the points they required. This will be the main control deck going into the PTQ season.

#3 Scapeshift - 32 Players, 1 5-0-1, 4 5-1's, 2 4-1-1's.



I won't provide you with a decklist, for the plain reason that there isn't a definitive Scapeshift deck yet. Some are straight Blue-Green decks like last season's version, some are Prismatic Omen-based Bant Control decks, using Wargate as an effective tutor for Valakut or the Omen, and some have even replaced Pyromancer Ascension in that shell of a deck for a better kill.

Verdict: Scapeshift looks like it will form the basis of the best or second best deck in Extended, but we're a way off figuring the right build as there is a lot of room to do bad things on the path to goodness.

#4 Fae - 30 Players, 1 6-0 (Jonathan Randle :D), 2 5-1's, 2 4-1-1's.

3 Creeping Tar Pit
4 Darkslick Shores
3 Island
4 Mutavault
4 Secluded Glen
3 Sunken Ruins
3 Swamp
1 Tectonic Edge

4 Mistbind Clique
4 Spellstutter Sprite
3 Vendilion Clique

4 Bitterblossom
3 Cryptic Command
3 Disfigure
1 Doom Blade
1 Inquisition of Kozilek
2 Jace, the Mind Sculptor
4 Mana Leak
2 Smother
4 Thoughtseize

This is the Japanese list but most are likely to be very similar. The perennial aggro-control deck, Bitterblossom is a potent threat which drastically powers up Spellstutter Sprite and Mistbind Clique. The idea behind the deck is to slowly take control of the game and then when you have the opponent locked out to finish them off. The most annoying deck in Standard in its time and the best deck in Extended 2 years ago, Fae looks to be a player yet again with Jace thrown into the fold.

Verdict: A solid choice if you know what you're doing, the deck has benefitted greatly from Darkslick Shores in giving it turn 1 Thoughtseize more often to enable the Seize-Blossom-Counter-Clique draws which are nigh unbeatable.

#5 GW Hideaway - 28 players, 3 5-1's.

Decklist from Rafael Levy
5 Forest
3 Misty Rainforest
1 Mosswort Bridge
1 Murmuring Bosk
1 Mutavault
1 Plains
1 Sejiri Steppe
4 Stirring Wildwood
3 Verdant Catacombs
4 Windbrisk Heights
1 Wooded Bastion

3 Baneslayer Angel
4 Birds of Paradise
4 Emrakul, the Aeons Torn
4 Knight of the Reliquary
4 Lotus Cobra
4 Nest Invader
4 Noble Hierarch
4 Primeval Titan
4 Summoning Trap

Originally conceived by Zvi Mowshowitz for Amsterdam, this is the fast mana cheat-a-fatty deck with a solid back-up plan of big creatures. I saw Richard Bland and Joe Jackson bash this against Elves for a while at the Nottingham PTQ where the faster combo deck won, often a Baneslayer Angel was useless - even on turn 3. I don't think decks need to adjust too much to beat this consistently but the pilots need to be aware of its existence to beat it with regularity.

Verdict - a fun fatty-cheat deck with some powerful things to do but not consistent enough for me. This is one for the coin-flippers among you (if you play Belcher in Legacy and Eldrazi Green in Standard, this might be a deck for you).

I don't have the time or inclination to go on but some noteable decks are:
- Elves with 17 pilots, 3 of whom went 5-1. This is a weenie combo deck which got a big hand from Ezuri, Renegade Leader in having a spout for its mana.
- White Weenie, UB Polymorph, RDW and Pyro Ascension having 21, 13, 13 and 7 appearances respectively but unable to buy (wescoe check) a 4-2 between them.
- Merfolk, UW Reveillark and Doran doing fairly poorly - the midrange aggro decks with a bit of disruption aren't battling well in this field. This is presumably because Jund is doing their job better, but it could also be bad matchups.
- Tempered Steel being the mathematically most successful deck with 7 players yielding a 6-0, a 5-1 and a 4-1-1. It remains to be seen if this was a fluke but it looks like it has a lot of power with 12 Anthem effects, lots of cheap weenies and a bit of card draw thrown in.

Overall Verdict:
We seem to lack a fast aggro deck because of Jund's popularity. The metagame is shifting into midrange aggro (Jund), control (Cruel), aggro control (Fae) and Combo (Scapeshift). These decks are just quick enough to force out anything too quick but there would be room for a very quick combo deck to do its business if one emerged. The Tempered Steel deck could bring out a very fast aggro deck but it seems like the diminished popularity of Jund is the only thing that will help shake up the meta. Since Jund isn't a very good deck to be taking to a tournament right now (at least if you're expecting to face good players) then this could happen come the new PTQ season. Of course, Mirrodin Besieged could bring anything along. What're your thoughts?

3 comments:

  1. I've been having a lot of good results with Blue/ red Fae with Pestermite/ Splinter Twin, Bolt and Firespout.

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  2. How can you say Jund was a poor performer with 48 players and three 5-win records, then immediately say Cruel Control was a good performer when with 41 players, it still only gave three 5-win records? To me, this would appear to be well within normal variance. Not that I think Jund's a good choice, I just don't like the misuse of stats on a tiny sample size, especially given that they are, within a % or so, the same.

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  3. It is a small sample size, sure, but I can't help that. Matignon drew his last 2 rounds so a 4-0-2 there could easily have been a 5-x. It's important to look at the 4-1-1 or betters as being those decks which look likely to top 8 a PTQ (given that 4-1-1 or better would do so). I can't draw statistically significant result from a small sample size regardless but the inclination does appear.

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